Quote (thesnipa @ Jan 26 2021 10:33am)
yall all just lucky ted didnt have time to play on my dclaw sin. no joke that thing is a legit fucking a tier char with a good dueler on it that can handle that level of swaps, tele mechanics, and total skills. if it procs amp off a dflight in it can legit kill almost all chars just in that sequence. thing does stupid dmg.
lol i'm gonna have to try this some time. df is such a boss skill
Quote (CloudMD @ Jan 26 2021 08:51am)
More classes = more rules. And I’m just trying to simplify it by following a very common set of rules that take place in hld. Also to draw out more people from hld to join lld. I used to fpk in hld and vtpk but I like lld more cuz of the active community.
Idk why people are so anti - hld formats here. There’s melee tournaments that take place in lld that are quite literally the same as an hld format. So what’s the difference ?
for me, the beauty of lld is that every class can be viable and that there is more parity amongst each player.
anyway, it's your tournament tho so do your thing! i appreciate your efforts to bring activity regardless of my opinion. it's more that i don't like hybrids always being brought up as a solution to balance things.
Quote (CloudMD @ Jan 26 2021 10:43am)
EOP on all 4 classes
No max block
Amp allowed
Allowed to lower res
Bo is fair game
Recasting
What’s broken? Just curious. There’s a reason why I opened up this thread (see OP) to discuss what ppl enjoyed about 1.0 and to rebalance it in 2.0
/e don’t just say better barb wins. I highly doubt that’s the case.
I really think druid will be VERY OP if we were to implement EOP on all classes and amp.
It allows them to stack Wolves and oak too.. plus keep in mind bo’d druid
lower res would only serve to make sins stronger vs chars that aren't already stacked to the gills. they seem to be in a good spot already tho so i dunno if this is necessary. unless there is another element at play that i am unaware of?
it is tough to weigh the pros/cons of amp/bo because they are both just crazy op in a lot of settings.
you're already aware that the real balance problem is that druids are underwhelming and require an incredibly skilled pilot to be effective vs sin or barb comps. everything else seemed to be in a good enough spot as it is. although, we haven't yet gotten to seen what barbs can truly do since they were shamed in your first tourny lol. i do believe a barb team still took 3rd behind 2x sin/nec teams anyway.
i think the better approach would be to look for a way to buff druids alone instead of opening the gates to everything. possibly look into sin/nec comps but it's hard to conclude how strong anything really is in this format after only 1 tournament. everyone can agree that druids are in a bad spot tho.