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Dec 10 2021 01:39pm
so i have been working on my own ruleset. i want to host tournaments at some point in the future. and looking around at some other peoples rulesets i have to say i was sort of shocked by somethings and didnt agree with them. i have come up with a very VERY rough draft of what my rules are. and some of the reasoning behind the changes. hopefully i can find some other people to test these out with me and give me feedback. there is a lot missing from this at the moment i am aware. its a wip.

general rules

0: mutual respect (say go, no hiding, etc)
1: no health pots, rejuvs or full rejuves (minor mana pots are ok)
2: no thawing pots, antidote pots
3: resist is NOT capped
4: slow target IS allowed
5: swapping gear based on match up is allowed
6: no mercs
7: there is no cap on life replenish from gear
8: no leaving act 1
9: generally speaking, procs of banned skills are ok)




class/build specific rules

amazon
slow missile is banned

assassin
mind blast is banned

necromancer
bone prison/wall is banned
bone armor is allowed (once)
summons and revives are banned
iron golem is banned
other golems are allowed (*)


barbarian

paladin
holy freeze is banned

sorceress
energy shield is banned

druid
cyclone armor is allowed (once)

some reasonings behind the rules.
(all of these are subject to change based on feedback and of course real world results)


resist is not capped due to casters having an inate advantage
of having ranged and aoe attacks.
a fire sorc does far to much damage to someone with only 75 fire resist
with testing, even with hotspurs and 90 fire resist, fire sorcs still did
a significant amount of damage. the lack of sorb in lld means resists should
not have caps.

mana pots - the point is to have fun. using a mana pot is no different than using insight. insight actually encourages
chickening and hiding, its also more dangerous to swap. you can still use mana/regen items all you want.
i see no downside of allowing mana pots. trying to micromanage mana instead of just focusing on dueling and having fun
seems extremely stupid to me. it also allows for other gear options when you are not forced to use magefist/frosties etc.
its also stil a good idea to have a decent amount of mana/regen on your gear because at most you only get 1 belt worth in a duel anyway.
(you cant leave act 1, so only minor mana pots)

energy shield - is way to good.
it functions as a bone shield and wind armor. even without warmth its to good.
this is made worse by the fact sorceress's are already a high mobility class who already
have an inate ability to dodge and escape easier than any other class.
there is no way of allowing this skill without it being to good. the amount of sustain this gives sorc's
put them well above every class. even without ES sorc's are still S tier. so its banned.

slow target - its not easy to get slow target in lld, and there are usually much better bis items. so using
an item with slow target is already a handicap. it also helps lower mobility builds catch faster builds.
kickers and other insanely fast attackers can always use stuff to keep them in check.

necro minions - as of right now. golems except iron golem are allowed and can be recast.
the necro, specially without bone prison, has no tools to slow down or compete with melee builds.
having access to a golem can provide a a bit of protection from melee. at the moment clay golem is allowed.
but will be monitored closely. slow is generally a good thing though. it allows slower classes to be able to catch faster classes
and builds that struggle against melee to have some tools to fight them. and the necro def needs the help in both of those areas.
again clay golem is subject to banning.

life replenish - duels are often short.. like really short under 20 seconds
so hey if someone wants to load up on life replenish and stick around for a little longer. i say go for it.
and hiding, chickening will get you a lose anyway. and its not like an lld character can get very much without giving up a ton of other
more valuable mods on gear anyway. so go nuts. get as much as you want. (you are likely going to struggle getting over 20repl or so anyway)


if you want to provide feedback or help test. great.
if you disagree great, but at least provide a counter argument or testing to backup your reasons.
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Dec 10 2021 02:00pm
pally smite/charge w/ clegs gloves and general's flail doesnt sound fun to vs for anyone
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Dec 10 2021 02:08pm
Quote (thesnipa @ Dec 10 2021 02:00pm)
pally smite/charge w/ clegs gloves and general's flail doesnt sound fun to vs for anyone


you nerf your own damage quit a lot for that.
if you feel the massive damage lose is worth the slow you should have that option

if melee vs melee hates it or it becomes to focal on who has it who doesnt than it can be removed or capped at 20% or something.

its also nice to give melee a way to slow down frw heavy characters
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Dec 10 2021 02:11pm
Quote (HuntingTreasure @ Dec 10 2021 03:08pm)
you nerf your own damage quit a lot for that.
if you feel the massive damage lose is worth the slow you should have that option

if melee vs melee hates it or it becomes to focal on who has it who doesnt than it can be removed or capped at 20% or something.

its also nice to give melee a way to slow down frw heavy characters


imo the charger with the setup can still 1 shot every class but barb, and an up'd general with a dmg jewel would still be like over 100 dmg top end or so. 20 ias towards smite bp, etc.

75% slow is an insane amount in game tbh, its always banned for a reason. and the pally will have like 100 replife or so due to medi/prayer/rep setup.

so they can l8z and regen from 1 life in no time flat.

not hating fyi, i dig different formats. i'd suggest 25% slow cap, and no prayer/medi on pallys.
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Dec 10 2021 02:14pm
Quote (thesnipa @ Dec 10 2021 02:11pm)
imo the charger with the setup can still 1 shot every class but barb, and an up'd general with a dmg jewel would still be like over 100 dmg top end or so. 20 ias towards smite bp, etc.

75% slow is an insane amount in game tbh, its always banned for a reason. and the pally will have like 100 replife or so due to medi/prayer/rep setup.

so they can l8z and regen from 1 life in no time flat.

not hating fyi, i dig different formats. i'd suggest 25% slow cap, and no prayer/medi on pallys.


isnt prayer usually banned?
i said this is an incomplete list
so if its normally banned it'll likely be banned here as well.
and generally anything that encourages chickening/hiding is probably a bad thing.

you are probably right about the slow needing a cap though.
these are the things i am looking for i may have missed or over looked
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Dec 10 2021 02:16pm
sweet attempt to set lld back to the stone age
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Dec 10 2021 02:17pm
Quote (HuntingTreasure @ Dec 10 2021 03:14pm)
isnt prayer usually banned?
i said this is an incomplete list
so if its normally banned it'll likely be banned here as well.
and generally anything that encourages chickening/hiding is probably a bad thing.

you are probably right about the slow needing a cap though.
these are the things i am looking for i may have missed or over looked


yes it is capped, but didnt see it so thought id mention. chickening is indeed banned, but if im a charger on mana pots i can be on ur screen for like 2-3 seconds, off 2-3 seconds, and u cant really call l8z imo for that type of in and out gameplay.

can test vs 75% slow (thats the pvp cap) but id bet its awful to vs.
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Dec 10 2021 02:18pm
Quote (MrHandsome @ 10 Dec 2021 15:16)
sweet attempt to set lld back to the stone age


Vouch
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Dec 10 2021 02:19pm
Quote (thesnipa @ Dec 10 2021 02:17pm)
yes it is capped, but didnt see it so thought id mention. chickening is indeed banned, but if im a charger on mana pots i can be on ur screen for like 2-3 seconds, off 2-3 seconds, and u cant really call l8z imo for that type of in and out gameplay.

can test vs 75% slow (thats the pvp cap) but id bet its awful to vs.


Quote (MrHandsome @ Dec 10 2021 02:16pm)
sweet attempt to set lld back to the stone age


plz elaborate at how great current lld is and all the viable builds?

this is literally not much different than current lld other than allowing some slow and banning es..

the resist cap literally does nothing to stop fire sorc's from being top tier.
all it does is give some builds a slightly better match up vs fire and trappers
who are still A tier or better

This post was edited by HuntingTreasure on Dec 10 2021 02:22pm
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Dec 10 2021 02:21pm
Quote (HuntingTreasure @ Dec 10 2021 03:19pm)
plz elaborate at how great current lld is and all the viable builds?

this is literally not much different than current lld other than allowing some slow and banning es..


LLD in d2r atm is mostly not viable for a lot because of how expensive inventories are for phy chars and fringe casters.

same as any d2c ladder reset, its all sorcs/traps/hdins then the rest come as gear comes.
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