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Jan 26 2022 08:37am
Havent played lately that much after some changes, but I heard strafe is really strong in PVP now. Could someone please explain what changed and how it is now?

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Jan 26 2022 08:42am
Quote (wockeez @ 26 Jan 2022 15:37)
Havent played lately that much after some changes, but I heard strafe is really strong in PVP now. Could someone please explain what changed and how it is now?


https://forums.d2jsp.org/topic.php?t=92027971&f=147
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Jan 26 2022 09:26am
Quote (Ethreain @ Jan 26 2022 04:42pm)



thanks for this Ethreain, however i was referring to some older update, not 2.4. Something happened with strafe already previously as zons use it already now in PVP (not in PTR). Heard about animation cancellation, but didnt notice it myself.

This post was edited by wockeez on Jan 26 2022 09:27am
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Jan 26 2022 09:35am
Quote (wockeez @ Jan 26 2022 09:26am)
thanks for this Ethreain, however i was referring to some older update, not 2.4. Something happened with strafe already previously as zons use it already now in PVP (not in PTR). Heard about animation cancellation, but didnt notice it myself.



Under relatively close radius, strafe has 100% hit rate. That’s the main bug with it that is currently live.



2.4/Ptr then just primarily buffs the damage.

This post was edited by Overpriced on Jan 26 2022 09:35am
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Jan 26 2022 09:47am
Quote (wockeez @ 26 Jan 2022 16:26)
thanks for this Ethreain, however i was referring to some older update, not 2.4. Something happened with strafe already previously as zons use it already now in PVP (not in PTR). Heard about animation cancellation, but didnt notice it myself.


I noticed myself its stronger, earlier I could just barely win a close fight against strafe zon. Now I can only win if a hydra is cast and hydra is hitting him too. Not sure what changed exactly.
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Jan 26 2022 09:56am
Quote (Overpriced @ Jan 26 2022 10:35am)
Under relatively close radius, strafe has 100% hit rate. That’s the main bug with it that is currently live.



2.4/Ptr then just primarily buffs the damage.


more detailed explanation:

1 with strafe, every 4 levels, +1 arrow from the volley may connect to a single target
2 Strafe is auto target from beyond screen range, and knocks back targets
3 Strafe is uninterruptable on D2r
4 When attacking, you may dodge on zon and will not show the dodge animation

This makes it VERY difficult to punish a player who holds down strafe in D2R

In LLD patch 1.14D, 1 and 2 were true. Not sure about the dodge animations (4) and interruptions (3) for strafe. I'm pretty sure on legacy, if you fhr'ed a zon mid-strafe, the arrows would become invalid

Patch 2.4 buffs dmg like Overpriced says. You no longer start out with a negative %dmg penalty, but the skill deals more damage at lvl 1
It is not 100% hit however - strafe is attack rating based and can be dodged/blocked

This post was edited by Aaronoob on Jan 26 2022 10:09am
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Jan 26 2022 11:50am
Quote (Overpriced @ Jan 26 2022 05:35pm)
Under relatively close radius, strafe has 100% hit rate. That’s the main bug with it that is currently live.



2.4/Ptr then just primarily buffs the damage.


Quote (Aaronoob @ Jan 26 2022 05:56pm)
more detailed explanation:

1 with strafe, every 4 levels, +1 arrow from the volley may connect to a single target
2 Strafe is auto target from beyond screen range, and knocks back targets
3 Strafe is uninterruptable on D2r
4 When attacking, you may dodge on zon and will not show the dodge animation

This makes it VERY difficult to punish a player who holds down strafe in D2R

In LLD patch 1.14D, 1 and 2 were true. Not sure about the dodge animations (4) and interruptions (3) for strafe. I'm pretty sure on legacy, if you fhr'ed a zon mid-strafe, the arrows would become invalid

Patch 2.4 buffs dmg like Overpriced says. You no longer start out with a negative %dmg penalty, but the skill deals more damage at lvl 1
It is not 100% hit however - strafe is attack rating based and can be dodged/blocked


thanks!

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Jan 26 2022 07:07pm
Quote (Aaronoob @ Jan 26 2022 10:56am)
more detailed explanation:

1 with strafe, every 4 levels, +1 arrow from the volley may connect to a single target
2 Strafe is auto target from beyond screen range, and knocks back targets
3 Strafe is uninterruptable on D2r
4 When attacking, you may dodge on zon and will not show the dodge animation

This makes it VERY difficult to punish a player who holds down strafe in D2R

In LLD patch 1.14D, 1 and 2 were true. Not sure about the dodge animations (4) and interruptions (3) for strafe. I'm pretty sure on legacy, if you fhr'ed a zon mid-strafe, the arrows would become invalid

Patch 2.4 buffs dmg like Overpriced says. You no longer start out with a negative %dmg penalty, but the skill deals more damage at lvl 1
It is not 100% hit however - strafe is attack rating based and can be dodged/blocked


Quote (wockeez @ Jan 26 2022 12:50pm)
thanks!


Don't trust this lying weasel! Pm kapoo for real information
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Jan 26 2022 09:08pm
i close my eyes i right click anywhere the enemy champion dies
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Jan 26 2022 09:10pm
strafe is autoaim autoattack, takes no skill
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