Quote (Jetto @ Dec 12 2021 04:01pm)
Dang thanks for ur time man, this site is crazy I'm gonna have to play around with it appreciate it! Very close to what I was imagining
id like to share some of my opinions with the build:1) putting a hard point into foh gives you access to Zeal, and even as a 1-pointer, itll be very useful in some matchups (charge v charge). chargers tend to not like being still, they prefer doing in-and-outs. this offers you pretty much a free dmg tool right after you connect with someone, before charging away. you could also surprise a tele ww barb stomp with it.
2) you can sacrifice 3 point in Might to put a hard point into fanatism and use that as your dmg'ing aura. the ed% from the auras is very similar, except fanat gives you an healthy atk rating boost and increase zeal speed. so all in all, its a better aura to use imo.
3) 450 mana is kind of low on a foher. imo, youd want to be closer to 550-650 through charms. ideally, youd have an honor divine with foh AND medit on it (you cant put a hard point in medit, 1-point prayer is banned).
4) some matchups will not require foh at all (bowzon, charger, kickers) so you should remove your 2 sojs (mdr bug) and equip 5min 90mana rings instead. in contrast, you should remove Peace armor for a spirit shroud in matchups where you mostly foh, like necros/frw ww barbs/hdins.
5) stay away from conviction. first, its very easy to prepare against (60-70 lres stack). second, you could be using medit instead to reduce your out-of-mana downtime. third, staying close to apply conv may be dangerous, especially vs stuff like necros that can bonewall-charge-stuck you and land spears, or a high frw barb that can catch you unaware.
6) like sack said, try to not have several 1h setups, you become too predictable and clunky otherwise. have EVERTHING on a single setup, and switch your auras/atk skill depending on situation. for instance, if you are foh'ing a hammerdin while hes in a hammerfield, often time it will bring them out to come closer to you. when hdins charge, their def=0 and block=25%, so you can literally squeeze in a sneaky charge while theyre not surrounded by hammers and steal wins that way. you cant do that if youre always between 2 scepter swaps.
This post was edited by WereWolf12345 on Dec 12 2021 03:28pm