fcr would of been a nice add to this ammy but mainly people don't really buy 1 sorc items since it's such a large dmg loss compaired to things like 2cold/fire/light. if it was 2 cold skills the fcr isn't needed but fire and light but require fcr.
Hey. Apologies in advance for the long list, but any thoughts on these?
Armor
▪ Level 18 Rare Light Plated Boots (Havoc Brogues): 20% FRW, 23% Lightning Res, 34% Fire Res, 19% Poison Res, 25% MF, 5% CTC Level Frost Nova when struck
▪ Level 26 Rare Mesh Boots (Skull Spur): 20% FRW, 4 DEX, 40% Cold Res, 22% Fire Res, 25% PLR
▪ Level 29 Rare Circlet (Blood Visor): +1 Druid Skills, 81 Mana, 14 All Res
▪ Level 27 Rare Circlet (Stone Horn): +1 Druid Skills, 20% FRW, 56 Life, 5 All Res, Half Freeze Duration
▪ Level 6 Superior Rondache: 20 Defense, 45% CTB, 2-8 Smite Damage, 45 All Res
▪ Level 30 Superior Rondache: 144 Defense, 45% CTB, 5% Enhanced Defense, 45 All Res
▪ Level 30 Rare Cuirass(Fiend Shroud): 24% FHR, 8 STR, 28% Lightning Res, 9 Fire Res, 2 OS
▪ Level 20 Rare War Boots (Glyph Nails): 30% FRW, 39% Enhanced Defense, 37% Fire Res, 33% Poison Res, 9% MF
▪ Level 13 Rare Plated Boots (Spirit Nails): 10% FHR, 12% Enhanced Defense, 30% Cold Res, 27% Fire Res, Half Freeze Duration, Self-repair
▪ Level 30 Rare Mage PLate (Storm Coat): 11% Enhanced Defense, 7 STR, 11% Fire Res, 2 OS
Rings
▪ Level 13 Rare Ring (Viper Touch): 10% FCR, 100 AR, 3% LL, 28% Cold Res, Half Freeze Duration
▪ Level 16 Rare Ring (Raven Grip): +3 Max. Damage, 113 AR, 17% Cold Res, 17% Fire Res
▪ Level 12 Rare Ring (Blood Eye): +1 Max. Damage, 12 AR, 2 DEX, 17 Mana, 13% Poison Res, Magic Damage Reduced by 2
▪ Level 18 Rare Ring (Eagle Eye): 10% FCR, 113 AR, 5 DEX, 40 Mana, 7% Poison Res, 25% PLR
▪ Level 15 Rare Ring (Wraith Eye): 5 STR, 21% Cold Res, 13% Lightning Res, 11% Poison Res, 12% CTC Level 4 Charged Bolt when struck
▪ Level 9 Rare Ring (Doom Hold): 56 AR, 2 DEX, 6 Energy, 11% Cold Res, 20% Lightning Res
▪ Level 15 Rare Ring (Shadow Band): 10% FCR, 5 STR, 27% Fire Res, 10% Poison Res
▪ Level 30 Rare Ring (Eagle Eye): 10% FCR, 49 AR, 9 STR, 4 Replenish Life, 9% Cold Res
▪ Level 29 Rare Ring (Wraith Gyre): 10% FCR, 33 AR, 4% LL, 81 Mana, 10 Max. Stamina, 25% PLR
▪ Level 26 Rare Ring (Blood Loop): 107 AR, 10 Energy, 13 Life, 17% Lightning Res, Level 5 Telekinesis (32/32 Charges)
▪ Level 29 Rare Ring (Rune Eye): 10% FCR, 88 AR, 5 STR, 80 Mana, 17% Poison Res
Amulets
▪ Level 18 Rare Amulet (Order Mark): +1 Shape Shifting Skills, 10% FCR, 19% Poison Res, 75% PLR, +1 Light Radius, 10% CTC Level 3 Charged Bolt when struck
▪ Level 30 Rare Amulet: +2 Elemental Skills, 10% FCR, 18 Life, 39% Poison Res, 49% GF
▪ Level 30 Rare Amulet (Storm Noose): 2+ Shape Shifting Skills, 3 Replenish Life, 81 Mana, Damage Reduced by 1
▪ Level 7 Magic Amulet: 20 AR, 4 Replenish Life
▪ Level 19 Rare Amulet (Death Emblem): 1+ Poison & Bone Skills, 10% FCR, 3 Mana, 30% Cold Res, Damage Reduced by 3, 25% PLR
▪ Level 25 Rare Amulet (Rune Clasp): +2 Elemental Skills, 10% FCR, 10 DEX, 12 All Res, 75% PLR
▪ Level 29 Rare Ring (Blood Whorl): 1 Energy, 61 Mana, 7% Cold Res, 25% PLR, 1 Light Radius, 14% CTC Level 5 Nova when struck
▪ Level 30 Rare Amulet (Stone Wing): +2 Sorceress Cold Skills, 6 All Res, Damage Reduced by 2
Jewels
▪ Level 27 Rare Jewel (Stone Gyre): 15 Max. Damage, 19 AR, 11% Poison Res
▪ Level 28 Rare Jewel (Wraith Heart): 6 Max. Damage, 24 AR, 2 STR, 7 DEX
▪ Level 30 Rare Jewel (Blod Gyre): 7 Max. Damage, 23 AR, 9 Defense, 6 STR
▪ Level 27 Rare Jewel (Bone Heart): 11 Max. Damage, 20 Poison Damage over 2 seconds, 6 STR
▪ Level 18 Magic Jewel: 14 Max. Damage
▪ Level 18 Magic Jewel: 11 Max. Damage
▪ Level 18 Magic Jewel: 13 Max. Damage
▪ Level 18 Magic Jewel: 12 Max. Damage
▪ Level 18 Magic Jewel: 15 Max. Damage
▪ Level 18 Magic Jewel: 15 Max. Damage
▪ Level 18 Magic Jewel: 11 Max. Damage
▪ Level 18 Magic Jewel: 13 Max. Damage
▪ Level 18 Magic Jewel: 14 Max. Damage
▪ Level 9 Magic Jewel: 19% Enhanced Damage, 5 Max. Damage
▪ Magic Jewel: 10% Enhanced Damage, -15% Requirements
▪ Level 18 Rare Jewel (Raven Scarab): 4 STR, 5 Energy, 14 Mana, 13% Fire Res
▪ Level 12 Magic Jewel: 2 Max. Damage, 7% All Res
▪ Level 12 Magic Jewel: 6 Max. Damage, 5% All Res
Charms
▪ Level 17 SC: 15 Life
▪ Level 27 GC: 15 All Res
▪ Level 16 GC: 4 Max. Damage, 22 AR, 5 STR
▪ Level 21 LC: 6 Max. Damage, 40 AR, 10 Life
▪ Level 21 LC: 5 Max. Damage, 27 AR, 11 Life
I'll go through this when I'm off work and have time to read all of that and PM you if there is anything notable