Trying to make information threads to be stickied (if they sticky anything...). Might as well consolidate everything for people to read before we all afk from this ancient game.
Magic Damage Reduction BugQuote (Mr_Puddles @ Jun 13 2010 11:11am)
(listed physical damage * 0.17) - [(listed ele dmg * 0.17) - mdr given] = pvp dmg
[(listed ele dmg * 0.17) - mdr given] = mdr converted into pdr
just add a Code- [(listed ele dmg * 0.17) - mdr given] to the equation for each new element
Quote (Cadagan @ Jun 13 2010 03:15am)
If the opponent is using string + vmagi for a total of 28 mdr
You hit an opponent for 1000 physical damage
You are using cow kings and have 25-35 fire damage
using 2x soj for 2x 1-12 lightning damage (2-24)
A charm in your inventory has 1-2 cold damage.
Physical damage without ele damage would be reduced to 166.66 damage or 166.
Now, with the mdr glitch.
28*6=168 ele damage needed to just equal mdr.
We'll assume highest ele damage rolls
168-35=133 screen damage left
168-24=144 screen damage left
168-2=166 screen damage left
mdr effects all separately, and will take away from physical damage after it runs out of ele damage.
1000-133-144-166=557 screen
557/6=92.833 pvp damage.
So with three sources of small ele damage:
166 pvp damage becomes
92 pvp damage
Now, you know how it takes away from a physical damage attack, which is the main problem. It is also possible to lose elemental damage if the opponents dr is higher than your dealt physical damage, but I have yet to see that happen (and matter)
Let's talk about ele only attacks, and how mdr effects skills in lld.
The reason why orbers suck so bad at lvl 30:
A lvl 30 orber, without a +5 Frozen orb wand will do 204-218 orb damage (using spirit). Taking an average damage of 211, let's calc the damage.
Quote (Mr_Puddles @ Jun 13 2010 11:11am)
Code- [(listed ele dmg * 0.17) - mdr given] = pvp dmg
If the ele damage exceeds the mdr, you go into the next step, which is:
Code
- [(listed ele dmg * 0.17) - mdr given] * ((100 - resistances)/100) = pvp dmg
[(211 * .17) - 28] * ((100 - 75)/100) = pvp dmg
[7.87] * (.25) = pvp dmg
1.9675 = pvp dmg per bolt
So, you are doing 1-2 damage per ice bolt, if the user is using vmagi + string and has maximum res after cold mastery.
A breakdown-pic
This post was edited by Cadagan on Aug 28 2011 01:12am