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Jun 6 2019 08:26pm
Another element medics can bring to TvT’s is in the case in which both teams have a medic, as mentioned before. What could develop as a result is a game of “Protect the President,” thus bringing versatility to TvT’s so it’s not the same ol’ boring duels.
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Jun 6 2019 08:30pm
After further discussion with some other LLDers in game, some have labeled this character as “too op.” Though I get where some of you guys are coming from, I think you also have to understand that the medic will provide no damaging affects to the other team. It would essentially be a game of 3v4 or 2v3 in all cases. If anything having the medic on the other team would short change the team it is on and thus be bm in that sense. You wouldn’t have to limit the medic to less than perfect chance of parade because it is already handicapped.
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Jun 6 2019 08:43pm
Quote (Evhswrestling @ Jun 6 2019 08:23pm)
I think this is a great idea. This would bring lots of versatility to TvT’s and make it more enjoyable for all. Especially in 2v2 situations. It’s going to be hit or miss you never what is going to happen because maybe the team with the medic will lose die right away then it’s 2v1. But if the team with the medic kills one person on the other team then it’s just a game of cat and mouse from there.


Quote (Evhswrestling @ Jun 6 2019 08:26pm)
Another element medics can bring to TvT’s is in the case in which both teams have a medic, as mentioned before. What could develop as a result is a game of “Protect the President,” thus bringing versatility to TvT’s so it’s not the same ol’ boring duels.


Quote (Evhswrestling @ Jun 6 2019 08:30pm)
After further discussion with some other LLDers in game, some have labeled this character as “too op.” Though I get where some of you guys are coming from, I think you also have to understand that the medic will provide no damaging affects to the other team. It would essentially be a game of 3v4 or 2v3 in all cases. If anything having the medic on the other team would short change the team it is on and thus be bm in that sense. You wouldn’t have to limit the medic to less than perfect chance of parade because it is already handicapped.


10/10 would read agai
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Jun 6 2019 08:56pm
Quote (Evhswrestling @ Jun 6 2019 08:30pm)
After further discussion with some other LLDers in game, some have labeled this character as “too op.” Though I get where some of you guys are coming from, I think you also have to understand that the medic will provide no damaging affects to the other team. It would essentially be a game of 3v4 or 2v3 in all cases. If anything having the medic on the other team would short change the team it is on and thus be bm in that sense. You wouldn’t have to limit the medic to less than perfect chance of parade because it is already handicapped.


i just made him

i have 4% block ..... 900 hp and even with med im not healing super fast a zon name lock would ruin me

but no1 seems to want to even try ...
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Jun 6 2019 09:01pm
After testing a few duels of testing the “medic” build it is clear the amount of versatility it brings to a TvT. The team included with the medic would lose some and the team without the medic would lose some. It is a 50/50 coin toss when it comes to the use of a medic and thus is acceptable. Not only was it 50/50 but there was much versatility to the duels as well and not the same kind of duels over and over again. I was able to see many different strategies implemented throughout the trial runs and saw the increased amount of fun that was had. My partner and I had to learn to play very strategically and try different ways of playing that we’ve never had the opportunity of playing before the medic.

Overall the word I would use to describe the kind of versatility it brings to the game is versatility.
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Jun 6 2019 10:30pm
Quote (cota @ Jun 6 2019 09:56pm)
i just made him

i have 4% block ..... 900 hp and even with med im not healing super fast a zon name lock would ruin me

but no1 seems to want to even try ...


i have over 900 hp with max block and a divine scepter. you fucked up somewhere. 40 life from potions, 10 stats into vit is 30 hp, so 70 potential from not grushed.

also, i'm telling you not to try because i have the worse version for purely defensive stats, and it makes shit boring for everyone involved. some of us have been around long enough this isnt a new idea, and we've played with and against it before.
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Jun 6 2019 10:39pm
Quote (meegz1 @ Jun 6 2019 10:30pm)
i have over 900 hp with max block and a divine scepter. you fucked up somewhere. 40 life from potions, 10 stats into vit is 30 hp, so 70 potential from not grushed.

also, i'm telling you not to try because i have the worse version for purely defensive stats, and it makes shit boring for everyone involved. some of us have been around long enough this isnt a new idea, and we've played with and against it before.



i dont think u understand im purposly gimping this character his stats are on purpose so hes not in that OP category ...

i didnt stat max block on purpose

i dont have a full inventory

im not new to this shit either ive been llding off and on since 07 atleast

mine is a pure support and im getting my ass woooped
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Jun 6 2019 10:43pm
A real medic is essentially a regen charger charging around w/ a insight war staff lol. Trying to nerf it to where it’s not o/p is kinda dumb tbh
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Jun 6 2019 11:07pm
Quote (Farrell @ Jun 6 2019 03:56pm)
if you are not a retard, zon wont do shit. I made one to troll a game and I could charge 24/7 around without getting killed by hdin/libby. Block or no block doesnt change anything since your block drops when you charge around


This. With meditate you can charge for days. You should be able to dodge everything
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Jun 6 2019 11:20pm
u healed ppl in a few secs bro! XD
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