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Feb 8 2010 11:28pm
ops the formula is flawed, should have seen it, the concept remains true though.
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Feb 8 2010 11:32pm
with repsect to an extra skill level of increased speed;

the benefit of this really depends on the level i would be sitting at before the extra skill from honor. If 1 more skill lvl brings me up 2% skill based frw, thats rather significant as far as i am concerned. Its equivalent to almost 10 item based frw IIRC.
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Feb 8 2010 11:41pm
Quote (Ass_Hat @ Feb 8 2010 09:32pm)
with repsect to an extra skill level of increased speed;

the benefit of this really depends on the level i would be sitting at before the extra skill from honor. If 1 more skill lvl brings me up 2% skill based frw, thats rather significant as far as i am concerned. Its equivalent to almost 10 item based frw IIRC.


Even so, you'd trade that for 1512 difference in damage over 6 frames?

This post was edited by GTL on Feb 8 2010 11:41pm
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Feb 8 2010 11:45pm
Quote (GTL @ Feb 9 2010 05:41am)
Even so, you'd trade that for 1512 difference in damage over 6 frames?


in combination with the other bonuses...maybe



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Feb 8 2010 11:51pm
this is where i miss having that table that i cannot seem to find

from what i can recall, you will always get a hit check at the 6th frame of the whirlwind, then its weapon speed which affects at what frames further that you get your hitchecks. this should affect some of the math that ya did in there some, heh...

also, the 10 rep 1 skill 10 str is NOTHING to scoff at. having that rep has come into play many times on my barb. I was really kinda heartbroken when I went from 2 honors to 1 honor because of the rep loss...it does make a noticable difference.

1 skill 10 str adds quite a lot of damage, also

/edit: im going to spend some time on google looking for this freakin table. visual representations are so nice.

This post was edited by bigspot_05 on Feb 8 2010 11:52pm
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Feb 8 2010 11:53pm
I think knightxeno deserves a round of applause -
also, you should have inc. speed at a sufficient level (because of your ww helm) to at least not *need* the extra skill lvl from honor -
and bvb likely be somewhere in the mid-range as far as the length of the duel is concerned - a small issue though, as 10 rep really isnt life and death -
+1 all will also boost BO by another level, as well as resistances, (frw we already went over), def rating, AR- all of which, in my opinion, don't hold a candle to extra attacks (one extra mid-roll attack that crits blows away the sum of the smattering of bonuses)
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Feb 8 2010 11:55pm
Quote (macktasticvoyage @ Feb 9 2010 12:53am)
I think knightxeno deserves a round of applause -
also, you should have inc. speed at a sufficient level (because of your ww helm) to at least not *need* the extra skill lvl from honor -
and bvb likely be somewhere in the mid-range as far as the length of the duel is concerned - a small issue though, as 10 rep really isnt life and death -
+1 all will also boost BO by another level, as well as resistances, (frw we already went over), def rating, AR-  all of which, in my opinion, don't hold a candle to extra attacks (one extra mid-roll attack that crits blows away the sum of the smattering of bonuses)


+1 won't boost bo by another lvl unless you're using honor to bo instead of spirits, for some reason
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Feb 8 2010 11:56pm
In Diablo II: Lord of Destruction, Whirlwind is affected by weapon speed as follows. After you click to start your Whirlwind attack, the game checks for a hit on a target in range at the 4th and 8th animation frames (recall that the game runs at 25 frames per second). After the first two "free" hit-checks, the frames elapsed in-between subsequent hit-checks will depend on your weapon speed. Note: increased attack speed from items outside your weapon DOES NOT affect whirlwind - only the speed of the weapon itself counts. The dependence on weapon speed is obtained by subtracting your weapon's increased attack speed (IAS) to its base weapon speed (the number between square brackets listed in the weapons section of the Arreat Summit) and checking where the number you obtain fits in the following table:

@@@@@@@@@@@@@@@@@@@@@
One-handed weapons
Breakpoints: 15, 10, -10, -35.
Number of frames in-between hit-checks after frame 8: 12, 10, 8, 6, 4

Two-handed weapons
Breakpoints: 15, 0, -10, -30, -60.
Number of frames in-between hit-checks after frame 8: 14, 12, 10, 8, 6, 4

not the table i was looking for, but it helps get my point across.

keep in mind each weapon is treated independently
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Feb 8 2010 11:58pm
good call david, a dumb mistake on my part -
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Feb 8 2010 11:58pm
Quote (macktasticvoyage @ Feb 9 2010 05:53am)
I think knightxeno deserves a round of applause -
also, you should have inc. speed at a sufficient level (because of your ww helm) to at least not *need* the extra skill lvl from honor -
and bvb likely be somewhere in the mid-range as far as the length of the duel is concerned - a small issue though, as 10 rep really isnt life and death -
+1 all will also boost BO by another level, as well as resistances, (frw we already went over), def rating, AR-  all of which, in my opinion, don't hold a candle to extra attacks (one extra mid-roll attack that crits blows away the sum of the smattering of bonuses)


wont affect BO since you use switch weps to BO. The res is kinda moot since peace offers 30 cold res. THe extra all res from nat res would only help towards lit stack, and id prefer cold stack.
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