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Sep 29 2010 05:34pm
Quote (ClanBK @ Sep 29 2010 05:49pm)
is that supposed to be a joke?


yes :)
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Sep 29 2010 05:35pm
Quote (ferdia @ Sep 30 2010 12:34am)
yes :)


nice dodging all posts, horag told me it'd be fun to see you reply to the arguments posted here


except pauls because his arguments are just showing how narrow minded he is as they have nothing valid
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Sep 29 2010 05:43pm
I think you have alot of time on your hands, so why dont use just go ahead and make all these changes, play your tournament and see what happens. there is no monopoly on rules, and i put those rules in my profile because most people agreed with them. rule discussion threads always fall into farce. i posted several in the past and they all became flames. You refer to alot of people not being open minded but i think you really need to have a reality check there, as i have always been openminded to revisit rules.

This post was edited by ferdia on Sep 29 2010 05:46pm
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Sep 29 2010 05:45pm
Quote (ferdia @ Sep 30 2010 12:43am)
I think you have alot of time on your hands, so why dont use just go ahead and make all these changes, play your tournament and see what happens.


I don't have a lot of free time - i take my time to do nothing.

the rules i've suggested is doomed to fail because people are too narrow minded to accept any change that would decrease the stats @ their stat screen...


there's no need to even argue, idk why the topic was made except baboun talked to me about rules yesterday.

now i replied how _I_ think MLD should be like, but doesn't mean everyone want to.

i don't agree with banning people because of various reasons, but banning people who can't adapt a playstyle based on common sense aren't welcome.


whatever, i don't even play europe and i'm sellnig my stuff
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Sep 29 2010 05:49pm
OK well, that kind of stumps anything I was going to say. sec i'll look over the thread...
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Sep 29 2010 06:52pm
OK well, that kind of stumps anything I was going to say. sec i'll look over the thread...

ok, here we go, wall of txt:

1. allow mana pots - what builds need mana pots ? its the same as 30 - build your character right so that you have enough mana. Pots are used @ HLD, i thought lld / mld was all about not using pots. -- i didnt ban it, it was allready considered BM. You raised this issue a few times, sacrifice your vaulted damage for some mana instead, this contrasts your previous comments in relation to players not willing to sacrific stats for viable builds.
2. allow tele amulets-- this makes ele druids viable, and also buffs up several other builds. It also smacks of HLD though, i guess its a matter of preference. most people simply don't want tele amulets on europe - i didnt ban it, it was allready considered BM. yes, im aware they use teleport charges on east, but this is europe. also, teleport charges on a range 4 or 5 barb, vs nearly every build? hello?
3. allow leap -- again, most people that have dueled vs leap barbs in tvt or @ HLD will know how strong it is in a team. your basically a mini HLD barb at this point. -- i didnt ban it, it was allready considered BM.
4. allow knockback-- i see this helping amazons only. also 10ias KB + half decent adds are possible, needing only ias in bow or a 3 socket helmet. both of which are more then feasable. i didnt ban it, it was allready considered BM. It is overpowered, especially for a bowa. i play bowa, i know. you want to offset with by the telecharges, but really thats feels so much like a pub duel where "anything goes". whats next, allow slow? you raised KB several times inferring it was me that banned it. your simplywrong.
5. allow ctc -- im the guy with 2 of the best amp bows, you think i'm jumping for joy i banned it @ 1v1? I dont see a major issue but i banned it due to pressure from both new and old people. it makes zons in particular even more overpowered mainly vs barbarians only (@8fpa). @7fpa it makes overpowered vs all.
6. allow w/e frw. again, no problem here either, the restriction, on bowa's only i should point out, was to give other builds a slightly better chance, based on previous tournament results.
7. playing @ nm, that kills off new people, especially vs sorcs. while several people (who have never seen my characters or played them) in the past have derided the lack of res on my characters, i think you will find that those that have dueled me know that my main characters are overstacked in alot of areas. since i "joined" mld, they were always done in normal, who am i to change that? your just getting people to wear an additional 30 all res. this issue has been raised before, yes im aware that other regions play mld@nm. You have raised nm duels several times and yet your characters don't have stacked res and i really can't remember anyone dueling in nightmare @mld in the last 3-4 years. I think you have a hang up on this issue because your listening to other ppl's arguments. Note that I dont see an issue dueling in nightmare, its a bit part in my opinion, nothing to be raised over and over like you have done here. you did'nt have enough stack for dueling vs derpate... you talk about all these "faggots" who dont want to lose their "amazing" stats, but your exactly the same! you wont put mana on your v/t at the expense of losing any damage.
8. most of the fire res rulesare spot on. yes there was an issue with paul @cold sorc, but i think that particular matchup can be reviewed.
9. Im not sure on the TG vs Light sorcfor all builds i have to admit.
10. the repl life @ 10, i dont see (too) much of an issue. just means you would need to enforce banning def players. why a complete ban of repl life ? again, i look at everything you have said - if people are playing more aggressively and your allowing everything to be used, then rep life is negated by banning players who you deem are either bm or def too much. aggressive fast duels nullifies the effects of replenish life, it onlyl becomes an issue when the faster opponent uses it in long (def) duels.
11. in relation to your comment: "he is a joke" he took the role of "europe's dad": You are basically saying that i should not be open minded, fair, or try to keep a particular bracket active. Before I created the score of shares the bracket was dying. look at the lower brackets, how often do you see 4v4 @ 30 on europe? While I will hold up my hand and say that YES rule discussions are a waste of time, i think most people will admit that I have not been shy to look at new ideas. Yes, this totally infuriates some people, and i have lost accounts over raising issues, but i'm only trying to be fair to all, not just my "friends".
12. in relation to rule testing, i use the tournaments to test them, no, its not the best way to "test" a new rule. however, i have repeatedly asked several people to test a rule and I have been repeatedly fobbed off. I'm down with the fact that you actively dislike harabec, but you have to admit that some of his rule suggestions are valid. also, he is challenging the rules that i had in place, i was happy for him to do so, i was not narrow minded about it, and yet here you are saying im narrow minded ? your being a hypocrite here... I knocked down some of his rules, i'm mulling over some of them and i added some of them. As the rules are in my profile i have to assume that its me that you are giving out about for being narrow minded. if you look back at all the tournaments impartially, you will note that I am not narrow minded. i consider myself pretty objective...
13. YOU > ME arguements: your saying paul is new to HLD but I believe he has been HLD'ing for quite some time. Not sure how this applies to anything about rule discussion though. HLD has a much bigger population, the skill involved to constantly win will be much higher then at MLD. however, I would agree that the skill lvl's of 2010 are below those of previous years, because its a 10 year old game. which leads to ... if people thought KB and teleport amulets were GM then why were they never allowed in 10 years ?? Zack and you mentioned you > europe, while this might certainly be true for zack, how is it any relevance on rule discussion? its the same old tired fallback when an argument fails. don't get raged over this comment, i am merely saying that you>me discussions have no relevance in a rule discussion.
14. Regardng Pure FoH.most ppl at all lvl's dont like pure foh'ers and everyone hates dueling them. if the majority of people don't want to duel them, or see them in tournaments, then I will go with the majority's wish. the needs of the many...
16. banning MB on a trapper.sorry but agan, YOU played a trapper, no idea what you are on about here... did you win all your duels with trapper ? no. note: trapper vs barb, a good babr will have an equal opportunity to win.

night...

This post was edited by ferdia on Sep 29 2010 06:57pm
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Sep 30 2010 12:01am
1) - you say it's because my v/t? i don't even play a v/t anymore. I've been selling a lot of chars and I have _ALWAYS_ been for mana pots, ask Jim - even 2007 i was speaking about how good it'd be allowing mana pots. (idk if jim remembers though lol, i got msn convos somewhere i guess, but whats the matter?)
2) tele amus isn't overpowering any build in my opinion. tele amulets wasnt BM back in the days when jarle played it. 4-5 range means no block. For block you get way less damage because of lower mastery = A LOT lower crit. It also makes various fun builds avaible such as a smiter etc. Claiming it's influenced by HLD - that's like passive charge because the first ones doing it was @ hld...
3) I am not in fact talking about a 8*barb combat, max leap barb but a normal barb with leap for rushing/protecting - if you build a mass leap barb you sacrifice crucial damage and thus ruin the possibility if one of ur allies dies you're a useless puppet.
4) There are certain characters that would benefit from the usage from knockback aswell as it'd open up for more items to be used. KB is crucial if teleport amus will be added because bowas will be meat for everyone
5) CTC amp is one mod sacrificed, the fact taht your bows still beat everyone elses bow isn't the problem. You owning good items isn't a reason to ban it - once again this is the biggest problem about Europe. You can't beat it - ban it. Noone even mentioned it before harabec did - ppl just hopped on the band wagon.
6) the ban of frw is because people aren't willing to sacrifice damage for frw. Look at my v/t and you'll see how much i've ascrificied for flexibility.
7) As I said - on HLD they duelled at nm till me and a few others took the initiative to start duelling in hell - now it's all about hell. NM also opens up for phys immune oaks, longer poison durations (hello psn nec+java). "You're just getting people to wear more res and thus preventing new people to start playing" - why don't you ban coldmastery? you allowed conv to a certain point which i still believe was brave because a lot of people was against it. I don't put mana on my v/t because i don't find it necessary - yet once again I've been talking about allowing mana pots for a long time ... a few years atleast. The point is I don't see why insight is justified but not mana potions. Insight encourages defensive game play because of the loss of forces people to run and hide (behind bonewalls for an example) - but yes, they loses block and dies more easily but that makes the defwhoring even worse.
8) yet these res rules was just an example because i had to go and idk. i think it's too much looking into every char and is based on few, make a single rule "85fr on all except x and y that can use 90"
9) TG is absolutely a must-have on my V/T but it's banned, wat? being 6-7 hit by lightning that can defwhore around corners and what not that the current players are doing. V/T needs to be overlooked since there have came potential lightning players (yes harabec, i am calling you potential @ lit sorc)
10) I said later in the topic that i'm against a complete blanket ban of all replinsh life because if you can defwhore to regen life it'll just force you to do it. If there's a rule about defwhoring it's not set. You can't have a "judge" to judge it because the judge is _ALWAYS_ impartial, whatever you're saying. If the player usually defwhores he'll have a harder time proving he's offensive and the other way around. I'd be impartial too. I don't think defensive players like tweety and the ep-crew are welcome since MLD isn't about winning it's about fun.
11) (i fucked up this with 7 so might be points at 7) that still applies here) LLD is dead at Europe because Europe is about MLD just like East is about LLD. You brought life to it, but for what cost? A huge one, in my opinion, since it's on the cost of the old ones. Two guys have left the tour so far because of your rules - old players. IMO your problem is that you're never telling people to do (for an example) the tour duel or get the fuck out. you always act kind which isn't the proper way to do it.
12) Narrow minded wasn't actually pointing towards you in particular, but at some point i'd rather say it's you being TOO kind to some people. If you want to ban something that forces people to buy new stuff ofc they'll try to ban it. You don't want to test mana potions because you think it's only because I want to play my v/t the way i do - THAT's narrow minded. If mana pots would be added my belt would be shit - would that be good? no so why would i want it added before i've even sold it? Yet once again I dropped out of the tour because of your rules aren't proper enough at certain points. I don't really regret it and you'll be forced to ban v/t yet once again because people play it as a foh.
13) the argument was about HLD and royalton claimed zack was a rand - i replied to that. Zack brought up I'm leaving for east. No, it's not because of current skill level (eventaully to some part because defwhoring = skill atm). Europes rules are completely retarded in my opinion (to some point) and I left for east because it's a lot more loose over there. The LLD isn't fucked up over there, neither is the MLD, because they don't have a rule list longer than the chinese wall. Why? because certain people aren't welcome to play in the tvts and what not.
14) Pure foh is in 9/10 cases complete shit and tele amu nullifies their power. Stacked res and TG is an easy way to beat them.
16) I never said we should ban MB. I say I am SURPRISED that you haven't banned MB yet since you ban leap. in my opinion MB is more overpowered than leap because of stun whirl. It isn't even hard to aim with mb and it works off-screen aslong as you got the target namelocked. You allow WSG for it though which surprises me.

IDK, IDC.

I only posted in this topic because of Baboun asking me.

I don't really care since I'm done with Europe and MLD (ok, some hld at europe from time to time but w/e)

I might've fucked over some points because your wall of text (and mine...) so if there's something missing try to rethink of what i've said in the other replies to the other numbers, i think most is gotten right.

p.s. you missed 15

This post was edited by Dwerfs on Sep 30 2010 12:05am
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Sep 30 2010 01:13am
1. for the last 3 months you have complained about lack of mana on your v/t.
2. "back in the day". are you for real? that was last year. He didnt participate in the tournaments. I dueled him in pub duels. i duel vs everything in pub duels. no i never complained, because thats what you get in pubs : everything. In relation to passive charge, its been used on lld hammers for a long long time.
3. you dont need to max out leap to make it overpowered. its been done before, it is overpowered in tvt. I would not rank leap as being the worst suggested addition though.
4. adding tele charges to every build will radically overhaul the bracket. people like running around on the floor. its as simple as that. if i wanted to teleport i would play hld. you may think this is insular think but honestly its not.
5. ask dyl4nd0u about his thoughts on ctc then.
6. the ban on frw was amazon only and it wasput in place in an attempt to nerf amazons
7. why dont i ban cold mastery ? i have thought about it. Insight means you sacrifice block vs attack. mana pots means you dont need to worry about mana and can be lazy wth your build.
8. i agree with you that simplified rules are better. im trying.
9. first tournament with a V/T and you are giving out about the lack of TG. without competing in tournaments, and therefore testing a build, its impossible to get the rules right first time. However I would note that both I (im not good on v/t) and derpate beat harabec's light sorc withouth TG. I would suggest a change of playstyle vs this build.
10. i think you miss-worded your argument on this one. also you are simply not impartial. you have very strong negative feelings about certain players.
11. you simply can't blame me for killing lvl 30 and below. Perz organised 30 duels. he left, and people simply quit playing. your saying 2 old players left my tournaments. no offence to paul, but he regularly quits my tournaments in flame/rage, and you quit after the duel with derpate (3 duels in less then 3 minutes?). if you look at previous tournaments you will see that yes, at times i didnt give a time frame but when i did everything went smoothly. I would have liked to think that people had copped on in this area but from looking at the 11th tour i was wrong.
12. mana pots - i commented on this in previous post.
13. probably a good idea to ban certain players from tvt.
14. i would'nt say tele amu is the best counter to pure foh.
there was no 15.
16. leap was banned before i played.









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Sep 30 2010 03:39am
Quote (Dwerfs @ Sep 29 2010 06:15pm)
europe got most of the top tier players _AFAIK_

but zack is >


i don't consider myself amazing at the game, but i know im better than a good portion of the players, but zack walks over me like he's not even trying in a lot of matchups.

but i still romp him @ bvb cuz he's a baddie :P

ily zack
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Sep 30 2010 03:44am
concerning ctc amp:
mainly an issue on characters that have attacks that are likely to trigger it, namely they have to fulfill the following criteria:
- easily hit (autoaim or very fast)
- high frequency (alot of hits/time)
( and ofc they have to be able to trigger ctc x)
the skills that come to mind are firstly guided arrow and, with some distance inbetween, charge/smite
apart from chars using those skills there's no reason to ban ctc amp.

concerning defensive gameplay:
there seem to be different conceptions of it, i'll give some examples of what imo is and what isn't
a sorc waiting for opponents to follow IS defensive(whoring)
an assassin laying traps in random spots and waiting for their opponents (other than sorc/libby) to move in them IS defensive
however
an amazon or necro moving slowly and sniping is NOT defensive, it's in the nature of those chars to make use of their range advantage
(offensive gameplay is possibly with those, esp with ama, but not to be expected unless they are superior to opponents skill-wise)

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