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Low Level Dueling
> D2r Upcoming Changes For Lld
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WereWolf12345
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#1
Dec 16 2021 02:29pm
I watched the interview between mrllamasc and the d2r devs on twitch. here are the broadstrokes that concerns us lld pvpers in the upcoming patch:
GENERAL
ladders will last 4 months.
ladder exclusive content: the new runewords
there will be new runewords on every new ladder
when ladder ends, NL characters can now make those new runewords on NL
skill tooltips will be made clearer
underused skills will see buffs
PTR: you can play from scratch, or use lvl 99 template characters, maybe big item vendor
thorn: "attackers-take-damage" on swing (rather than on dmg) change is intended
mlvl increase of some areas (like moon temple/arachnid's lair, there will be others too)
the 3 khalim organs are now required to go into durance (no more a3 rushing with just trav+meph)
dclone: they will change it to make it more available to most people (no specific announcement yet)
character slots: no plans for an increase (it'll stay at 20)
crafting: no changes
new cube recipe: we can now up set items
patch cadence will slow down, but changes in them will be bigger
no mention of WSG returning
AMAZON
dodge/avoid/evade: seems like a reduction of animation time (pog)
jav skills: synergies will become cheaper and not as restrictive (less skill points)
impale: now always hit (no defense/atk rating check)
valkyrie: reduced casting delays
inner sight/slow missile: range increase
GA/multishot/strafe: no changes
ASSASSIN
charge skills: now consume one charge at a time instead of all 3
charge skills: increased dmg & made easier to charge up
fire traps: dmg synergy buffed
lightning traps: synergy heaviness reduced
blade skills: will get dmg synergy, lower timer on blade sentinel
no mention of finisher kicks being unblockable
BARBARIAN
leap: improved travel speed
leap attack: increased dmg from synergies
throwbarb: higher base dmg
frenzy: new synergy from increased stamina
whirlwind: no changes
DRUID
fire skills: better dmg & casting delay (pog)
artic blast: better dmg scaling, less synergies, better player control
twister: more reason to spend points
wolf/bear form may cast elemental buffs
werewolf: atk rating boost
werebear: better dmg
fireclaw: lesser synergies (devs said this was going to see a massive change)
ravens: will function like a dmg'ing spell (higher dmg & permanent?)
all wolves: higher dmg, tankier
spirit wolves: now deal cold dmg instead of phys dmg
NECROMANCER
bone skills: synergy improvements -> less points, more dmg (pog)
bone armor: better scaling
weaken curse: better effectiveness at reducing dmg
blood/fire golem: better effectiveness
PALADIN
foh: reduced casting delay (pog)
offensive auras: increased dmg based on distance (closer = bigger dmg)
thorn: they're looking to make it a flat value, not % based (PTR testing will decide)
SORCERESS
frost nova: scaling dmg increase
nova: static field/tstorm are now nova synergies (huge dmg buff)
inferno: better dmg, synergies, better usability (like artic blast)
blaze: dmg increase & frw buff (pog)
hydra: heavy cast delay reduction (they said removed/reduced, unsure)
ITEMS
new runewords will mostly complement the changes above (and merc)
rws: Plague (hld) & Pattern (lld) are coming with little tweaks (Pattern picture:
https://i.imgur.com/M2bpyOq.png
)
these are not the only 2 upcoming runewords, there will be more (no specific number given, but dev says people will freak when we see them)
improvement of unused sets (cow set unchanged)
Haseo
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#2
Dec 16 2021 03:09pm
Love my d2 to not be d2
WereWolf12345
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#3
Dec 16 2021 03:15pm
Quote (Haseo @ Dec 16 2021 04:09pm)
Love my d2 to not be d2
i like the fact unused skills are brought back into the light. fireclaw & artic blast were absolute diarrhea tier.
however the synergy changes are huge. big potential to break trappers / cs & psn zons / pnb necros. a bit nervous there.
This post was edited by WereWolf12345 on Dec 16 2021 03:16pm
Avenged321
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#4
Dec 16 2021 03:18pm
D2r is the official blizzard mod of d2 🤣🤣🤣
G0ATMEAT
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#5
Dec 16 2021 03:42pm
that's good
meegz1
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#6
Dec 16 2021 03:45pm
lets just cement trappers as S+ tier, eh?
Avenged321
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#7
Dec 16 2021 03:56pm
Quote (meegz1 @ Dec 16 2021 01:45pm)
lets just cement trappers as S+ tier, eh?
Devz probly never played the game except for probably doing a couple walk throughs and felt the game was hard… that’s the only explanation for these changes 🤣🤣
SackShadow
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#8
Dec 16 2021 04:45pm
They lost me when they made some guy that sounds like he has cocaine/Newport throat the liaison for this miserable experience lol
ferdia
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#9
Dec 16 2021 04:49pm
(ty Arena)
We dont care about this:
but this is nice for 18?
WereWolf12345
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#10
Dec 16 2021 04:52pm
Quote (ferdia @ Dec 16 2021 05:49pm)
but this is nice for 18?
https://i.imgur.com/h5wRDIW.png
this will probably be over 18 because of the ort rune. the website displays lvl 1, but thats probably because it was datamined. i know of no rws that have a lower req than its highest rune.
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