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Apr 4 2010 07:37am
think of it this way. say you need to score 10 points to be on the UNC basketball team. Is roy williams going to pick the guy that scores 25 points once every 3 games but scores 5-7 points in the games between or is he going to pick the one who consistatly scores 12 points every game?

maybe a bad analogy but in my opinion consistancy > average almost always
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Apr 4 2010 09:21am
Quote (Cadagan @ Apr 4 2010 05:40am)
n1, at first I didn't want to do all that calculating but beatz wanted it. Is it necessary for Bonesnap to use the armor he does, or is peace an option? He also has more ar than bonesnap tho, that may be a difference in charms, i'm not sure if yours are all 3/20/15's, i think fuzzi's are. I just figured if I was going to compare to a max dmg charger, I was going to compare it to the best one ;)

I may be able to do some calcs with 2h dmg with CB and maybe even peace (if you can use it) if you two post up the stats.


Quote (Cadagan @ Apr 4 2010 05:19am)
http://i42.tinypic.com/iduivq.jpg


(Minimum hits to kill a character + maximum hits to kill a character) / 2 is not the way to calculate the average hits needed to kill a character.

However, it is nice to see you put a lot of work into this.
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Apr 4 2010 10:34am
sorry but still this:

higher avg damage will always need fewer hits to kill in general regardless of how it is distributed between min and max damage

its pure maths

i simplified the problem:

1. take a random positive number (LIFE)
2. reduce it by an other random number between MIN and MAX
3. repeat 2. while LIFE is positive

statistically the higher MIN+MAX will give a lower number of iterations

(i have MSC in Computer Science and had 234513 maths subjects )


and here comes the part where we leave maths and start talking about the game:
it might come handy that you can rely on your hits and maybe you can be more successful with a char that has higher min dam

This post was edited by minifoot on Apr 4 2010 10:38am
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Apr 4 2010 10:37am
Only way to resolve this, 1 blond, 1 brunette, a case of beer and pool of Cole slaw.
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Apr 4 2010 10:58am
Quote (minifoot @ Apr 4 2010 12:34pm)
sorry but still this:

higher avg damage will always need fewer hits to kill in general regardless of how it is distributed between min and max damage

its pure maths

i simplified the problem:

1. take a random positive number (LIFE)
2. reduce it by an other random number between MIN and MAX
3. repeat 2. while LIFE is positive

statistically the higher MIN+MAX will give a lower number of iterations

(i have MSC in Computer Science and had 234513 maths subjects )


and here comes the part where we leave maths and start talking about the game:
it might come handy that you can rely on your hits and maybe you can be more successful with a char that has higher min dam


Quote (ClanBK @ Apr 3 2010 12:20pm)
its funny because you don't realize that the min damage would actually be higher against most characters given that any damage over the amount needed to one hit is excess

let me explain:

if a character has 600 life, you would need a max damage of 3600 to one hit them

now, lets say a min charger has a damage range of 2k-5k damage, where as normal charger has a damage range of 500-10k

in reality, given that any damage over 3600 will be doing the exact same damage as 3600, this reduces both sides to a max damage of 3600

the min damage charger's average damage then becomes 2.8k, and the normal charger becomes 2050

obviously these numbers are all hypothetical but the theory behind it is what matters


this
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Apr 4 2010 11:04am
Quote (ClanBK @ 4 Apr 2010 18:58)
this


you took a special case.
we were talking about the problem in general.
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Apr 4 2010 11:08am
you know clanBK, it's all about long term, and your own exp about duels can't prove anything
even if you did 1 million duels, that wouldn't prove anything at all, mayb with 1 trillion, but not with 1 million, which is already > your total duels ( i guess)
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Apr 4 2010 11:10am
Quote (baboun @ Apr 4 2010 01:08pm)
you know clanBK, it's all about long term, and your own exp about duels can't prove anything
even if you did 1 million duels, that wouldn't prove anything at all, mayb with 1 trillion, but not with 1 million, which is already > your total duels ( i guess)


im a little confused about how my experience comes into play with what I said, considering it isn't even my character
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Apr 4 2010 12:15pm
min > max because it is cooler/unique and because of ike aka mini bonesnap..
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Apr 4 2010 12:16pm
The "effectiveness" of one build vs the other really depends on the opponent you are facing. I cant accept that its 100% about average damage.

Hypothetically speaking, lets say I have one charger that does 1k - 30k, and another charger that does 10k-11k. The former has a higher average damage, but the latter has a 100% chance to 1 hit KO any opponent with 1600ish life or less. Which would you take?

This post was edited by Ass_Hat on Apr 4 2010 12:20pm
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