d2jsp
Log InRegister
d2jsp Forums > Diablo II > Diablo 2 Discussion > Low Level Dueling > Lld Trophy Room 2009 > Lld Trophy's 9-49
Prev1520521522523524543Next
Closed New Topic
Member
Posts: 15,008
Joined: Jan 23 2007
Gold: 825.65
Apr 1 2010 09:21am
Quote (minifoot @ Apr 1 2010 09:06am)
dumb question: when min does not reach max... does it make any sense to use mindam build? like you can get much better max jewels regarding avg damage... i thought the benefit of the mindam build is to raise the maxdam as well in a passive way (by pushing the mindam high enough)

enlight me! :)


Having min exceed max really only works at level 9, and sometimes at level 18. At level 30 that jsut isnt at all practical or sensible. Anyway, if you just want to compare average damage, my min charger probably wins out in that regard compared to your standard max charger. I forget exactly what that damage range looks on a max damage charger using a 2 hander, but i think its sometihng like 1-2k - 10k. Ill take 5k-9k anyday, tbh.

Quote (minifoot @ Apr 1 2010 02:19pm)
i understand what you refer to with this... but i think it just does not make sense... how is the damage wasted? if you kill the opponent anyway who cares if your damage was higher than the required?


If you want to argue with respect to average damage, the wasted damage component becomes very important actually. Calculating average damage per hit does not at all take into consideration that a lot of times, the damage roll on any given charge is a lot higher then what is neccessary to finish off your opponent. It is "wasted". In other words, that extra damage doesnt help you at all, but is still factored when calculating your final average damage. Thats why average damage can be particularly deceiving, especially for high damaging builds like chargers.

I like to look at this in terms of how many "hits" it typically takes to kill an opponent. Its a more accurate measure then average damage in this particular situation.
Member
Posts: 109,637
Joined: Jul 3 2007
Gold: 40.00
Apr 1 2010 11:19am
Quote (Ass_Hat @ Mar 31 2010 03:12pm)
A few pieces off of Nap
NB: 20 max jewels are all legit. Andy and I spent a long time colour swapping to get them to match.



20 ed/55 ar/-15 req jewel +
20 ed/57 ar/2 dex/-15 req jewel

http://i106.photobucket.com/albums/m265/MortisNostre/Screenshot177.jpg
http://i106.photobucket.com/albums/m265/MortisNostre/Screenshot178.jpg
http://i106.photobucket.com/albums/m265/MortisNostre/Screenshot180.jpg


hey nice armor
Member
Posts: 15,819
Joined: Nov 9 2007
Gold: 6,932.37
Apr 1 2010 01:41pm
Quote (Ass_Hat @ 1 Apr 2010 17:21)
Having min exceed max really only works at level 9, and sometimes at level 18. At level 30 that jsut isnt at all practical or sensible. Anyway, if you just want to compare average damage, my min charger probably wins out in that regard compared to your standard max charger. I forget exactly what that damage range looks on a max damage charger using a 2 hander, but i think its sometihng like 1-2k - 10k. Ill take 5k-9k anyday, tbh.



If you want to argue with respect to average damage, the wasted damage component becomes very important actually. Calculating average damage per hit does not at all take into consideration that a lot of times, the damage roll on any given charge is a lot higher then what is neccessary to finish off your opponent. It is "wasted". In other words, that extra damage doesnt help you at all, but is still factored when calculating your final average damage. Thats why average damage can be particularly deceiving, especially for high damaging builds like chargers.

I like to look at this in terms of how many "hits" it typically takes to kill an opponent. Its a more accurate measure then average damage in this particular situation.


maybe this discussion has no place here in trophy room but i think higher avg damage will always need fewer hits to kill in general regardless of how it is distributed between min and max damage
Member
Posts: 5,235
Joined: Sep 5 2007
Gold: 0.10
Apr 2 2010 04:48am


cute imo
Banned
Posts: 16,513
Joined: Sep 1 2008
Gold: 133.70
Warn: 90%
Apr 2 2010 05:06pm
Quote (minifoot @ 1 Apr 2010 20:41)
maybe this discussion has no place here in trophy room but i think higher avg damage will always need fewer hits to kill in general regardless of how it is distributed between min and max damage


wow you actually have a point, it's like saying 3 > 2

8,5/10 logic skills
Member
Posts: 13,037
Joined: Jul 30 2008
Gold: 270.69
Apr 3 2010 12:17am
Quote (minifoot @ Apr 1 2010 02:41pm)
maybe this discussion has no place here in trophy room but i think higher avg damage will always need fewer hits to kill in general regardless of how it is distributed between min and max damage


Made a post to discuss this

http://forums.d2jsp.org/topic.php?t=41455845&f=143
Member
Posts: 24,511
Joined: May 3 2008
Gold: 128.70
Apr 3 2010 07:36am
Quote (ViktorK @ Apr 2 2010 10:48am)
http://i44.tinypic.com/2yxlzqe.jpg

cute imo


you are a nigger IMO
Member
Posts: 30,822
Joined: Dec 29 2007
Gold: 5,402.07
Apr 3 2010 04:28pm
Quote (minifoot @ Apr 2 2010 03:19am)
i understand what you refer to with this... but i think it just does not make sense... how is the damage wasted? if you kill the opponent anyway who cares if your damage was higher than the required?


noone has higher damage than the me.
Member
Posts: 5,235
Joined: Sep 5 2007
Gold: 0.10
Apr 3 2010 06:06pm
Quote (MrHandsome @ Apr 3 2010 01:36pm)
you are a nigger IMO


tyvm
Member
Posts: 11,411
Joined: Apr 1 2006
Gold: 0.00
Apr 5 2010 01:30am
charge/zeal wep im playing around with atm

Go Back To Low Level Dueling Topic List
Prev1520521522523524543Next
Closed New Topic