Quote (rudipk @ 25 Dec 2017 05:21)
not sure how the situation is on east regarding prepatch items, but on europe i don't think they have nearly as significant an impact as 5frw. i.e the 'annoying the people vs added balance of poor vs rich' ratio is not worth it in my opinion.
as for strbug on frw items: frw from charms is as much of an influence on desynch as strbug on frw items. so there will always be desynch, regardless of whether we allow strbug or not. in my experience, predicting your opponents position is less of an issue if you can teleport. you are correct in saying that experience vs a particular character helps you to deal with its desynch, but the same is true for your opponent. so that should not affect the odds of winning.
allowing wsg is another issue, and in my experience the desynch with it is far larger than with glitched frw. also, the toll it takes on asn is not justified due to their lack of dominance in my experience.
I see your point regarding banning prepatch items. I think the same applies on East, I wasn't thinking about your 'annoying the people vs added balance of poor vs rich' ratio at the time, good point.
I think allowing WSG is good. The desynch with WSG is greater than that of glitched FRW, you are correct. But the key factor is that you can tell
when someone is WSGing, and therefore can tell when they are going to be acting weirdly in regards to actual position vs apparent position. With glitched FRW, the effect is less but certainly still there, and it could be literally any time in the duel that they are not where they seem to be. This is not fair in a FT5 tourney setting in a duel say, bowzon vs wind druid.
Examples:
They have 150% FRW, they have glitched FRW, WSG is
banned: It is impossible to know where they are at any given time unless you start the duel knowing how much FRW they have. (ie hits landed during this glitched frw = luck)
They have 150% FRW,
no glitched FRW, WSG is
allowed: When not WSGing, they are where they are shown on the map, minus the unchangeable desynch which happens in D2 regardless. They will "frw-tele" while WSGing, but given experience with WSG + acquired skills it is extremely easy to tell when someone is WSGing, and you can adjust your aim accordingly (ie hits landed during WSG = experience with WSG + skill)
This is not even mentioning the fact that some of the most powerful characters in LLD, including the absolute most powerful, depend on telestomps to win. Allowing WSG gives the FRW-based players a better chance to escape these deadly characters (some telestomp characters can either be the deadliest or the worst characters ever, depending on the player)... Especially if there is a FRW cap.
I think that euro has some rules which are absolutely on point (ie not allowing paladins to hardskill prayer), but IMO your FRW rules could use a total overhaul. Probably too late though, I'm afraid.