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Aug 28 2019 12:14pm
Quote (thesnipa @ Aug 28 2019 11:42am)
more like to prove it's the best total.

how many smites kill the opponent in HLD v/t duels?

do you want more smite heavy or less smite heavy duels by comparison?

same with FoH.

at what point in the smite:foh ratio does v/t become boring walk smite? that should be avoided.

tl;dr it seems like you just randomly chose 5x sols, why not 4? why not 6? or 12? was it backed by math or just a guess?


I see what you did there lol. You'll have to wait, and just so you know I wasnt the one who applied the idea of 5x sol.

However these ratios and the answer to your question can also be self explored if you are that curious.

I'm sure my vague example was enough to get the point across

Yes , math...

This post was edited by danzeva on Aug 28 2019 12:15pm
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Aug 28 2019 12:24pm
Quote (danzeva @ Aug 28 2019 01:14pm)
I see what you did there lol. You'll have to wait, and just so you know I wasnt the one who applied the idea of 5x sol.

However these ratios and the answer to your question can also be self explored if you are that curious.

I'm sure my vague example was enough to get the point across

Yes , math...


i have never HLD v/t pk'd, so i have no starting point of an idea of what that meta is like. but my guess is LLD foh dmg is so low comparatively that LLD v/t pk is a lot more smite vs smite. HLD foh can do legit dmg.

i think in LLD v/t you'd want more sols, forcing more FOH, otherwise it's just walk smite. if anything i'd put a max light res of 50 w/ XX level conv before i put a limit on Sols.
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Aug 28 2019 12:33pm
There are many sources of light res that all together I feel like for lld foh is utility and chip damage at best.

Foh is fine were it's at, even in hld vtpk foh isnt a extremely offensive skill (unless you're a foher :rofl: ). It's great for vs sync, applying low chip damage and baiting.

Increasing the ability to utilize foh for more damage will only promote foh over smite. Same deal with charge, they both have to be calibrated.

Atm there are no issues with foh in the way it functions in vtpk

This post was edited by danzeva on Aug 28 2019 12:39pm
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Aug 28 2019 01:41pm
Quote (danzeva @ Aug 28 2019 01:33pm)
There are many sources of light res that all together I feel like for lld foh is utility and chip damage at best.

Foh is fine were it's at, even in hld vtpk foh isnt a extremely offensive skill (unless you're a foher :rofl: ). It's great for vs sync, applying low chip damage and baiting.

Increasing the ability to utilize foh for more damage will only promote foh over smite. Same deal with charge, they both have to be calibrated.

Atm there are no issues with foh in the way it functions in vtpk


how many smites with 5x sol + string limit would it take your smiter to kill itself?

how many foh's would it take to kill yourself with string on and 75 res?
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Aug 28 2019 02:17pm
How many licks does it take to get to the center of a...... Fuck, wrong thing.
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Aug 28 2019 03:46pm
Quote (danzeva @ Aug 28 2019 01:25pm)
Lol think you're focusing too hard on the word I'm sure you get the point but for people who just cant get it (like your self :rofl: ). I'll try and explain......ag-ain. <_<

This should be like basic math to some of you.

10x sol runes + soe + rockfleece = hard mitigation

To reduce this stack of dr we applied a limit to flat dr and % dr.

5x sol runes + soe = balanced mitigation (for lld vtpk)

And yes, I do......need any more attention on making absolutely no sense?


snipa has already illustrated every bit of the point i was going to make. for two guys who don't (currently) have v/t's, we sure do think a lot alike concerning them. its almost like each of us could say 'been there, done that, heres the issues' it appears.

also, imprecise language just annoys me when i can see you obviously have a limit in mind for what you consider hard mitigation vs acceptable/balanced/whatever mitigation. consider it my attempt to get you to a state where everyone else here has less shit to pick at you for, because its pretty obvious you have a desire to do shit that makes sense, you just dont have a very good track record on expressing yourself effectively.

/e: i would also strongly suggest limiting LR stack, and offensive charges. snipa and worrywart are both right.

This post was edited by meegz1 on Aug 28 2019 03:48pm
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Aug 28 2019 04:02pm
Quote (danzeva @ Aug 28 2019 01:25pm)
Lol think you're focusing too hard on the word I'm sure you get the point but for people who just cant get it (like your self :rofl: ). I'll try and explain......ag-ain. <_<

This should be like basic math to some of you.

10x sol runes + soe + rockfleece = hard mitigation

To reduce this stack of dr we applied a limit to flat dr and % dr.

5x sol runes + soe = balanced mitigation (for lld vtpk)

And yes, I do......need any more attention on making absolutely no sense?


Rockfleece does nothing. Not sure why you're so obsessed with it

Putting 4 Sol runes in a gothic plate does more to mitigate smite damage than rockfleece. Dr% is applied AFTER flat dr so by the time you get to dr% there's nothing left to reduce by x%

You're just making yourself look stupid. As usual.
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Aug 28 2019 04:11pm
Relax, geesh I'm doing the hard work here. And the reason I havent appointed all the details and facts are because I'm still crunching some numbers.

So far I've tested the fallowing

5 sol set up with 1.2k health vs smite at 422-537 (clean) took 25 smiles


5 sol set up with 1.2k health vs smite at 422-537 with 35% cb took 16-20 roughly..

Each were exercised about 8 times.

Foh 500 dmg vs 110 light res (1.2k hp) took 40-50ish to kill

Hammers 394-408 dmg(max cap'd at 500) took 29-32 hammers to kill. Both on viper/shroud with soe.

Charge 900 dmg with no 3/××/×× 1 hard stat , but lvl 9 with gear and a devine honor. Took 36ish hits landed 8-11 hits 2-3 ds. Ds damage is acceptable.

These were exercised 4 times.

Life Rep will be capped at 20.

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Aug 28 2019 04:13pm
Quote (SuperButt420 @ Aug 28 2019 04:02pm)
Rockfleece does nothing. Not sure why you're so obsessed with it

Putting 4 Sol runes in a gothic plate does more to mitigate smite damage than rockfleece. Dr% is applied AFTER flat dr so by the time you get to dr% there's nothing left to reduce by x%

You're just making yourself look stupid. As usual.


If I corrected you...will admit you're an idiot?
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Aug 28 2019 05:12pm
Quote (danzeva @ Aug 28 2019 06:13pm)
If I corrected you...will admit you're an idiot?


its about 8 damage per smite difference between rockfleece + string and just string, if you go with a 5 sol max
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