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Mar 6 2026 09:50am
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Mar 7 2026 08:33am
This is literally proving the opposite, lame rng duels

This post was edited by Haseo on Mar 7 2026 08:33am
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Mar 13 2026 04:28am
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Mar 26 2026 09:16pm
This is literally proving the opposite, lame rng duels


what do you mean?
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what do you mean?


That level 9 is click and hold

The ppl walking around mid duel are doing it for no benefit
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Mar 27 2026 06:08am
That level 9 is click and hold

The ppl walking around mid duel are doing it for no benefit


What are you talking about? The paladin runs away from the Amazon, who has extremely low health, to let Kicksin get the kill. This way, he avoids taking damage and can start again. For example, if two people are attacking someone and they run away, they both swing at the air. During this time, the other player from the 2v2 team can land 3-4 hits if they're lucky. I respect you, but how can a low-level PvP expert say that's click and hold.

People can make mistakes if they run around during a fight.

even in a 1v1
What if you run away and would have gotten hit if you hadn't run away? And then you return and the other person blocks and gets hit?

Sorry, but I don't understand some people's click-and-hold philosophy.

This post was edited by min_in_lld on Mar 27 2026 06:18am
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Mar 27 2026 06:49am
What are you talking about? The paladin runs away from the Amazon, who has extremely low health, to let Kicksin get the kill. This way, he avoids taking damage and can start again. For example, if two people are attacking someone and they run away, they both swing at the air. During this time, the other player from the 2v2 team can land 3-4 hits if they're lucky. I respect you, but how can a low-level PvP expert say that's click and hold.

People can make mistakes if they run around during a fight.

even in a 1v1
What if you run away and would have gotten hit if you hadn't run away? And then you return and the other person blocks and gets hit?

Sorry, but I don't understand some people's click-and-hold philosophy.



Running or walking away just increases your chance to be hit while not hitting back
There is no benefit to running or walking away in level 9 duels
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Mar 27 2026 07:36am
Running or walking away just increases your chance to be hit while not hitting back
There is no benefit to running or walking away in level 9 duels


no benefit in a 1v1, also that's not technically true on a char with +rep life. you could change the odds by l8zing enough to rep back, even if they get back to full health anything you rep beyond that increases your odds. still not saying vlld melee should involve running tho lol.

in any case a 2v2 with some slight tactics involved is more fun than 1v1 all melee which is boring. still ranged vlld is a lot of fun when you mix things up and allow all to lvl 12 (charge banned ofc). the only issue is mana, as casters just cant keep up without pots, so we tried minor manas and it worked ok.
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Mar 27 2026 07:41am
no benefit in a 1v1, also that's not technically true on a char with +rep life. you could change the odds by l8zing enough to rep back, even if they get back to full health anything you rep beyond that increases your odds. still not saying vlld melee should involve running tho lol.

in any case a 2v2 with some slight tactics involved is more fun than 1v1 all melee which is boring. still ranged vlld is a lot of fun when you mix things up and allow all to lvl 12 (charge banned ofc). the only issue is mana, as casters just cant keep up without pots, so we tried minor manas and it worked ok.


Thats a log paragraph to state what i already said m8
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Mar 27 2026 07:44am
Thats a log paragraph to state what i already said m8


U said running or walking away has no benefit. there is a benefit if you're behind and have replife, its just we call that l8z, and l8z in a lvl 9 melee duel is so shameful even hybrid using baddies wouldnt do it.

but in 2v2 it has a greater benefit, in fact its the only thing approaching tactics that duel would have lmao.
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