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Aug 22 2014 11:30pm
is it charms that only count towards strength bugging frw (ie: i use a charm to str bug my boots for the frw bug), or does gear count as well?

reason being im seeing if some combo of charm/gear with +str is possible to frw bug a much lower str req boot.

from what i have read/recall its just charms but want to make sure

thanks for all replies
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Aug 22 2014 11:40pm
Lolwut?
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Aug 23 2014 12:03am
Quote (Avenged123 @ Aug 23 2014 05:40am)
Lolwut?


er so basic example:

i have 48 strength base and use +2 strength small charm to equip 30% frw, 50 strength req boots. that frw is strength bugged and thus theres a client/server side disconnect due to the strength glitch.

i'm seeing if this extends beyond charms into gear causing you to strength glitch and bug your frw from boots, armor, etc.

hopefully this explains it :p
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Aug 23 2014 12:09am
Avenged is just dense.
Yes if you have a stealth bp (30str), treads of cthon boots (30), skilled your char to 28str and used a 2str small charm to hit 30str then you will be glitching 25+30=55 frw.
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Aug 23 2014 12:12am
Quote (SackShadow @ Aug 22 2014 11:09pm)
Avenged is just dense.
Yes if you have a stealth bp (30str), treads of cthon boots (30), skilled your char to 28str and used a 2str small charm to hit 30str then you will be glitching 25+30=55 frw.


Lolwut?
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Aug 23 2014 12:17am
Quote (SackShadow @ Aug 23 2014 06:09am)
Avenged is just dense.
Yes if you have a stealth bp (30str), treads of cthon boots (30), skilled your char to 28str and used a 2str small charm to hit 30str then you will be glitching 25+30=55 frw.


yes i'm certain this is the case thanks for confirming. i'm more thinking lets say:

I have base strength 10 and want to glitch CK boot (18 str req) but my highest str req item is 34
I use charm +5 strength, Rings +10 strength total, jewels in gear +9 strength (random example)

Does this strength glitch properly and thus frw glitch CK boot?
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Aug 23 2014 12:18am
Quote (excellence @ Aug 22 2014 11:17pm)
yes i'm certain this is the case thanks for confirming.  i'm more thinking lets say:

I have base strength 10 and want to glitch CK boot (18 str req) but my highest str req item is 34
I use charm +5 strength, Rings +10 strength total, jewels in gear +9 strength (random example)

Does this strength glitch properly and thus frw glitch CK boot?


Sack is just dense

No.
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Aug 23 2014 01:31am
No only way you could glitch ck boots on that char is to have a max of 17str total between statted str and any gear str.. So up to 7 beyond your chars base str... And then add 17str in Charms. Gcs/Lcs/scs what you use.

Str glitch only works by hitting the str req of the item w/frw, assuming the charm is adding the last few points of str you will need.

Avenged is just mad cause he can't make a baby in his ass yet.
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Aug 23 2014 07:04am
Formula for str bug = str req of item > visible str + str on item

visible str = str on non str bugged gear and base char str

The "bugged" str is on str bugged items and str coming from inven ( like torch and anni ) - you can also "flash an item" to make it str bugged.

So in the case of your lld char you need no more than 17 str from base stats, eq, jewellery and jewels to bug on CK. You then need to boost that str to 34 purely from charms. so in your case it becomes almost impossible naturally, unless you are willing to sacrifice a lot of life.

The easy way to test is to take all str charms out the inventory and see which items turn red. Basically you need to get 17 str without charms, then get 17 str from charms and anything they sustain, for a total of 34.

______________ desync _____________________________-

desync is caused because your charms are not displayed on other computers. The stats from your charms are subtracted on other comps- if you
can't equip your items without the strength/dex from your charms, those items will not appear equipped to your opponent. Any bonuses like FRW ,
FCR, etc will only appear to you, not to them. You'll appear to run at 0% speed on theirs, 30% speed on yours. So you'll constantly desynchronize
until the server resets your position every x seconds

Only statebased effects like auras will be displayed from items that don't display, or certain projectiles (some projectiles like normal arrows,
exploding arrows, throwing axes are invisible, some like guided arrows, lightning fury are visible)

This post was edited by Jasticles on Aug 23 2014 07:20am
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Aug 23 2014 07:26am
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