Quote (MADIrishGunner @ Jun 24 2021 07:14am)
speaks to how god awful barbs used to be lol. not saying you are bad because i know you are a very good player, but barb vs smiter is like 90/10 barb advantage.
all barb has to do is ww around you out of the range of your smite and clip you to death, and if you try to run and foh him down he can just telestomp whirl you and he will most likely be able to swap back from telestaff to axes after the stomp in the time it takes you to swap from fohing to smiting, so you'd be dead no matter what you do. UNLESS ofc like i said your foh scepter on swap was a divine scepter honor, in which case like i said before you could just charge pk them on staff side if they attempt to telestomp you, not sure how else barb can lose to a smiter tho tbh, be awesome if you made one again just to show us how its done kekw.
p.s. 1 more fucking day til i can hopefully log on again, if not then idfk what the problem is.

something like this is how you'd probably deal with barbs (preferably a magic one instead of 5 soc, but w/e) Having the 3/3 divine on swap for charging em with a staff out if you're lucky is definitely solid practice though.
if you're good at footing & reading synch, then 15/20's out the ass make it so you survive long enough to get the kills or at least make it a close duel. it is nowhere close to being easy for the v/t, but it isnt a 90% loss scenario at that point. the issue is ofc stash space for the charm swaps, because trying to play a v/t with no 15/12 is aids against absolutely anything else.