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Mar 4 2018 06:46am
Some quotes which I will use.

This quote applies to most "perceived" click-and-hold builds (Smiter, Zealer, Rabies Druid, Java etc.):

Camden: ...class disadvantage to most other chars... As such, to win, you must simply outwit and outplay your opponents the majority of the time. Thus, as a forewarning, don't be frustrated if you get your ass kicked a lot... Even though most consider (build)to be a "skilless" build, to play well they're no more simple than many other chars.
Marvel. : Up charging is pre-charging directly upwards(cursor top of screen in the middle) in anticipation someone is about to teleport on you. it's basically a way to get tons of free kills, especially vs. druids since it hits past summons. basically you'll just hear yourself hitting them a bunch of times... if it stops you should charge down/away quickly. with good practice you'll be baiting people a lot, using it as an offensive escape, and you should have an extremely good sense of when to use it.

This post was edited by ferdia on Mar 4 2018 07:11am
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Mar 4 2018 06:48am
Vs Opponents:

Charge / Zeal is very strong, and thus alot of matchup's will be quick and dirty.

Vs Amazon
Bowa: Charge / Zeal - duels will rarely last more then 1 minute.
Java: Charge / Zeal - duels will rarely last more then 1 minute.

Vs Assassin
Trapper: Charge / Zeal - duels will rarely last more then 1 minute.
Kicker: Zeal > Kicker.
Ghost (59) : On EU we allow Ghosts to LvL to 59. thats not very nice for a Zealer, noting dual claw damage does insane damage. Take your time and try to catch the assassin on the wrong foot. Beware of Dragon Flight > WW.

Vs Druid
Fury: Zeal > Fury
Rabies: Rabies is actually difficult to duel vs. Even with Poisen Res stack, you will die in 2 rabies. Charge / Zeal and continue to attack even when hit by rabies. It becomes slightly more tricky if your opponent has 1-point Fury [ still do-able ]
Tele Druid: still to test this (not many tele druids!). Up Charge goes through minionrs direct to the Druid by the way.

Vs Paladin
Libby: You have little to no chance of winning a FT5 vs a Libby, but you may take rounds off one if he makes mistakes. Try to attack from below.
Pure FoH: You have little to no chance of winning a FT5 vs a FoH, but you may take rounds off one if he makes mistakes. Stacked Light resistance required here.
V/T: You have little to no chance of winning a FT5 vs a V/T, but you may take rounds off one if he makes mistakes.
Smiter: Charge/Zeal. Smiters have unblockable attacks while your attacks can be blocked...
Charger: A charger will do double your charge damage, but wont have a secondary attack, try to catch him with Zeals

Necromancer
Bone Nec: This is a very hard matchup, bonewalls and namelocked spirits can insta-kill you. take your time and jump the Necro when the oppertunity presents itself

Barbarian
WW Barb: Realistically you have no chance vs a good barb.

Sorceress
Light: Noting that Light sorc's need to be middle distance to hit you, and that you can wear Thundergods, this matchup is winnable, Take your time, don't eat lightnings, and you will get results
ESBlizz: Another very difficult matchup. get stack, get extra mana, and be patiant.
ESFB: If Light sorc's are OK and ESBLIZZ are next to impossible, then ESFB are middle of the road to hard. They can hit you from well off screen, and alot of chasing is involved. this is another matchup where you need to rely on stacked mana to keep going.

This post was edited by ferdia on Mar 4 2018 07:10am
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Mar 5 2018 12:08pm
OK, might as well start the VT Guide for Frank:

49 V/T Guide

Do you want to have no friends ? Would you like to charge around the bloodmore, disliked by everybody ? Do you want to play the most hated build @ MLD ? Then you have come to the right place! Welcome, the MLD Vindicator/Templar Guide.

This post was edited by ferdia on Mar 5 2018 12:09pm
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Mar 5 2018 12:26pm
Quote (ferdia @ Mar 5 2018 07:08pm)
Do you want to have no friends ? Would you like to charge around the bloodmore, disliked by everybody ? Do you want to play the most hated build @ MLD ?


Well, I do think there's blame -- yes, I think there's blame on both sides. You look at -- you look at both sides. I think there's blame on both sides. And I have no doubt about it, and you don't have any doubt about it either.

In the end, you're measured not by how much you undertake but by what you finally accomplish.

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Mar 5 2018 12:31pm
Quote (ferdia @ Mar 3 2018 04:37pm)
Zealer should look something like this:

1800 life 450 mana 5K Charge 5K Zeal 45DR 85IAS Gores + Gulli
I have 1 point Vigor, 1 point Medi and 10 Repl from gear as well.

https://i.imgur.com/Z14rSUK.png


my lvl 18 has 100 less mana
remake
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Mar 5 2018 01:07pm
Yes I think it needs at least 4 20/17's always and possibly 8 (or 12). obviously you can win with less, but comfort is nice as well.
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Mar 6 2018 11:40am
Quote (ferdia @ Mar 5 2018 02:07pm)
Yes I think it needs at least 4 20/17's always and possibly 8 (or 12). obviously you can win with less, but comfort is nice as well.


on 30 dins i usually shoot for 800 mana or so i dont care to run out
need some bmanas ;)
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Mar 6 2018 11:44am
Quote (Riox @ Mar 6 2018 10:40am)
on 30 dins i usually shoot for 800 mana or so i dont care to run out
need some bmanas ;)


lol l2medi
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Mar 7 2018 08:56am
Is there ever a use for a 2H charge weapon, say on a charger vs some casters, or is your charge damage with 1H typically high enough to get the job done anyways.

Take an oath HB for example (nice min damage and there should be a good few lying around).

161 str req vs lets say 130 on a normal build (110 req for IK + their 20str bonus). If Im not mistaken, with 5x 30ed jewels (1 in guillaumes and 4 in a dusk), this would have about 5k min charge damage with 25% deadly strike vs about 2.9k for a oath sc + 65ed spirit. Seems like a reasonable trade off for ~90 life.

/e also you could probably afford to ditch max damage scs here more easily for res or mana ones vs casters if your aim is for high min damage.

This post was edited by bonnerf2 on Mar 7 2018 08:59am
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Mar 7 2018 09:54am
on a charger i don't see you needing a 2 handed weapon noting your damage is already 10K+ [ that can 1 hit an ESFB btw ]
remember as well that you lose the mana on spirit [ and the 65ed ] when switching to 2 hander
I experimented Dusk + 2 handed in the past but Peace is simply the dream armor vs casters so you are then stuck with str requirements.
again, vs casters you can wear str from belt but overall my opinion is no, 1 hander is sufficient or 2 hander is just not worth it.

This post was edited by ferdia on Mar 7 2018 09:54am
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