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d2jsp Forums > Diablo II > Diablo 2 Discussion > Low Level Dueling > Vindicator Templar (v/t) Lld 30 > Introduction
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Mar 5 2019 06:15am
Quote (Worrywart @ Mar 5 2019 03:48am)
https://i.gyazo.com/ae96df3eca2529d0c9dfd79a01546076.png

Astiron's/10

I thought you said you wanted to use hybrids on your smiter? But here you do not list them.
You should list your dueling strategies so we can compare what you think your paladin should be able to do with what you actually do.


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Mar 5 2019 07:31am
Quote (rudipk @ Mar 5 2019 04:24am)
afaik it's the same on east regarding prayer. at least it was the last time someone posted rules: https://forums.d2jsp.org/topic.php?t=80374595&f=143




since there is no cap on stacked res on east, why bother with conv? i'd rather get a scepter with FOH+ either of medi/fana/vigor/charge


when your opponent runs away with amp it's time to foh? xD
that's when you take out your charge weapon and charge them down. if they stop, you smite. when they have the swirl from smite, you foh to stun them.
repeat for success.



lol xD


Fohing for stun without tele is pretty much a waste.. at least for 1v1... maybe in teams if ur partner stomps
And a good player wont let u charge them w amp plus its just asking to die

This post was edited by Haseo on Mar 5 2019 07:37am
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Mar 5 2019 09:24am
Quote (yeawhatup @ Mar 5 2019 12:48am)
Where u been bro



Been attempting to controller gang fortnite on the PC and the grind never ends, with some smash bros local tournaments on the side.. still got a month left til work starts up, definitely need to hop in the tvts while it’s active. See you tonight brother
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Mar 5 2019 09:47am
Some potential damage of FOH with the accompanying conv -res levels for different %CB setups may help the reader a bit for this guide.

in many matchups OW and getting back into your FOH'ing will be far better than CB tho imo.

mixing in some dmg items as well as using a divine foh/conv scepter would give another bit of versatility as well
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Mar 6 2019 10:25pm
Quote (rudipk @ Mar 5 2019 04:24am)
afaik it's the same on east regarding prayer. at least it was the last time someone posted rules: https://forums.d2jsp.org/topic.php?t=80374595&f=143




since there is no cap on stacked res on east, why bother with conv? i'd rather get a scepter with FOH+ either of medi/fana/vigor/charge


when your opponent runs away with amp it's time to foh? xD
that's when you take out your charge weapon and charge them down. if they stop, you smite. when they have the swirl from smite, you foh to stun them.
repeat for success.



lol xD


Those arent the official east rules, trev tweaked them

I like a lot of things about EU rule sets, hate a couple
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Mar 7 2019 06:20am
Quote (Haseo @ Mar 4 2019 06:15pm)
needs more enigma of peace


I lol'd so hard at this

OT

From my understanding cleanse is BM, and only curses from CTC are allowed in TVT or 1V1

I don't know where you get the 2.5 Star rating from on this , is this there play-ability?

Where does the high skill cap and learning curve on a V/T? V/T is amazingly simple to play only rivaled by the ease of a charger.

in all honesty , for the price of mana/life scs / foh stick on a smiter is a waste imo just invest and build a damn sorce or h-din it cost less and is way more viable in overall play.

why invest time into a character that can only really win vs true melees when there is almost no true melee champs on east, and i can only name 3 active lld smiters. *2 of which were built just to kill you*
I told you this when you started LLDing Smiters are a waste, for the same time/value as your going to pour into a smiter trying to make viable you could play other classes and have way more success and or fun.

Now that i've said that. If you are still interested in building a smiter this build will help and overall is good.


and i dont mean to be a dick Dan you know i love u boo, but i'd rather have a half built necro/sorce over a fully built v/t on my team for TVT







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Mar 7 2019 07:44am
Quote (cota @ Mar 7 2019 06:20am)
I lol'd so hard at this

OT

From my understanding cleanse is BM, and only curses from CTC are allowed in TVT or 1V1

I don't know where you get the 2.5 Star rating from on this , is this there play-ability?

Where does the high skill cap and learning curve on a V/T? V/T is amazingly simple to play only rivaled by the ease of a charger.

in all honesty , for the price of mana/life scs / foh stick on a smiter is a waste imo just invest and build a damn sorce or h-din it cost less and is way more viable in overall play.

why invest time into a character that can only really win vs true melees when there is almost no true melee champs on east, and i can only name 3 active lld smiters. *2 of which were built just to kill you*
I told you this when you started LLDing Smiters are a waste, for the same time/value as your going to pour into a smiter trying to make viable you could play other classes and have way more success and or fun.

Now that i've said that. If you are still interested in building a smiter this build will help and overall is good.


and i dont mean to be a dick Dan you know i love u boo, but i'd rather have a half built necro/sorce over a fully built v/t on my team for TVT


dont tell me my EoP was one of the 2 m8 .. u bmer

but yeah the char is a waste w/o eop cuz once most duelers will stack enough res to counter conviction as needed(15/9s or 15/5s anyone?) and to hit w smite u ahve to be in melee range vs a still target(for the most part..)
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Mar 7 2019 08:12am
Quote (cota @ Mar 7 2019 06:20am)
I lol'd so hard at this

OT

From my understanding cleanse is BM, and only curses from CTC are allowed in TVT or 1V1

I don't know where you get the 2.5 Star rating from on this , is this there play-ability?

Where does the high skill cap and learning curve on a V/T? V/T is amazingly simple to play only rivaled by the ease of a charger.

in all honesty , for the price of mana/life scs / foh stick on a smiter is a waste imo just invest and build a damn sorce or h-din it cost less and is way more viable in overall play.

why invest time into a character that can only really win vs true melees when there is almost no true melee champs on east, and i can only name 3 active lld smiters. *2 of which were built just to kill you*
I told you this when you started LLDing Smiters are a waste, for the same time/value as your going to pour into a smiter trying to make viable you could play other classes and have way more success and or fun.

Now that i've said that. If you are still interested in building a smiter this build will help and overall is good.


and i dont mean to be a dick Dan you know i love u boo, but i'd rather have a half built necro/sorce over a fully built v/t on my team for TVT


Regarding your statement about cleanse being a bad mannered skill I'm not disagreeing however I mentioned three different variations of PVP formats, one is team versus team the other one is one versus one and then I finally mentioned Vindicator/Templar vs. Vindicator/ templar. Cleanse in my opinion within the format Templar vs. Templar is healthy at one point and doesn't obstruct the rules of the lld in this format.

Regarding your question about the learning curve/skill cap of Vindicator/ Templar. In most matches regarding team versus team a Vindicator Templar would have to adjust as a support role meaning he wouldn't be as aggressive or passive, he has to find a balance between the two. That balancing in itself is hard to utilize at a efficient level so sadly v/t is not as viable or a desirable option for most people in team versus team duels (depending on your team composition ofc). But in duels were it's one versus one a Vindicator Templar has many different options where the player has to pilot the class at a certain degree of reaction and counterplay while at the same time applying a good source of damage being that Vindicator Templar already does very little damage he struggles to apply aggro versus most ranged/caster classes. Now v/t vs v/t is entirely different one versus one structure in my opinion. And this particular pvp format the Vindicator Templar has a large pool of abilities and different types of skills he can use to outmaneuver /out play is opponent this is a lot of fun to me and I wanted to promote this particular aspect of low-level duel to the community for people to try out.

Back to that learning curve in these particular duels where the Vindicator Templar is against another Vindicator Templar from the very beginning you have to decide whether to start with a few fist of Heaven or sync/smite them, if skilled enough you could get away with comboing all together. There's alot of different variations of how you want to start the duel in the match , following through the course of a match if you get to mid-game then you have to understand how to properly manage your mana with meditation toggle with the already many skill you have to operate(vigor fanata conv or even cleanse). Amp at 5% ctc is still something that you have to always keep in mind ,it can drastically change the outcome of the duel depending on how you play around it .That's why the cleanse comes in play because the Amplify damage duration versus the cleanse isn't that big of a deal but it still is beneficial to the criteria of counter play in these specific duels. If you want an easy duel with brain dead mechanics , then theres a larger selection to pick from. That doesn't make them harder to pilot then a v/t.

Well it's just like any other class when it comes to gear. Getting the proper gear so your character can properly do what its function is. There is no differennce in this particular topic with v/t , your argument seems to be that there are better options to play for team versus Team or one versus one other then v/t.

There are currently 5* (some more active then others) and hopefully more find v/t vs v/t appealing to form a club.

The rating is the over all generalization of the class. I mean I think you answered this one on your own.

Quote (cota : i'd rather have a half built necro/sorce over a fully built v/t on my team for QUOTE)


Thanks for the feed back bro

This post was edited by danzeva on Mar 7 2019 08:18am
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Mar 7 2019 08:16am
lld vt vs vt would be so dumb though lol
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Mar 7 2019 08:16am
TvT chars are fun to build if you already have a main dueler.

i'm not sure why people think that a V/T is useless, nor that people can/will consistently stack to avoid it, nor that forcing a stack is useless.

people can always say "they'll just load on X# of 15/9s", sure. but what if i'm in 3s with Teds fire trapper and a blizz sorc? are they going to tri-stack 3 elements and lose half their mana from inv? do they even have that many charms in stash? of course not. and if they do, they get gimped hard.

tbh the optimal 4s team has 1-2 support chars, its not all pure offense at that top top tier.
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