Quote (Gawdlyz @ Wed, Apr 15 2009, 10:55pm)
does enhanced damage affect smite damage when its on a shield or weapon
does strength affect smite damage
copied from b.net forums
By Oramin and Bloodshrike, et al
Based on Oldman's Throwsmiter guide
The following things work with Smite:-
Bonus damage from STR (each point of STR adds 1% ED) (new for 1.10)
NOTE: Bonus damage is *not* based on the weapon type (e.g. for daggers each point of DEX adds .75% ED along with a similar bonus for STR). See Tommi's page for details:
http://users.tkk.fi/~tgustafs/weapondamage.html#DamageBonuses (Verified by Technomage-C01) (Thanks to Technomage-C01 and Saken)
- +Skills (increase damage a LOT)
- Crushing Blow (including CB on the weapon; e.g. "Black" runeword)
- Weapon range (Thanks to Talamek for verifying this in 1.11)
- Weapon speed (see below)
- Life Tap (charges can be found on wands and daggers, save this for tough spots)
- Freezes Target (including from the weapon; e.g. Sureshrill Frost)
- Hit Blinds Target (From all gear, including the weapon and the shield)
- Slow (including from the weapon; e.g. Pompeii's Wrath)
- % Chance to cast (including from the weapon)
- Prevent Monster Heal
- Open Wounds (new for 1.10)
The following things work with Smite but do *not* display on the Character screen:-
Enhanced Damage which is off-weapon (thanks to Grimble for bringing this to my attention; thanks to Mikeandroe for helping test) (new for 1.10)
Note: The %ED actually does *sort of* display. Each 100% ED increases damage displayed by 1. (Thanks to Talamek for testing in 1.11)
The following items increase the shield damage: Redeemer, Astreon's Iron Ward, Stone Crusher, "Grief" runeword (Redeemer confirmed by Stopherson) (new for 1.10)
- Damage +X, which is the attribute that the above items have, is added directly to the shield damage just like the Holy Shield bonus. This means that any %ED bonuses which work with Smite will apply (e.g. Fanaticism). (Thanks to Mikeandroe for helping test).
The following things do not work with Smite:- Leech (life/mana)
- Deadly Strike/Critical Strike (confirmed by both Oramin and Vash-dm independently in 1.11)
- Knockback (apart from the standard Knockback on the skill)
- Elemental damage from equipment or charms
- Elemental damage from auras (e.g. Holy Shock) (the area effect will still work, just not the applied damage)
- Poison damage from charms or the Venom proc on "Treachery" (tested by Oramin in 1.12) or on "Grief" (tested by Greentea101 in 1.12)
- Magic damage from Sanctuary (note that I havent verified this for 1.10+ but I dont see any reason it should have changed; the area effect will still work, just not the applied damage) (added on behalf of gibbousmoon)
- Gear and charms that add a set amount of damage (verified by SSJPunk) except for those items which have the Damage +X attribute (e.g. WarTravs will *not* add damage to Smite except for the STR bonus)
-
Enhanced Damage on the weapon- Enhanced Damage to Demons (e.g. Laying of Hands) (Thanks to Bonkshasa, Posterboy, and Talamek for testing)
- Enhanced Damage to Undead (Thanks to Talamek for testing in 1.11)
This post was edited by DImported on Apr 15 2009 07:22am