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Feb 8 2010 06:45pm
Quote (IAmAsylum @ Feb 8 2010 03:39pm)
# Different types of Critical Strike do *not* stack (e.g. Barbarian Weapon Masteries and Amazon Critical Strike).

http://classic.battle.net/diablo2exp/items/magic.shtml


Quote (Arreat Summit)
Different types of Critical Strike do *not* stack (e.g. Barbarian Weapon Masteries and Amazon Critical Strike).
There is no point to having more than a 100% chance of DS/CS.
Critical Strike and Deadly Strike have the same mechanics and only one of them can trigger on any given attack (so a player can't get quadruple damage)


Maybe they mean only one will occur, so whichever happens to proc first occurs... I dunno theough, but after calculations 50%ds + 50%crit = 75%Double Damage.
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Feb 8 2010 06:48pm
someone posted the proper calculation a while ago when factoring in multiple types of critical strike. but it's basically the same formula, only expanded.
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Feb 8 2010 06:49pm
165 ed/2s/eth rep/30 ias zweihanders
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Feb 8 2010 06:50pm
Quote (zspoonz @ Feb 8 2010 07:32pm)
they hit check individually, except for the first X frames, in which they use the main hand wep, but i got this info from diabloii.net from a long time ago when i used to hld bvbXD.
also paul if u duel using long whirls or start ur whirls far away then robo/robo would be better, so choosing ur weps all depends on how u ww most of the time.


I think that sounds the most logical, since there used to be all those speed bugs with assassin claws on WW. However the newest ias calc just averages them, so is it wrong or were the odd speed glitches fixed? I'm assuming it still checks them individually and the averaging by the calc is just a simplified way of expressing the individual ias & hitcheck interactions.

Reguardless, wouldn't you want the FASTER weapon main hand so you could get 2fpa on the initial Xframes if your supposition above is true? If you do longer whirls though, it should work out similarly to simple averaging, meaning: honor/honor = 4fpa, honor/robo or robo/honor = 3fpa, robo/robo = 2fpa
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Feb 8 2010 07:17pm
Quote (IAmAsylum @ Feb 8 2010 10:37pm)
pretty sure how the crit from peace and from axe mastery works it makes peace pretty much useless

ask brian


nah it just adds them separately - but a 3x or 4x percent (second) chance at a crit is hardly anything to dismiss
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Feb 8 2010 07:29pm
Quote (macktasticvoyage @ Feb 9 2010 01:17am)
nah it just adds them separately - but a 3x or 4x percent (second) chance at a crit is hardly anything to dismiss


well until someone offers me proof otherwise, im going to believe what arreat summit says. Different character sources (barb mastery/zon crit strike) of crit strike do not stack.
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Feb 8 2010 07:37pm
also, @ paul - short whirls are always usually preferable - for some characters you can tri-ww or do short WWs -
however, with your range 3 nagas, you can start hitting them without actually being right in their face- meaning if you run straight at someone and WW through them (assuming your opponent is a runner, and won't be standing there like a smiter for you to TRI-ww them) you can land more hits by beginning the WW farther away - not to mention getting a hit in before they have a chance to dodge it. If this doesn't work (opponent is fast, and knows you're close) do the same thing but begin the WW as you're passing them as opposed to a few yards away.
also, long whirls do have their place versus almost any running character - you'll occasionally take someone out in one long whirl if they are running with you (either with, behind, or in front, depending on their frw). If you do a short WW at a time like this its possible there will be a clink of a shield, or a sucessful hit and the time it takes to commence another WW will be enough time for them to figure out how fucked they are and change directions or to have gained enough ground to put you just out of range.

Back to the original subject:

Has anyone ever tried getting an average damage (with robo/robo ampos and with robo/honor ampos) and then gotten *another* average based on the # of hits they *should* land, assuming
the opponent is in range? I'm still not sure exactly how many hits the 2nd 40ias weapon gets compared to a zero IAS naga (honor).
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Feb 8 2010 07:39pm
Quote (Ass_Hat @ Feb 9 2010 01:29am)
well until someone offers me proof otherwise, im going to believe what arreat summit says. Different character sources (barb mastery/zon crit strike) of crit strike do not stack.


I think you're just misunderstanding what i'm saying - they absolutely do not stack together. Suppose 21% mastery crit fails- it will still check peace's crit strike separately (not stacked) - raising your average chance of landing a crit (of any type). Same goes for DS, if you have 25% DS on a helm (just an example) and 25% CS on boots- you still have a better than 25% chance of doing double damage.

edit: the previous comment talked about long whirls a bit - would just like to clarify there is a time and a place obviously - if you're going to eat GAs or trap dmg because of a long whirl, it probably isnt the right place to try it.

This post was edited by macktasticvoyage on Feb 8 2010 07:42pm
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Feb 8 2010 07:41pm
Quote (macktasticvoyage @ Feb 9 2010 01:37am)
also, @ paul - short whirls are always usually preferable - for some characters you can tri-ww or do short WWs -
however, with your range 3 nagas, you can start hitting them without actually being right in their face- meaning if you run straight at someone and WW through them (assuming your opponent is a runner, and won't be standing there like a smiter for you to TRI-ww them)  you can land more hits by beginning the WW farther away - not to mention getting a hit in before they have a chance to dodge it.  If this doesn't work (opponent is fast, and knows you're close) do the same thing but begin the WW as you're passing them as opposed to a few yards away.
also, long whirls do have their place versus almost any running character -  you'll occasionally take someone out in one long whirl if they are running with you (either with, behind, or in front, depending on their frw).  If you do a short WW at a time like this its possible there will be a clink of a shield, or a sucessful hit and the time it takes to commence another WW  will be enough time for them to figure out how fucked they are and change directions or to have gained enough ground to put you just out of range.

Back to the original subject:

Has anyone ever tried getting an average damage (with robo/robo ampos and with robo/honor ampos) and then gotten *another* average based on the # of hits they *should* land, assuming
the opponent is in range?  I'm still not sure exactly how many hits the 2nd 40ias weapon gets compared to a zero IAS naga (honor).


wait i dont just point and click?


fuck this shit
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Feb 8 2010 07:43pm
Quote (macktasticvoyage @ Feb 8 2010 06:39pm)
I think you're just misunderstanding what i'm saying - they absolutely do not stack together.  Suppose 21% mastery crit fails- it will still check peace's crit strike separately (not stacked) - raising your average chance of landing a crit (of any type).  Same goes for DS, if you have 25% DS on a helm (just an example) and 25% CS on boots- you still have a better than 25% chance of doing double damage.


This is what I understood.
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