Quote (Sa_Se @ 26 Apr 2011 18:12)
My point of view,
ban ds wont solve it - eth rep hammer or a 6sock war axe will still give them 1-2 hit ability.
ban res shield - ok, get some res scs and reduce 100-200ar - solved -> not a big deal though
ban 3/4 sock armors - would nerf amazons alot too, or is this just meant for palas ?
another thing would be, and this is just a suggestion i am not saying it is #1 advice ever -> no dmg auras allowed / no charge allowed - only zeal
I just want to add 1 thing i have already said.
If people have atleast some interest in winning, they will have a pala in team. we will only see the same teams if palas arent nerfed ALOT
you dont have to think about liferep caps at 20 25 or 30 for chars like fissures, because as long as palas arent weakend you will see none.
ban 3/4 sock armors - would nerf amazons alot too, or is this just meant for palas ?
edwards wrote his suggestions for pals

so y only for pals
i see ur point of no dmg aura but i guess this is too much of a nerf.
in that case i'd suggest either they may use a dmg aura or charge not both at same time.
Also their should be a rule considering ranged melee chars with pals with dmg aura in team

imo forbid this.
you dont have to think about liferep caps at 20 25 or 30 for chars like fissures, because as long as palas arent weakend you will see none.
i wasn't saying its a point of discussion we need to solve first but a point that should be mentioned (i just happened to be the first point in the above posted order of duel rules)
more input pls