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Oct 20 2015 11:08am

The First Europe Non-Ladder LLD Tournament Of The Year!

Let's start the year off right by creating some awesome memories hashing it out in a Low Level Dueling tournament!



Rules & Policies


Admission Into The Tournament

Start Date of Tournament: January 10, 2016 - This is when the first duels will be allowed.
Entry Fee: 50.00 Forum Gold - This price is per character, and there will be no refunds.
Total Prize Pool: 4,200.00 Forum Gold
Prize Structure: Two Separate Structures: Level 30 (1st, 2nd, 3rd) & Level 18 (1st, 2nd,3rd) + Prize for highest win rate.


Rules of Admission:

You must be in good or neutral standing in the Europe Non-Ladder Low Level Dueling community at large.
You may not be scammer tagged, or receive a scammer tag at any time while participating in the tournament.
You may not respec, restat, or mule gear at anytime during a duel - this is grounds for dismissal from the tournament.



Level 30 Character & Duel Specific Rules




Level 18 Character & Duel Specific Rules

-- General Rules --

1. No third party programs or mods. Absolutely zero.
2. The use of shrines, potions (of any kind), skill charges (excluding teleport) and mercs are banned.
3. No hybrid runewords.
5. Matchfixing or in any other way attempting to cheat will result in your removal from this community.
6. No use of any spells before the duel starts. The duel starts when both players say "g %playername%"
8. Inventory must only contain charms. Inventory and equipment must be shown on request, without visiting stash or leaving the game.
9. WSG (Weapon Switch Glitch) is strictly banned. You may switch weapon sets as appropriately needed for uses other than abusing WSG.
10. No overly defensive play. No use of houses or corners of walls.
11. Characters may not use token/restat during a tournament or dueling series.
12. Max 75 max res and 25 life rep
14. Ethereal Runewords, weapons, and armors must have Repl or Indestructible mod.
15. Pre-buffing, pre-casting, enchanting, etc are all forbidden practices.
16. If both characters die during a fight, you should replay that duel until there is a clear victor.
17. Each challenge includes up to 9 duels. A draw is not possible .
18. No use of any pots, slowing items, or tab wands.
14. No more than 5 MDR
15. No use of NEF rune in socket weapons (only on rangerdin bow)
-- Map Information --
Map: Blood Moor
Difficulty: Normal
*Blood Moor must be cleared before any duels start.
-- Character Specific Rules --
Amazon
1. No use of slow missiles.
2. No T/C shooting or any kind of trick apart from aiming/namelocking.
3. Max 10 rep life for Bowa
Druid
1. Cyclone Armor is limited to one cast per duel (no recasting)
Necromancer
1. No Iron Maiden, Decrepify, or life tap.
2. No more than 5 walls per screen (Do not box/enclose yourself).
3. Bone armor is limited to one cast per duel. Exception: Fighting a bowazon you may recast once.
4. Clay Golem is limited 1 skill point and may only be used against paladins with charge and bowazons.
Paladin
1. No holy bolt or freeze.
2. The use of prayer and cleansing is forbidden.
3. Pure charge paladin is banned.
4. Any hybrid charge paladins may not use Might/Conc/Fanat/Holy Fire/Holy Freeze/Holy Shock while charging.




Scoring Structure For Both Brackets


10 Points for a 5 – 0 win
9 Points for a 5 – 1 win
8 Points for a 5 – 2 win
7 Points for a 5 – 3 win
6 Points for a 5 – 4 win
4 Points for a 4 – 5 loss
3 Points for a 3 – 5 loss
2 Points for a 2 – 5 loss
1 Points for a 1 – 5 loss
0 Points for a 0 – 5 loss
Any person playing against their own character will receive 5 pts on each character (the only 'draw' allowed to occur)


LLD 30



LLD 18



List of Participants:

excellence: http://forums.d2jsp.org/gold.php?i=137535
bonnerf2: http://forums.d2jsp.org/gold.php?i=320695
mong0: http://forums.d2jsp.org/gold.php?i=1075520
spark_peka: http://forums.d2jsp.org/gold.php?i=372191
Twinsen: http://forums.d2jsp.org/gold.php?i=494701
Sa_Se: http://forums.d2jsp.org/gold.php?i=436844
Ferdia: http://forums.d2jsp.org/gold.php?i=305553
TShaman: http://forums.d2jsp.org/gold.php?i=594008
S_M_O_K_E: http://forums.d2jsp.org/gold.php?i=671165
Riox: http://forums.d2jsp.org/gold.php?i=291532
Obstgarten: http://forums.d2jsp.org/gold.php?i=45564
T1mmy: http://forums.d2jsp.org/gold.php?i=627925
Chum: http://forums.d2jsp.org/gold.php?i=776423
Sepulba: http://forums.d2jsp.org/gold.php?i=1033729




Registration

Code
[B]D2jsp Username:[/B] Answer here
[B]Diablo 2 Lvl 30 |Character Name, Build, and Account Name:[/B] Answer here in the following format Char name / Build / Account Name
[B]Diablo 2 Lvl 18 |Character Name, Build, and Account Name:[/B] Answer here, same as above
[B]Do you agree to the rules stated in this thread?[/B] Answer here
[B]Have you already sent your applicable entry fee(s) to Textbook@Jsp, the host of this tournament?[/B] Answer here


This post was edited by Textbook on Jan 15 2016 10:30am
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Oct 20 2015 11:44am
questions:

- what is the point of this ?

Any person playing against their own character will receive 5 pts on each character (the only 'draw' allowed to occur)

completely nonsense imo, means the more chars you join, the more points you get right from the start.
what speaks against 0 points ?

- why January 10th 2016 ?

That is in nearly 3 months from now. Why that date ?

Quote (Textbook @ Oct 20 2015 05:48pm)
The point of the 5 points is to not punish people for bringing in multiple characters.
Think about it.

If I enter in 4 characters and there are 70 total, I will have 66 matches. (660 possible points)
However, if someone entered in 1 character, they would have 69 matches. (690 possible points)

Giving 5 brings it up to 670 possible points for myself in this situation - allowing it to be the most fair equillibrium (I did math on it, assuming 40+ characters were entered.. it's the most fair way to do it).



As for January 10th, it gives people to make characters who would like to compete. It also gives time for the reset to occur and for builds to be changed.
It also avoids the holiday season, where people are busy, traveling, or away from d2jsp.


let me change my question, because that is why we had one single rule making Maths obsolete.

1 Char per person.

Obviously hard when you have multiple chars you wanna play with, but fair and has always worked.
I see what you are trying to do though, evening it out.
Anyway, your tour ofc.

This post was edited by Sa_Se on Oct 20 2015 11:53am
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Oct 20 2015 11:48am
Quote (Sa_Se @ Oct 20 2015 01:44pm)
questions:

- what is the point of this ?

Any person playing against their own character will receive 5 pts on each character (the only 'draw' allowed to occur)

completely nonsense imo, means the more chars you join, the more points you get right from the start.
what speaks against 0 points ?

- why January 10th 2016 ?

That is in nearly 3 months from now. Why that date ?


The point of the 5 points is to not punish people for bringing in multiple characters.
Think about it.

If I enter in 4 characters and there are 70 total, I will have 66 matches. (660 possible points)
However, if someone entered in 1 character, they would have 69 matches. (690 possible points)

Giving 5 brings it up to 670 possible points for myself in this situation - allowing it to be the most fair equillibrium (I did math on it, assuming 40+ characters were entered.. it's the most fair way to do it).



As for January 10th, it gives people to make characters who would like to compete. It also gives time for the reset to occur and for builds to be changed.
It also avoids the holiday season, where people are busy, traveling, or away from d2jsp.
Member
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Oct 20 2015 11:53am
I understand why people dont like win rates over points in small entry number tourneys, but if your expecting 40ish entrants (not people but characters) win rates seems a far more fair way to do it.

Of course that doesnt account for bonus points, but you are losing points with every additional entry people will hate that shit. Better imo to at least keep track of win rates so people can use it for another metric of success even if you only give prices based on your matrix pt system.
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Oct 20 2015 12:09pm
Quote (thesnipa @ Oct 20 2015 01:53pm)
I understand why people dont like win rates over points in small entry number tourneys, but if your expecting 40ish entrants (not people but characters) win rates seems a far more fair way to do it.

Of course that doesnt account for bonus points, but you are losing points with every additional entry people will hate that shit. Better imo to at least keep track of win rates so people can use it for another metric of success even if you only give prices based on your matrix pt system.


So would you advise keeping track of two columns (points and win rate %) - but it'd be okay to have prizes given out based on points, and acknowledgement to highest win rates?
I kind of like that thought.

/e check topic, updated

This post was edited by Textbook on Oct 20 2015 12:12pm
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Oct 20 2015 12:14pm
i could prob pop out a lld'er on europe = ) (
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Oct 20 2015 12:16pm
Quote (bbanee @ Oct 20 2015 02:14pm)
i could prob pop out a lld'er on europe = ) (


It'd certainly be worth it :) Doesn't cost much to make one, but it could really pay off if you win part of the prize pool :)
:thumbsup:
Don't forget to check both eu nl, and ladder sections (since ladder is resetting soon) :)
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Oct 20 2015 12:19pm
Quote (Textbook @ Oct 20 2015 12:09pm)
So would you advise keeping track of two columns (points and win rate %) - but it'd be okay to have prizes given out based on points, and acknowledgement to highest win rates?
I kind of like that thought.

/e check topic, updated


I would think a win% column should at least help quell the grumbling about draws helping/hurting anyones standings. If you have 0 duels vs yourself it wont effect your win% at all.

But ya obviously it gets fishy if you try to give out prizes for both, it just helps to see the win% so that you can judge how "fair" your points system is. I think it will be interesting to see how someone who has 1 char differs from someone with 3 in placing. If the guy with 3 has a higher win rate than the guy with 1 but is substantially lower in rank there needs adjustment for the next tour.
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Oct 20 2015 12:25pm
Quote (thesnipa @ Oct 20 2015 02:19pm)
I would think a win% column should at least help quell the grumbling about draws helping/hurting anyones standings. If you have 0 duels vs yourself it wont effect your win% at all.

But ya obviously it gets fishy if you try to give out prizes for both, it just helps to see the win% so that you can judge how "fair" your points system is. I think it will be interesting to see how someone who has 1 char differs from someone with 3 in placing. If the guy with 3 has a higher win rate than the guy with 1 but is substantially lower in rank there needs adjustment for the next tour.


Win rate will not be effected by your own games (char vs char = 5pts, does not effect win rate).
Or I could add 1 win and 1 loss each time that happens.
Both are statically slightly inaccurate, but each have their own advantages/disadvantages.

What do you think?
Member
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Oct 20 2015 12:48pm
Quote (Textbook @ Oct 20 2015 12:25pm)
Win rate will not be effected by your own games (char vs char = 5pts, does not effect win rate).
Or I could add 1 win and 1 loss each time that happens.
Both are statically slightly inaccurate, but each have their own advantages/disadvantages.

What do you think?


I would base your win rate column only on the duels someone actually participates in and ignore the draws for counts altogether for the win rate.

Example:

-1 person has 5 entrants into the tourney with 40 total entrants
-so the person has essentially 35 "real" matches x 9 duels per match (for simplification) = 315 total duels
-they manage to win only 100 duels / 315 = 31.75% win rate

-1 person has 1 entrant into the tourney with 40 total entrants
-so the person has essentially 39 "real" matches x 9 duels per match (for simplification) = 351 total duels
-they manage to win only 100 duels / 351 = 28.49% win rate

The win rate would be the same as long as you use a 1:1 ratio for the games between one's own characters for calculating the overall win rate, but it clutters the calculation. Just eliminate the draw games for calculating the win rate.
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