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Jul 19 2010 10:14am
Quote (harabec @ Jul 19 2010 04:08pm)
why would that happen?
it's simple: barb can use teleport in 1v1 vs sorcs (sorc maxblock)
that's it
problem solved and no further discussion needed

and about defwhoring sorcs:
limit repl on sorcs to 10-15 or so
let barbs use 30


whens last time u did tvts with barb too?
if we give them tele vs sorcs it apples for tvt too (if 3 sorcs in team) but ppl just break rules and use tele all the time

i agree with ferdi to keep tele away
why not just tank the barb its not hard lol!

edit: sure 5 min paul

This post was edited by LeeVolka on Jul 19 2010 10:15am
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Jul 19 2010 10:19am
no, i wrote teleport in 1v1

by that i mean 1v1, not tvt (who might have thought?)
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Jul 19 2010 10:20am
Quote (LeeVolka @ 19 Jul 2010 17:14)
whens last time u did tvts with barb too?
if we give them tele vs sorcs it apples for tvt too (if 3 sorcs in team) but ppl just break rules and use tele all the time

i agree with ferdi to keep tele away
why not just tank the barb its not hard lol!

edit: sure 5 min paul


So what you say is: once the sorc is hit she is not allowed to teleport away and the barb is not allowed to run away? What if the sorc accidently teles away (would happen quite often imo), duel lost?
If its like this the duels will become even more boring --> sorcs will stay offscreen completely and dont get hit once. So then you can forbid teleport vs barb at all ... i think telecharges are way more realistic then.
And about tvt/ffa if people want to bm they do if there is tele for barb vs sorc allowed in 1v1 or not.

This post was edited by mopp on Jul 19 2010 10:21am
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Jul 19 2010 10:23am
Quote (harabec @ Jul 19 2010 04:19pm)
no, i wrote teleport in 1v1

by that i mean 1v1, not tvt (who might have thought?)


i know what u mean but, do u think they stick to it, if they stat to build in for a tele amu?
because i dont and when it was tested it wasnt good either ^^

This post was edited by LeeVolka on Jul 19 2010 10:26am
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Jul 19 2010 10:26am
Quote (mopp @ Jul 19 2010 04:20pm)
So what you say is: once the sorc is hit she is not allowed to teleport away and the barb is not allowed to run away? What if the sorc accidently teles away (would happen quite often imo), duel lost?
If its like this the duels will become even more boring --> sorcs will stay offscreen completely and dont get hit once. So then you can forbid teleport vs barb at all ... i think telecharges are way more realistic then.
And about tvt/ffa if people want to bm they do if there is tele for barb vs sorc allowed in 1v1 or not.


nah i mean sorc must stand 1 place of there choice, barb can run but and take his time getting to sorc, but as soon as he makes 1 hit he can not run away, from my test duels i noticed this is about 50/50 depending on stats from sorc/barb and luck block%

this is mainly for quick duels and i find it fun, i came up with this idea because when i dueled tweety last tour (me on barb him on fb) i didnt see him at all for 5 duels, only seen from end of minimap sometimes not even on that
im not taking the piss i would do it too if it was tour why not get 5-0 when its going to be ez, but it was so boring for me not to see him for 5 duels and just run around :P

edit: ofc tele will not be baned from barb v sorc but it just an idea :P

This post was edited by LeeVolka on Jul 19 2010 10:27am
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Jul 19 2010 10:27am
Quote (LeeVolka @ Jul 19 2010 05:26pm)
nah i mean sorc must stand 1 place of there choice, barb can run but and take his time getting to sorc, but as soon as he makes 1 hit he can not run away, from my test duels i noticed this is about 50/50 depending on stats from sorc/barb and luck block%

this is mainly for quick duels and i find it fun, i came up with this idea because when i dueled tweety last tour (me on barb him on fb) i didnt see him at all for 5 duels, only seen from end of minimap sometimes not even on that
im not taking the piss i would do it too if it was tour why not get 5-0 when its going to be ez, but it was so boring for me not to see him for 5 duels and just run around :P


LOL

again you, julian. xD
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Jul 19 2010 10:29am
Quote (LeeVolka @ 19 Jul 2010 17:26)
nah i mean sorc must stand 1 place of there choice, barb can run but and take his time getting to sorc, but as soon as he makes 1 hit he can not run away, from my test duels i noticed this is about 50/50 depending on stats from sorc/barb and luck block%

this is mainly for quick duels and i find it fun, i came up with this idea because when i dueled tweety last tour (me on barb him on fb) i didnt see him at all for 5 duels, only seen from end of minimap sometimes not even on that
im not taking the piss i would do it too if it was tour why not get 5-0 when its going to be ez, but it was so boring for me not to see him for 5 duels and just run around :P


So no teleport at all for sorc vs barb xD. I dont think that will happen :P. Duels will become only related to items then.
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Jul 19 2010 10:44am
I honestly don't mind giving a barb teleport, but the barb players at the time specifically said that they did not want teleport. its also counter to the idea of playing lld/mld. teleport is a skill used by sorc's. next thing ppl will be saying give teleport to dudu and necro...

some characters have anti-chars and sorcs are the the anti-char of barbarians, its as simple as that. you need skill and luck to navigate through the knockout phase. sometimes you just have to hope that your antichar gets killed by something that you can beat....

This post was edited by ferdia on Jul 19 2010 10:52am
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Jul 19 2010 10:51am
maximus 5 : 4 Lee

t4ds

fun and intense
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Jul 19 2010 10:53am
Quote (maximus_le_roi @ Jul 19 2010 04:51pm)
maximus 5 : 4 Lee

t4ds

fun and intense


t4ds
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