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d2jsp Forums > Diablo II > Diablo 2 Discussion > Low Level Dueling > Lvl 30 "vanquisher" Guide > Hammer/smite Lldankness
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May 26 2012 01:12pm
Quote (justfun_lld @ Apr 30 2012 01:32am)
I know it's less than a hdin, but by that reasoning we should all just be dueling hdins, I know that's not what you

mean just don't be so scientific all the time.. :P


No, because with a libby, mage, or pure hdin, you get the secondary benefits for situations where anything you can smite, you can hammer for 10x the damage.

For example, against a bowa, when you're on a libby, you force the zon to keep jav/shield out a LOT more, which means less autoaiming arrows on your dick. Or when you're dueling other casters, anytime they want to swap to insight to regain some mana, they take the chance of getting shooped cuz no shield.

With the vanq, if you're close enough to smite someone, you're close enough to hammer. If you decide to smite instead of hammer, whats to stop someone from just running away, with no fear of hammers?
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May 26 2012 03:29pm
Quote (bigspot_05 @ May 26 2012 01:12pm)
No, because with a libby, mage, or pure hdin, you get the secondary benefits for situations where anything you can smite, you can hammer for 10x the damage.

For example, against a bowa, when you're on a libby, you force the zon to keep jav/shield out a LOT more, which means less autoaiming arrows on your dick.  Or when you're dueling other casters, anytime they want to swap to insight to regain some mana, they take the chance of getting shooped cuz no shield.

With the vanq, if you're close enough to smite someone, you're close enough to hammer.  If you decide to smite instead of hammer, whats to stop someone from just running away, with no fear of hammers?


Vouch. The main reason this is any good in hld anyway is because of grief and enigma.
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May 26 2012 03:47pm
Quote (mike_roch @ May 26 2012 04:29pm)
Vouch. The main reason this is any good in hld anyway is because of grief and enigma.


Exactly, the reason it works is because you can smite -> tele -> hammers and they stun cuz of swirlies no matter what.

Or smiting druids out of their stack and killing them with the smite is pretty hilarious.
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May 26 2012 03:55pm
Quote (bigspot_05 @ May 26 2012 03:47pm)
Exactly, the reason it works is because you can smite -> tele -> hammers and they stun cuz of swirlies no matter what.

Or smiting druids out of their stack and killing them with the smite is pretty hilarious.


Charge and smite with a griefz is actually good too.
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May 26 2012 03:56pm
works perfectly with hybrid grief
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May 26 2012 03:58pm
Quote (mike_roch @ May 26 2012 04:55pm)
Charge and smite with a griefz is actually good too.


zerk bad, pb good. zerk too slow.
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May 26 2012 04:03pm
Quote (bigspot_05 @ May 26 2012 03:58pm)
zerk bad, pb good.  zerk too slow.


Only if you build a cheap pally.

This post was edited by mike_roch on May 26 2012 04:04pm
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May 26 2012 04:19pm
Quote (mike_roch @ May 26 2012 05:03pm)
Only if you build a cheap pally.


you mean if you build with being able to keep high dr, life, and resists all the time? cuz thats how i always did it...

the attack frame difference is more of a hindrance with using a zerk because of how long you're stuck in the animation. not to mention how much better a pb is for charging.

This post was edited by bigspot_05 on May 26 2012 04:20pm
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May 26 2012 05:07pm
Quote (bigspot_05 @ May 26 2012 04:19pm)
you mean if you build with being able to keep high dr, life, and resists all the time?  cuz thats how i always did it...

the attack frame difference is more of a hindrance with using a zerk because of how long you're stuck in the animation.  not to mention how much better a pb is for charging.


You can hit max frames with a z, you don't really lose much and you can always keep both depending on situations I always did.
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May 26 2012 05:13pm
Quote (mike_roch @ May 26 2012 06:07pm)
You can hit max frames with a z, you don't really lose much and you can always keep both depending on situations I always did.


to do that, you sacrifice something. you either use 20 ias gloves (which means you're losing 20 fcr potential) or ias jewels (which is life/res, or dr potential) or even highlords? could work for a libby based with more DS, but yet again you're losing FCR on a build thats strapped for it when you need to keep DR... On top of all that, you have to use fanat (which is a damage loss).

or you can use a phaseblade, and hit 7 fpa with more phys smite damage, and benefit your charge. I don't see a situation where the zerk is better.

This post was edited by bigspot_05 on May 26 2012 05:14pm
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