Description of the Character:This character is not the ultimate 1v1 character. He is fun, will surprise people on the first duel, and is surprisingly able to get kills
The Shockwave/Bear druid is a summon druid that uses shockwave to stun his enemies while the summons deal damage and keep the opponent in a fhr lock, much like traps and mind blast but not as retardedly easy to do. This build can own any character without a shield, and is great to have in tvt's. Life leech is the downfall of this character. Any melee with life leech can gain back life from your summons. Also anything with splash (fireball/tornado) will wreck wolves and unless you go the vita over AR setup, your bear as well. Both summons and shockwave are based on fcr, so ias is not needed and works perfect for a caster setup.
Quick Description of Stun or how Mind Blast works so well:The way you can be put into a fhr lock so easily by a trapsin is mind blast. Not just the attack but the stun that occurs because of it. A little circular animation pops up over your character and you are "stunned". While stunned, any attack that falls on your character can put them into a fhr lock. Assassin's traps or ww help to fhr lock, that's where ravens come in for the summon druid. Be sure while dueling to have 5 ravens out to help with fhr lock.
The Tank:My old druid was able to achieve 2.2k life in bear form, without oak sage. If one were to go a non-mb setup and add more into lycanthropy, 3k life is possible, with 4k using oak sage. That is massive for any LLD. And that's not even using a very good amulet or helm. This makes this character especially nice in tvt. Stunning opponents for the damage dealing characters in the group is nice, but also being able to stick a 4k+ life bear between missiles and your friendly, or your hefty self there, is a huge help.
Starting Attributes
Strength: 15
Dexterity: 20
Vitality: 25
Energy: 20
Hit Points: 55
Stamina: 84
Mana: 20
Each Character Level
Life +1.5
Stamina +1
Mana +2
Attribute Point Effect
1 Vitality point gives 2 Life
1 Vitality point gives 1 Stamina
1 Energy point gives 2 Mana
Break Points we are going for:FCRYou want 99% at all times. Period.
Druid (human)
0% 18
4% 17
10% 16
19% 15
30% 14
46% 13
68% 12
99% 11
163% 10
Druid (Bear)
0% 16
7% 15
15% 14
26% 13
40% 12
63% 11
99% 10
163% 9
FHRWe are going for the 86% fhr bp's, and the 26/24 fhr bp's without spirit.
Druid(Human)
0% 13
5% 12
10% 11
16% 10
26% 9
39% 8
56% 7
86% 6
152% 5
377% 4
Druid(Bear)
0% 13
5% 12
10% 11
16% 10
24% 9
37% 8
54% 7
86% 6
152% 5
360% 4
Faster Run/WalkHave some swap frw/res or frw/mana charms in stash if you really want to, but the tele-stick allows you to take out runners much better than frw. And you don't lose so much life. Enough frw to get up to about 70% is fine. Probably a swap of sanders and 10 frw charms.
Stat Placement:Strength: Enough to use Gear
Dexterity: This can either be enough for mb, or none depending on how you wish to play. My favorite setup was only with 69% block, summons are a great meatshield and if you know how to play them you can even kill a charger without using a shield. If it's your first time with a character like this, I suggest at least 65% block.
Vitality: Everything else
Energy: None
Skill Placement:This is where all your decisions are made
I put my remaining points in Lycanthropy. Only put 1 into that and you can have a few points to add to Spirit wolves, of you wish your summons to have more AR. For a vita build though (no block), lycanthropy is very nice.
If you want to use Edge runeward for thorns, be sure to skill Spirit of the Barbs. However over multiple rebuilds, I've found it to be a useless skill against life leech, and don't even use edge bow.
Another good skill to add to is oak sage, but if you want to be a real tank, max oak and not HoW. Using oak you can reach over 4.7k life while it's out, and your bear can reach almost 12k life. Max oak, 1 in HoW, 1 in lycanthropy, rest into dire wolves. Rest is the same
You can add into Spirit wolves, and get 5 higher dmg, more ar wolves, and a bear with higher ar, but my last build found that futile. Add a few extra points into it, but not adding into dire wolves synergy makes your summons pushovers and often 1 hit kills.
GearHelm:This is key to the build. I am currently using a +2 summons/+3 Summon Grizzly pelt. Another very nice one to have would be +2 summons/+3 Grizzly/+3 Dire Wolves or instead of dire, +3 Shockwave. Socket this with a Pruby. Finding a pelt like this with 10% fhr is next to impossible, so I use 2x fhr/res sc's to make up for it. However a 10% pelt would allow you to hit the necessary fhr bp's without using fhr sc's.
Armor:Vipermagi, no other choice. +1 skills, fcr, res, decent defense. Socket with a PRuby
Weapons:Spirit Sword, 35% fcr with as high of mana as you can get.
Insight with as high of medi as you can get. It has 35% fcr on it, so you still keep 99% fcr for shockwaving while replen'ing mana.
lvl 5 tele charges staff. You can shop these easily, they are cheap and also cheap to repair. (Optional)
Edge rw in a low req bow. For Thorns Aura (Optional)
Shield:Rhyme Grim or Bone shield depending on str req of your other items. My pelt was high enough str req that I just used Grim for extra defense.
Gloves:Magefists, no other choice
Belts:Caster belt with at least 4% fcr. Seeing as since caster crafted belts can get 5-10% fcr, any belt will do. Look for better mods, especially fhr, life, mana, and mana replen. 24% fhr is a must on these belts.
Boots:Cow Kings for 20 dex (more block) and 30 frw.
30 frw/10 fhr/Dual or Tri res boots. The 10 fhr would allow you to not use a 10 fhr pelt or 5% sc's.
Sanders are nice, but not needed for this build. The frw is nice, but it's so much nicer to have rare boots, and 20 dex from ck's for more block without stats wasted. Used only for 40 frw, not str.
Rings:Sojs
Amulet:+2 summon/10 fcr amulet. Life,mana,res,stats, and PLR are good to have on the amulet.