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Mar 8 2012 11:01am
This never ends huh?
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Mar 8 2012 12:05pm
Quote (ferdia @ Mar 8 2012 01:45pm)
:rolleyes: you quoted me. read what I wrote.

now...in the meantime:


We have had 17 Tournaments. I have a nice big chart at home which counts the % of times X build wins vs. Y build.

Some simple facts:

(1) ESFB> BLIZZ. A more skilled Blizz will lose vs. a less skilled ESFB’er. Reducing cold resistance has to be on the cards (I’m thinking 175 cold resistance, no raven).

(2) Blizz > Nec. Increasing Cold resistance was the only thing we could think of. Harabec suggested it and TBH why not just try it.

(3) BOWA> Most Builds. Reducing the FRW limits would go a long way to balancing the build. There should be an optimal % FRW which will still give a Bowa a chance vs. Rabies, Barb and Java (nevermind casters). Several players suggested this and I agree. Reducing repl limits will need to be considered if this does not work.

(4) Libby > Barb. People want Medi Skilled in order to use both Hammer (spirit/branch/magic) and Charge(Oath or Better). This means that the paladin is going to repl X life over Y time. Things considered at length in the past included banning a hardpoint in medi, banning vigor passive charge, banning passive charge, all of which no one wanted. Banning DR vs. barb/Fury has worked, but Harabec suggested now banning holy shield. If someone has a better idea, then by all means, lets hear it.

(5) Blizz > Barb. Again Harabec suggested increasing the Res Limits and the no BO Sticks (or Shout in TvT). Honestly, I totally agreed with his TvT rational (how often do we see TvT’s without barbs?) Answer: not often. 250 res barb dies too fast, 275 res, barb dies too slow. I don’t know how to fix that.

(6) Druid < all. Rabies/Fury is the strongest type of Druid currently on offer. The reduced FRW on other builds is primarily there to increase this builds % chance to win. Teleport charges is the only other alternative I see. Teleport charges have been successfully used @ 30, and I think its about time we allowed druid players a chance to compete (and do well). There are 5 classes, druids have had the least success in the tournaments, why not change that.

1,2,3,4,5,6. If someone does not agree with the above suggestions, then post the number together with a brief description.

not included is teleport on barbs vs sorc's. my motto is if its allowed vs one build, it should be allowed vs all. no plans to allow it now or in the future. the only exception to the rule is V/T, and im looking for ways to change that. Barb is already very strong, other classes such as druid/assa need to be looked at, and barb has a prominant role in TvT's. sorc is anti char and thats just life. think of the 1v1 as good practice for tvt'ing (without teleport) with your barb. if you want teleport on a barb, go hld. barbs are already powerhouses, and have won a tournament (unlike druids/assassin and several other builds).

Regards
Ferdi

and 7, passive charge with V/T, the only way to allow that would be to nerf FoH even further.


1- try to state res that make about 8ib = 5fb. Should be balanced
2-agree
3-agree
4-agree
5-the problem isn't how much a barb can tank but how a barb can hit a skilled sorc. I'd try with 275cr
6-allow tele on windy, the build can be way more good with it

I think that the main problem is how tele make sosos adv vs every build except campers such as assas and some kind of "wallsticked" bowa.
How many rules we are considering becouse soso is virtually uncatchable?
I'd suggest to try a new field just vs sosos, some pretty close space where they can't disappear to repl life/mana.
Should be way more fast & interesting duels.
Probably will take more adjust on res ecc. cuz in this way soso result pretty nerfed in their mobility but hopefully we will never see anymore 10514654 hours duel vs them.
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Mar 8 2012 12:13pm
firewall sorc? 63 fcr or 105? at lvl 30, what is needed?
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Mar 8 2012 12:20pm
Quote (FasterA @ Mar 8 2012 11:13pm)
firewall sorc? 63 fcr or 105? at lvl 30, what is needed?


go to ur grandpa
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Mar 8 2012 12:20pm
Quote (FasterA @ <a href="x-apple-data-detectors://24" x-apple-data-detectors="true" x-apple-data-detectors-result="24">8 Mar 2012 17:46</a>)
Your banned ^_^


So are you ^_^
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Mar 8 2012 12:24pm
Quote (Srn1 @ Mar 8 2012 07:20pm)
So are you ^_^


i am? :o
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Mar 8 2012 12:26pm
Ok after reading through some opinions i think its time for mine, if anyone cares.....

Firstly the rules are built for mainstream chars, these will never work with what ferdi is trying to do for this tour
"In an attempt to attract more builds/players, I am proposing that all players are allowed to enter with two different characters. The hope here is that users will be encouraged to play/compete with a less familiar build in a tournament environment. "

First example
Kicker has its uses in MLD but very under-estimated, when i look at the rules for asn they have trapper written all over them. 80% fr max (kicking with ww boots no thanks) // 75lr max vs light sorc // 100frw (same as trapper) 20replen (same as trapper)

Mage, charge to be only used as a direct attack vs barb/sorcs with foh
Can whoever made the rules which i think was alex, can you please explain this more clearly
What happens if you want to hammer and then foh when sorc comes close, and then hammer again (under quick succession)? Do you have to charge hammer and then walk for rest of duel if you want to foh? Yes sounds stupid, but thats what the rules say to me

Resis rules - no problem at all with the stack resis rules as they are
Alex and Ferdi have tested for several years and i believe there is no problem here.

As for the dr/block issues for libby/mage vs barb
Personally after playing libby and barb for several years, (sad but true)
I think no dr for libby, but i do believe they are entitled to max block. I have been known to die when practicing with Chris for years in 1 ww. Ok i won a hell of alot more then lost but he did very well. Practice was the key here.
However i would say NO REPLEN for libby/mage vs barb and i recommend a barb trying to get as much replen as possible for this duel.

GJ on the rules Ferdi/Alex

This post was edited by chum on Mar 8 2012 12:32pm
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Mar 8 2012 12:37pm
i remember with my first few tours i was the only barb in tours and used to get decent results vs licio and lee (back then thay could use 45dr if wanted but still only used 15 i think) this wa due to me allouwd to use WSG

Ferdia playing with julian to much IMO : "This users' message box is currently full. Please try again later."

This post was edited by Sliky on Mar 8 2012 12:45pm
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Mar 8 2012 12:39pm
Quote (Sliky @ Mar 8 2012 10:37am)
i remember with my first few tours i was the only barb in tours and used to get decent results vs licio and lee (back then thay could use 45dr if wanted but still only used 15 i think)


yep u did fine i must admit
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Mar 8 2012 12:52pm
Quote (chum @ Mar 8 2012 07:26pm)
Ok after reading through some opinions i think its time for mine, if anyone cares.....

Firstly the rules are built for mainstream chars, these will never work with what ferdi is trying to do for this tour
"In an attempt to attract more builds/players, I am proposing that all players are allowed to enter with two different characters. The hope here is that users will be encouraged to play/compete with a less familiar build in a tournament environment. "

First example
Kicker has its uses in MLD but very under-estimated, when i look at the rules for asn they have trapper written all over them. 80% fr max // 75lr max vs light sorc // 100frw (same as trapper) 20replen (same as trapper)

Mage, charge to be only used as a direct attack vs barb/sorcs with foh
Can whoever made the rules which i think was alex, can you please explain this more clearly
What happens if you want to hammer and then foh when sorc comes close and then hammer again (under quick succession)? Do you have to charge hammer and then walk for rest of duel if you want to foh? Yes sounds stupid, but thats what the rules say to me

Resis rules - no problem at all with the stack resis rules as they are
Alex and Ferdi have tested for several years and i believe there is no problem here.

As for the dr/block issues for libby/mage vs barb
Personally after playing libby and barb for several years, (sad but true)
I think no dr for libby, but i do believe they are entitled to max block. I have been known to die when practicing with Chris for years in 1 ww. Ok i won a hell of alot more then lost but he did very well. Practice was the key here.
However i would say NO REPLEN for libby/mage vs barb and i recommend a barb trying to get as much replen as possible for this duel.

GJ on the rules Ferdi/Alex


I'd say that imo this "2 chars tour" try doesn't work too, there are several new players atm, and in my opinion a new player will not even start this duel branch if he must make 2 x char to join tours.

For kickers, there are no needs to balance what tbh doesn't exist & can't be tested in nl. If any brave player will try to join the tour with a kicker I'm sure that ferdi will try to make is join as confortable as possible.

For the foh rules, I think that the rules is focused on don't allow any foh user to defwhore, just don't charge when u foh or u are in foh's switch. If u wanna charge away switch to hammer. I know that this rule is like offside in football, there are not so much way to make it go without a referee and even with it look fucking hard to make it respected but tbh isn't so crazy.

And vs barb, I know, u know and everyone that play libby know that libby > barb anyday even with 0dr. How many ft5 do u have lost vs barb? 0 like me, and we know why. As experienced libby players we must try to make rules more fair, I'd like to have more challenge vs barbs. Even if good barbs have nice chance vs good libby their chance are not close yet to 50/50. As Harabec said this rule will nerf just the "stand & make hfield" option
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