Quote (lld_mayhem @ Feb 27 2021 10:44am)
So you think they will invest in new infrastructure to sync players in real time, but then programmatically insert a delay so you can enjoy a hammerdin
what i think is irrelevant, i was disagreeing with what you said about them getting rid of it without meaning to, i guarantee you that if it is gotten rid of, it will be on purpose.
just because i play hdin people say extremely stupid shit like this to me all the time at the same time they pretend to understand as much as top dollar programmers who work for big ass companies, i find it ironic. not saying this is what you are doing, but i feel like you really think what i am doing is arguing on behalf of my love for hdin, when in actuality i am merely telling you that you are dead ass wrong that it would be unintentional. period. if they get rid of synch it will be because they meant to, same w/ wsg. wait and see i guess but like i am about to say to andy below this, i find it hard to believe they'd advertise that they are keeping popular bugs to keep players happy because they are part of what made diablo 2 diablo 2, and then get rid of the 2 most popular bugs.
Quote (yeawhatup @ Feb 27 2021 11:02am)
desynch is done
iga and whatever else invis is done
no way they port d2 garbage netcode over to d2r
gd
there is literally zero way you can make that call with 100% confidence, and if they do your mass frw wsg advantage will be gone too, so gd. lmao.
but based on what mrllama said they told him in their video, i find it really strange that they would outright tell him that there are many popular bugs and glitches that they plan on keeping because its part of the game, and it not be about wsg/synch since those are literally the 2 most popular.
This post was edited by MADIrishGunner on Feb 27 2021 10:32am