Quote (ShamansEulogy @ Oct 29 2010 08:38pm)
I'm all for 75-86 vs most.
125 can be done with a wand and still have more dmg than a spirit and 2-3 head, but it takes some very sexy fcr rings and a crafted belt to make it worth your wild to do so.
but with the right gear, 125 with the wand can be up to 15 more life rep and about the same mana. It's just all about finding some sexy rings and making that belt.
I don't think all of what you say is true.
Yes, assuming you have a 2pb/3spirit wand, you get +1 spirit and -2 spear (or the other way around with 2pb/3spear wand) compared to Spirit equip. I don't think anyone has a 2/3/3/20 wand, but then we could re-evaluate.
It's not really 15 extra life rep because the 5 life rep from a belt is irrelevant because you could put that on with a spirit sword equip just as well, same with any other things gained on a belt.
I don't think you can come all that close to making up the mana -- you lose mana from spirit and sojs. Best possible rings are going to be 90 mana, 15 energy, which is 120 mana -- so 240 total. Without sojs, +mana will just add however many it says on the item (no +% mana -- ignoring possible caster boots, don't think anyone is using those), so that's exactly 240 new mana in place of old items. This means 737 mana on my nec -- maybe add 30 for jewels? Spirit/sojs give my nec 947 mana. That's -210 mana by using the wand.
Now this is for a 359 mana inventory (480 being perfect) and average mana adds on other items. The sojs add a % of mana, so the better your inventory (and mana adds on other items), the greater the disparity, and so the more mana you're missing by using the wand. It's probably about a 280 mana difference for mikey

Then there's fhr. Say our goal is 86 fhr regardless of setup. Spirit equip = (55 + x) fhr vs wand equip = x fhr (x = fhr in helm+shield+belt+boots). The maximum possible for x is 10 helm + 17 shield + 24 belt + 20 boots = 71 (without giving up life rep from skulls, which takes away from the few advantages of the equip). Best case scenario, you need to give up 3 inventory slots = 45 life -- 2-3 more slots if you hope to make up the extra 10 frw from Sanders, but suppose we just take the loss there.
I think you can realistically expect to gain a little life with the wand equip -- supposing you require the wand jewels for str/dex. Rings can add more life, which can make up the 89 you lost from the fhr charms and 22 vit from Spirit -- again, best case scenario with regard to fhr. Although, effectively, I'm fairly sure you still will be able to take less damage than with spirit because of the 8 magic absorb from Spirit.
In total:
Pros
+1 skill to spirit (or spear)
+a little life (with great fhr items)
+up to 10 life rep
Cons
-2 skills to spear (or spirit)
-approximately 180 to 280 mana (with great rings)
-damage that can be taken
So, it works out a little better than I expected. If you can manage with the mana loss and it's quite a long duel, it appears to be a useful option with very good items.
I prefer to balance spear/spirit damage for NvN, so the skill bonus is more a con for me overall, but I could see how the life rep could make it worthwhile in some cases.