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Mar 11 2016 07:02am
Quote (Worrywart @ 11 Mar 2016 03:06)
Vs sin the barb can't wsg, can't outrun the sin because of interruptions, can't keep up with sin's infinite stamina and can't just sync double/puddle ww forever because of mana concerns.

The only way barb is going to kill a trapper is with tele staff. Or in eu's case if the sin is afk

People died to shit like geraldxbates barb on east but I have never figured out how. It's embarrassing

Barb can have as much rep as he wants. Sin doesn't need rep vs frw baba because she can't lose hp


videos of that match-up with various opponents (sometimes listed in video description) in the "barb" playlist, which you can find here:
https://www.youtube.com/user/KITNgrunge/playlists

example with Twinsen playing trapper:


on topic:
repl: as you can see here http://forums.d2jsp.org/events.php?e=127997 the limit is already at 10
ctcamp & prayer: i would not allow them because they damage more match-ups than they improve
superiority of sorcs: this is the real problem, esp in tvt, and the solution i would go with is to limit block somehow - perhaps test banning any shields with %increased chance to block.
druid: not really a topic that was mentioned but i would ban bear and limit wolves to 1 - at least for 1v1.

This post was edited by ruedigerpk on Mar 11 2016 07:13am
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Mar 11 2016 07:14am
Quote (ruedigerpk @ Mar 11 2016 07:02am)
videos of that match-up with various opponents (sometimes listed in video description) in the "barb" playlist, which you can find here:
https://www.youtube.com/user/KITNgrunge/playlists

example with Twinsen playing trapper:
http://www.youtube.com/watch?v=lJufHpuFgr0

on topic:
repl: as you can see here http://forums.d2jsp.org/events.php?e=127997 the limit is already at 10
ctcamp & prayer: i would not allow them because they damage more match-ups than they improve
superiority of sorcs: this is the real problem, esp in tvt, and the solution i would go with is to limit block somehow - i suggest to just ban any shields with %increased chance to block.
druid: not really a topic that was mentioned but i would ban bear and limit wolves to 1 - at least for 1v1.


curious which matchups you think this specifically helps. Obv chargers will like the 1 wolf rule but no bear?
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Mar 11 2016 07:17am
Quote (thesnipa @ 11 Mar 2016 14:14)
curious which matchups you think this specifically helps. Obv chargers will like the 1 wolf rule but no bear?

mainly necro, libby, ama
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Mar 11 2016 07:17am
This discussion is about as brief as Cinder vs Ender.
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Mar 11 2016 07:22am
Quote (ruedigerpk @ Mar 11 2016 07:17am)
mainly necro, libby, ama


Gotcha. Ya i suppose that limiting the druid ot the same number of summons as the necro is only fair lol. I still stink bear should be allowed to stay but i understand why some dont like it.

Imo it will really only affect the pure charger matchup rather than libby as a libby isnt going to charge at a nado druid anyways, but it will help them charge out of stomps and not get bound up.

Zon i can't say, have almost zero experience as zon vs druid.
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Mar 11 2016 07:31am
Also, a small change, but I would suggest allowing bone prison vs chars that can tele. (I realise most of my feedback is around necros but it is by far the char I play most at 30).

This post was edited by bonnerf2 on Mar 11 2016 07:49am
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Mar 11 2016 07:33am
Quote (ruedigerpk @ Mar 11 2016 07:17am)
mainly necro, libby, ama


A proper zon will dominate any druid with only one wolf out. Even with wsg banned like it is on euro!
Necros take more skill and a proper setup to win, but with high frw, high spear damage, good kiting and accurate clicking they are more than capable of taking out druids.
Druid is pretty good vs hdins but a libby can easily get them while teleporting, and a good hdin will do alright vs the druid anyways... Only allowing them one wolf is unnecessary here as well!
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Mar 11 2016 07:56am
and nec vs fb Bel?
and banning the armors on sorc ? frozen / shiver etc ?

This post was edited by ferdia on Mar 11 2016 07:57am
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Mar 11 2016 08:09am
Quote (ferdia @ Mar 11 2016 07:56am)
and nec vs fb Bel?
and banning the armors on sorc ? frozen / shiver etc ?


fb has a huge advantage vs bad necs. vs 90% of necs you can just stomp, run, repeat until dead. if the nec is skilled in movement and has 86 fhr + good at predicting the sorcs attack angles he can beat fbers who stomp him every time. A skilled mid-range fber should always beat a nec though, even if the duel may take a little while. I think a good mid-range fber vs a good nec, the fber should win with about half life left or more each time. It requires swift teles and good aim on the fbers part though. Banning chilling armor vs zon or nec could be a good idea. Not really needed to ban it vs anything else.
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Mar 11 2016 08:19am
Quote (Belarathon @ Mar 11 2016 02:09pm)
fb has a huge advantage vs bad necs. vs 90% of necs you can just stomp, run, repeat until dead. if the nec is skilled in movement and has 86 fhr + good at predicting the sorcs attack angles he can beat fbers who stomp him every time. A skilled mid-range fber should always beat a nec though, even if the duel may take a little while. I think a good mid-range fber vs a good nec, the fber should win with about half life left or more each time. It requires swift teles and good aim on the fbers part though.


Agree with this. Good sorc with patience should always mean a sorc win. More aggressive sorcs can be beaten by necros.

Quote (Belarathon @ Mar 11 2016 02:09pm)
Banning chilling armor vs zon or nec could be a good idea. Not really needed to ban it vs anything else.


I don't think this will have a significant impact. Would rather rules kept as simple as possible rather than small tweaks that don't have much impact.
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