no, if you scroll back far enough you will see they are stupid good.
for D2r its the sheer damage with warmth that causes the problem, were in d2og it was the tankability with warmth maxed that caused the problem. therefore the same applies to es build as applies to vita build.
The loss of warmth is offset by telekenesis and with frosts, 2 sojs and spirit you wont run out of mana soon on either es or vita.
to reiterate : 1 point warmth in d2r, maxed firewall and 1 point mastery, with 22 spare skill points, does comparable damage to d2og (and more if angled right).
maxed telekinesis (the only thing i think worth maxing for this build / where to dump all these spare skill points) would result in a far tougher esfw (it was already tough ok) but with the 65% block rule melee's will have some chance (it might need even lower % block but well i dont want to nerf this build into oblivion, its ok for it to be the meta, as d2 and d2r are not the same game).
still being tested, this is a "new" build so it takes time ok.
here:
Quote (ferdia @ Nov 13 2021 02:47pm)
Firewall Observations ~
So firewall was already strong in D2og, and now its even stronger. too strong in fact, resulting in some classes simply having no chance vs it now.
With 1 Point Mastery, 1 Point Warmth and maxed out firewall, Firewall does 842 Damage. i.e. current D2r without maxing Warmth, (i.e. 22 spare skill points) does comparable damage to a maxed warmth Firewaller in D2og (no spare skill points).
With 22 points remaining, I will see what 3 points warmth (level 14 with skills) and maxed TK (level 26 with skills) looks like in terms of pvp.
The alternative is to try 10~15 points wamth. but regardless of anything I do, a firewaller in D2r will always be far stronger or far tougher then one in d2og.
This post was edited by ferdia on Nov 16 2021 05:40am