Quote (cota @ Mar 7 2019 06:20am)
I lol'd so hard at this
OT
From my understanding cleanse is BM, and only curses from CTC are allowed in TVT or 1V1
I don't know where you get the 2.5 Star rating from on this , is this there play-ability?
Where does the high skill cap and learning curve on a V/T? V/T is amazingly simple to play only rivaled by the ease of a charger.
in all honesty , for the price of mana/life scs / foh stick on a smiter is a waste imo just invest and build a damn sorce or h-din it cost less and is way more viable in overall play.
why invest time into a character that can only really win vs true melees when there is almost no true melee champs on east, and i can only name 3 active lld smiters. *2 of which were built just to kill you*
I told you this when you started LLDing Smiters are a waste, for the same time/value as your going to pour into a smiter trying to make viable you could play other classes and have way more success and or fun.
Now that i've said that. If you are still interested in building a smiter this build will help and overall is good.
and i dont mean to be a dick Dan you know i love u boo, but i'd rather have a half built necro/sorce over a fully built v/t on my team for TVT
Regarding your statement about cleanse being a bad mannered skill I'm not disagreeing however I mentioned three different variations of PVP formats, one is team versus team the other one is one versus one and then I finally mentioned Vindicator/Templar vs. Vindicator/ templar. Cleanse in my opinion within the format Templar vs. Templar is healthy at one point and doesn't obstruct the rules of the lld in this format.
Regarding your question about the learning curve/skill cap of Vindicator/ Templar. In most matches regarding team versus team a Vindicator Templar would have to adjust as a support role meaning he wouldn't be as aggressive or passive, he has to find a balance between the two. That balancing in itself is hard to utilize at a efficient level so sadly v/t is not as viable or a desirable option for most people in team versus team duels (depending on your team composition ofc). But in duels were it's one versus one a Vindicator Templar has many different options where the player has to pilot the class at a certain degree of reaction and counterplay while at the same time applying a good source of damage being that Vindicator Templar already does very little damage he struggles to apply aggro versus most ranged/caster classes. Now v/t vs v/t is entirely different one versus one structure in my opinion. And this particular pvp format the Vindicator Templar has a large pool of abilities and different types of skills he can use to outmaneuver /out play is opponent this is a lot of fun to me and I wanted to promote this particular aspect of low-level duel to the community for people to try out.
Back to that learning curve in these particular duels where the Vindicator Templar is against another Vindicator Templar from the very beginning you have to decide whether to start with a few fist of Heaven or sync/smite them, if skilled enough you could get away with comboing all together. There's alot of different variations of how you want to start the duel in the match , following through the course of a match if you get to mid-game then you have to understand how to properly manage your mana with meditation toggle with the already many skill you have to operate(vigor fanata conv or even cleanse). Amp at 5% ctc is still something that you have to always keep in mind ,it can drastically change the outcome of the duel depending on how you play around it .That's why the cleanse comes in play because the Amplify damage duration versus the cleanse isn't that big of a deal but it still is beneficial to the criteria of counter play in these specific duels.
If you want an easy duel with brain dead mechanics , then theres a larger selection to pick from. That doesn't make them harder to pilot then a v/t.Well it's just like any other class when it comes to gear. Getting the proper gear so your character can properly do what its function is. There is no differennce in this particular topic with v/t , your argument seems to be that there are better options to play for team versus Team or one versus one other then v/t.
There are currently 5* (some more active then others) and hopefully more find v/t vs v/t appealing to form a club.
The rating is the over all generalization of the class. I mean I think you answered this one on your own.
Quote (cota : i'd rather have a half built necro/sorce over a fully built v/t on my team for QUOTE)
Thanks for the feed back bro
This post was edited by danzeva on Mar 7 2019 08:18am