Quote (Sutcliffe @ Dec 18 2010 06:45pm)
i loled that he uses it

seems to me as "gm" as wsg or i mean another method
you mean he has foh at both slots and does wsg around so he hits you a little further out of screen right ?
if so i think it shouldnt be allowes as wsg aint allowed either
(or allow wsg ^^ [this^^])
don't understand what you're saying.
what kuki is talking about is simply a namelock foh no switching slots nor pressing shift involved.
if a pala is using namelock foh he is having too much freedom simply as that. namelock foh forces the pala to stay at a fixed position for ~12 frames more than nescessary and can be avoided/exploited by the hammerdin by setting hammers that will actually hit the pala instead of putting them in the way where he might run.
sorry but you cant expect me to act like a noob trying to escape hammers (that arent even close) and actually running straight into them.
same goes for complaining about me beeing in walk mode - i know you'd like(and tried) to hit me with charge before i even see you on the minimap but same as above - no sorry.
like i allready told you - you have a speed advantage over me due to high vigor level and greater mana pool i simply cannot chase you otherwise i would have done so when i knew you where 1 life instead of letting you come back with enough life to survive 1-2 fohs more.
imo you relied too much on hammers - during the first rounds you used a switch of hammer/charge which made it harder for me as i was forced to use smite to survive you lost some life to smite when you were charging but it's always risky for me to come that close to you.
also you should reconsider your equipment - if you die against smite why not use 45% dr. also it might be worth getting a raven for additional ar and gettting cnbf (i remember i charged you one round which lead to you beeing frozen and taking 3-4 smite hits
+ i think you still lacked stack - i think some conv fohs in round 5 or 6 did some dmg more than regular ones