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Nov 13 2021 12:15pm
Update:

Maxed TK
1 point Mastery
Maxed Firewall
1 point Tele
and rest into Warmth (3~4?)

= more damage then d2og and 20 spare skill points (TK). so well, when all else fails, I could lower the % block and we are sorted - better damage, better toughness vs sorc's and if we lower % block vs melee should work.

testing the no mastery mode now.

/e with no mastery, firewall does 742 max damage which is less then D2og, which feels bad. it should be at least equal to D2og I feel. so well, I am leaning towards something like max 5 hard skill points in warmth and possibly reduce allowable block further. its probably safer to just try this Max 5 in warmth first before touching the block%'s.

Which results in:
roughly 5~10% stronger firewall then D2og, and far stronger vs casters (20 hard points in TK). Probably need to reduce % block further but this might be considered next year.
I appreciate that the east community is not familiar with lower block chances as things stand, but this has worked well in the euro tournaments. Its easy enough to police / check ( as is the damage ).
will see if there is any fine tuning to be done between now and Dec but this should be enough.

Assassin next :( god knows how many tokens thats going to cost.

This post was edited by ferdia on Nov 13 2021 12:36pm
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Nov 13 2021 12:34pm
Quote (ferdia @ Nov 13 2021 07:15pm)
Update:

Maxed TK
1 point Mastery
Maxed Firewall
1 point Tele
and rest into Warmth (3~4?)

= more damage then d2og and 20 spare skill points (TK). so well, when all else fails, I could lower the % block and we are sorted - better damage, better toughness vs sorc's and if we lower % block vs melee should work.

testing the no mastery mode now.

/e with no mastery, firewall does 742 max damage which is less then D2og, which feels bad. it should be at least equal to D2og I feel. so well, I am leaning towards something like max 5 hard skill points in warmth and max 60% block. or something like that. that make it:

roughly 5~8% stronger firewall then D2og, and far stronger vs casters (20 hard points in TK) while the reduced block should balance the TKvsBlockChance vs Melee.
I appreciate that the east community is not familiar with lower block chances as a thing, but in tournaments its easy enough to police check, as is the damage. anyway.
will see if there is any fine tuning to be done between now and Dec.

Assassin next :( god knows how many tokens thats going to cost.


or sojs

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Nov 13 2021 12:36pm
xD

thank you

im poor i cant afford sojs ok.
note that you quoted me before my edit. will probably allow firewall to keep the block (65%). might as well give them 1 tournament to strut - will test and revisit if needed on a later date, either before or after tournament.

Also, while I have a decent ping on East and EU I am conscious most people dont have great ping on another server thus, I have made the tournaments more realm specific with an option, not a requirement, to duel vs another realm (for Winner of each tournament). still mulling over this.

Version 0.50. Only once we get to Version 1.00 will these be "Rules". Once the assassin has been tested I'll try to get (constructive) feedback with the rules at that point.



This post was edited by ferdia on Nov 13 2021 12:50pm
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Nov 13 2021 12:49pm
Recasting cyclone should be allowed imo. It was tested during our last Eu tour and didn't cause any problems.
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Nov 13 2021 12:50pm
Quote (DJ2v @ Nov 13 2021 06:49pm)
Recasting cyclone should be allowed imo. It was tested during our last Eu tour and didn't cause any problems.


it did, it was unkillable by light sorc and it was gay vs some other builds :(
That druid player did not use teleport btw. or well, he teleported 5 times in most matches. ( i watched alot of them ).

This post was edited by ferdia on Nov 13 2021 12:51pm
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Nov 13 2021 12:57pm
Oh cool, FRW limitations in a game without desync, str bugging, or 5frw charms lol WHAT BRO
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Nov 13 2021 12:59pm
Quote (SackShadow @ Nov 13 2021 06:57pm)
Oh cool, FRW limitations in a game without desync, str bugging, or 5frw charms lol WHAT BRO


i also dont mind removing the frw limitations, several people have asked. but well you know diminishing returns of frw. I thought I capped it quite fairly for everyone(i.e. east players familar with higher frw limits) at 130 (we had it on 100 on euro for years). You want 150 frw on ur bowa ? your going to have less then 700 life, and most players currently will have less then 600 life.
40+30 from gear, that means 80frw from invent or 14 small charms 3/20/15 with the rest frw. really?

i am primarily a bowa player, as most of you all know. the frw limits are aimed exclusively at bowa's and those chars that cant teleport.

This post was edited by ferdia on Nov 13 2021 01:13pm
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Nov 13 2021 01:02pm
Could just ban firewall and limit people to choose from the 5 other gfg sorc builds
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Nov 13 2021 01:07pm
Quote (Scipi @ Nov 13 2021 07:02pm)
Could just ban firewall and limit people to choose from the 5 other gfg sorc builds


With only 5 hard points in Warmth the damage is as quoted above. With 65% block it has worked on EU. With a lower % block again ~ it will have no effect vs casters (firewall always had problems vs casters, tk will help there), but will balance out the maxed tk vs melee. it should be do-able. i would rather not ban a complete build. ( I accept sorc's are strong ok ! )

This post was edited by ferdia on Nov 13 2021 01:07pm
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Nov 13 2021 01:09pm
Quote (ferdia @ Nov 13 2021 11:07am)
With only 5 hard points in Warmth the damage is as quoted above. With 65% block it has worked on EU. With a lower % block again ~ it will have no effect vs casters (firewall always had problems vs casters, tk will help there), but will balance out the maxed tk vs melee. it should be do-able. i would rather not ban a complete build. ( I accept sorc's are strong ok ! )



I feel you, my gm holy freeze paladin and slow missile casting zon are salivating at the potential to be gm though
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