
you quoted me. read what I wrote.
now...in the meantime:
We have had 17 Tournaments. I have a nice big chart at home which counts the % of times X build wins vs. Y build.
Some simple facts:
(1) ESFB> BLIZZ. A more skilled Blizz will lose vs. a less skilled ESFB’er. Reducing cold resistance has to be on the cards (I’m thinking 175 cold resistance, no raven).
(2) Blizz > Nec. Increasing Cold resistance was the only thing we could think of. Harabec suggested it and TBH why not just try it.
(3) BOWA> Most Builds. Reducing the FRW limits would go a long way to balancing the build. There should be an optimal % FRW which will still give a Bowa a chance vs. Rabies, Barb and Java (nevermind casters). Several players suggested this and I agree. Reducing repl limits will need to be considered if this does not work.
(4) Libby > Barb. People want Medi Skilled in order to use both Hammer (spirit/branch/magic) and Charge(Oath or Better). This means that the paladin is going to repl X life over Y time. Things considered at length in the past included banning a hardpoint in medi, banning vigor passive charge, banning passive charge, all of which no one wanted. Banning DR vs. barb/Fury has worked, but Harabec suggested now banning holy shield. If someone has a better idea, then by all means, lets hear it.
(5) Blizz > Barb. Again Harabec suggested increasing the Res Limits and the no BO Sticks (or Shout in TvT). Honestly, I totally agreed with his TvT rational (how often do we see TvT’s without barbs?) Answer: not often. 250 res barb dies too fast, 275 res, barb dies too slow. I don’t know how to fix that.
(6) Druid < all. Rabies/Fury is the strongest type of Druid currently on offer. The reduced FRW on other builds is primarily there to increase this builds % chance to win. Teleport charges is the only other alternative I see. Teleport charges have been successfully used @ 30, and I think its about time we allowed druid players a chance to compete (and do well). There are 5 classes, druids have had the least success in the tournaments, why not change that.
1,2,3,4,5,6. If someone does not agree with the above suggestions, then post the number together with a brief description.
not included is teleport on barbs vs sorc's. my motto is if its allowed vs one build, it should be allowed vs all. no plans to allow it now or in the future. the only exception to the rule is V/T, and im looking for ways to change that. Barb is already very strong, other classes such as druid/assa need to be looked at, and barb has a prominant role in TvT's. sorc is anti char and thats just life. think of the 1v1 as good practice for tvt'ing (without teleport) with your barb. if you want teleport on a barb, go hld. barbs are already powerhouses, and have won a tournament (unlike druids/assassin and several other builds).
Regards
Ferdi
and 7, passive charge with V/T, the only way to allow that would be to nerf FoH even further.
This post was edited by ferdia on Mar 8 2012 07:00am