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Dec 16 2010 06:06am
Quote (SirEdwards @ 16 Dec 2010 14:02)
there were really that issues about rep life in the tour? To mee that 15-22 rep life rule from before seemed nice tbh.

ps: Will have to get worse gloves and amu for my psn zon ssicne using 12 rep lfie peasant on both items have more than 3 rep life each :/

ps2: No rep life limit in tvt btw no? If some1 is left and defwhores cuz imba rep, his team loses. ez


imo 15 life repl is plenty for psn zon. if you have 5 rep gloves you can just use 10 rep peasant or duskshroud.
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Dec 16 2010 06:09am
Quote (ferdia @ 16 Dec 2010 14:05)
not sure what you are referring to here.
1. i stated that rep life is a bigger advantage @ lld then it is @ mld or HLD
2. i echoed suggests by other users to reduce the replenish life @30
3. reducing replenish life means that the duels won't stalemate and it will become more evident as to who is deffing and who is not.
4. im not sure what you mean by your closing statement since i already highlighted the difference in % damage dealt per attack. However if your comment is in relation to joost's post, i would agree with him.

reading your post im getting the impression that you see no issues with the current replenish life. why don't you just say that without disecting my post for perceived slights or attacks on the bible of 30.


he's saying that with the current rules, ppl with honor won't defwhore because there's no real rule against it, just your own honor who stands again defwhoring.
if there's an exact rule and you can still somehow defwhore without breaking the rule, they have the excuse that they didn't break any rule thus they don't defwhore.
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Dec 16 2010 06:13am
Quote (ferdia @ 16 Dec 2010 14:05)
not sure what you are referring to here.
1. i stated that rep life is a bigger advantage @ lld then it is @ mld or HLD
2. i echoed suggests by other users to reduce the replenish life @30
3. reducing replenish life means that the duels won't stalemate and it will become more evident as to who is deffing and who is not.
4. im not sure what you mean by your closing statement since i already highlighted the difference in % damage dealt per attack. However if your comment is in relation to joost's post, i would agree with him.

reading your post im getting the impression that you see no issues with the current replenish life. why don't you just say that without disecting my post for perceived slights or attacks on the bible of 30.


i didnt understand much of that post, maybe my english skills are lacking. the question i asked was a honest one, no hidden agenda. Just wanted to know where you think lld should go.

why i dont just say my opinion on the matter? Because opinion without anything to back it up is worthless. And we are trying to have a conversation here.

You saying that ppl use this to vent is saying that their arguments are worthless, thats very rude and not at all constructive. "Its just crazy ppl rantin'"
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Dec 16 2010 06:23am
Quote (moonhammer @ 16 Dec 2010 13:59)
I'm getting the repl issue, just not the part about nerving a charger as hard as a libb/hdin.


yy im not really for nerfing chargers but im not for buffing them either which is what would obv happen if all other chars got nerfed.

sry for double

This post was edited by Matroskin on Dec 16 2010 06:23am
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Dec 16 2010 07:26am
Matro: "Also, are you implying that we should make lld more like mld/hld?"

I honestly do not know what your question is referring to here. describe the MLD/HLD features that you are referring to. If you are referring to the fact that we need rules for tournaments then yes, I would say that lld needs to have rules like in mld and hld, to prevent abuse or bm behaviour.

This post was edited by ferdia on Dec 16 2010 07:31am
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Dec 16 2010 07:29am
scammers should be banned
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Dec 16 2010 07:32am
matro see soren's post above. feel free to comment on that as well.
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Dec 16 2010 07:32am
Quote (ferdia @ 16 Dec 2010 15:26)
Matro: "Also, are you implying that we should make lld more like mld/hld?"

I honestly do not know what your question is referring to here.  describe the MLD/HLD features that you are referring to.


i was referring to
Quote
bearing in mind that the damage at lld is small in comparison to MLD or HLD in term of % life lost per succesful attack, I dont see what the issue is with reducing replenish life.

i shouldve used quote

Quote (ferdia @ 16 Dec 2010 15:32)
matro see soren's post above. feel free to comment on that as well.


i will. not sure why you are giving me premission tho.

I agree with him, scammers arent wanted. i dont see how anyone who promotes rules could disagree.

This post was edited by Matroskin on Dec 16 2010 07:36am
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Dec 16 2010 07:39am
apologies, the wording on it might be slightly wrong. what i meant to say was:

replenish life is way more powerful at 30 then it is on the higher levels because the damage dealt at high levels is so much greater and therefore the % life gained at the higher levels makes replenish life nearly ineffective when compared to lvl 30 where it is nearly all powerful. even with perz's proposed amendments to the replenish life rule, it will still be alot stronger then it is at the higher levels.

the last line could have been rephrased to read: I acknowledge several users comments where they feel that certain builds @ 30 benefit too much from replenish life and i see a valid arguement for the proposal to reduce the cap on replenish life. Bear in mind that the character i use @ 30 (assassin) benefits from all this replenish life, so im not posting for my own benefit here.

If your counter argument is to say that both players can benefit from replenish life and that you dont see an issue provided both players are gm about it, I would respond to that by say..."its a balancing issue". very consious that thats not a response that you may not have wanted to hear.

I don't care if the replenish life rule is changed or not, but other players have expressed valid concerns.

finally, before you ask, i agree with the comment that scammers are not wanted, but its not always black and white.



This post was edited by ferdia on Dec 16 2010 07:50am
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Dec 16 2010 07:49am
Quote (ferdia @ 16 Dec 2010 15:39)
apologies, the wording on it might be slightly wrong. what i meant to say was:

replenish life is way more powerful at 30 then it is on the higher levels because the damage dealt at high levels is so much greater and therefore the % life gained at the higher levels makes replenish life nearly ineffective when compared to lvl 30 where it is nearly all powerful. even with perz's proposed amendments to the replenish life rule, it will still be alot stronger then it is at the higher levels.

the last line could have been rephrased to read: I acknowledge several users comments where they feel that certain builds @ 30 benefit too much from replenish life and i see a valid arguement for the proposal to reduce the cap on replenish life. Bear in mind that the character i use @ 30 (assassin) benefits from all this replenish life, so im not posting for my own benefit here.

If your counter argument is to say that both players can benefit from replenish life and that you dont see an issue provided both players are gm about it, I would respond to that by say..."its a balancing issue". very consious that thats not a response that you may not have wanted to hear.

finally, before you ask, i agree with the comment that scammers are not wanted, but its not always black and white.


Im not against balancing, i just think everyone should accept that it will never be attained. The way i see this whole reple discussion is that some people want to change playstyle of lld towards more agressive. Whether or not thats a good thing is for everyone to dicede for themselves but in the process we shouldnt create inbalance or change the nature of lld just so it would fit mld/hld playstyle.

I dont see how scamming isnt black and white. Proving which it is might be challenging tho.


fuuuk i cant write today

This post was edited by Matroskin on Dec 16 2010 07:51am
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