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Apr 3 2010 10:25am
wouch west barbar and burguerking
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Apr 3 2010 10:31am
Quote (ClanBK @ 3 Apr 2010 17:20)
its funny because you don't realize that the min damage would actually be higher against most characters given that any damage over the amount needed to one hit is excess

let me explain:

if a character has 600 life, you would need a max damage of 3600 to one hit them

now, lets say a min charger has a damage range of 2k-5k damage, where as normal charger has a damage range of 500-10k

in reality, given that any damage over 3600 will be doing the exact same damage as 3600, this reduces both sides to a max damage of 3600

the min damage charger's average damage then becomes 2.8k, and the normal charger becomes 2050

obviously these numbers are all hypothetical but the theory behind it is what matters


right, but you still forget the case where you will need 2 hits to kill him with min setup, and only 1 hit with "normal" setup

thats pretty clear when you use a zon, that max dmg > nigger min dmg

especially vs chargers ^^ if you don't kill first, you're killed ( pretty much)

i mean, with a zon, a min dmg is like no dmg, but having very high max dmg will save you many times

there is really noneed to debate on such things lol, just use logic

This post was edited by baboun on Apr 3 2010 10:33am
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Apr 3 2010 10:33am
Quote (baboun @ Apr 3 2010 12:31pm)
right, but you still forget the case where you will need 2 hits to kill him with min setup, and only 1 hit with "normal" setup

thats pretty clear when you use a zon, that max dmg > nigger min dmg

especially vs chargers ^^ if you don't kill first, you're killed ( pretty much)


apparently you missed "against most characters," plus I used fake numbers as opposed to paul's 5-9k damage plus the fact he has crushing blow

and charge vs charge isn't really a matter of damage, its a matter of who gets lucky enough to block
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Apr 3 2010 10:37am
Quote (ClanBK @ 3 Apr 2010 17:33)
apparently you missed "against most characters," plus I used fake numbers as opposed to paul's 5-9k damage plus the fact he has crushing blow

and charge vs charge isn't really a matter of damage, its a matter of who gets lucky enough to block


like i said, you were right, but all in all, avg >
sorry that's just logic

i rather have 500-3k on my zon vs charger than 1,5-2k for sure
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Apr 3 2010 11:27am
I don't think max damage builds have more wasted overkill. While they have a chance of hitting for more damage than is needed to finish an opponent, so does a minimum damage build. With consistent damage, you are GUARANTEED to hit for overkill unless your opponent has exactly the amount of life equal to the damage you do. For example, if a max damage build does 200-1000 pvp damage, and a min damage build does 600-600 damage, if your opponent has 200 life left, the min damage build is guaranteed to hit for overkill. The max damage build could hit for exactly 200 damage to finish the opponent. Overall, I think the chances of hitting for overkill are exactly the same if a character has the same AVERAGE damage.

There is only one reason I can think of to favor a min damage build. If you are a better dueler than your opponent and/or have better gear than your opponent, then you want the duel to have as few variables as possible. For this reason, min damage could be better. However, if you are a worse dueler and/or have worse gear, then you want a higher chance to get lucky and win with a huge crit.

Overall, assuming both players have equal gear and skill, I think it's all about average damage. I do understand that there could be specific duels, where static damage has an advantage over average variable damage based on the exact life total of your opponent (i.e., you are guaranteed to kill him in 2 hits) but the opposite is also true (i.e., you need 3 hits to kill your opponent because 2 hits will leave him at exactly 1 life).
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Apr 3 2010 11:57am
Quote (ClanBK @ Apr 3 2010 08:20am)
now, lets say a min charger has a damage range of 2k-5k damage, where as normal charger has a damage range of 500-10k

in reality, given that any damage over 3600 will be doing the exact same damage as 3600, this reduces both sides to a max damage of 3600


except theres a higher probably that the max damage build will hit the 3600, cant just eliminate it

min damage would be ~46% and max ~61%
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Apr 3 2010 11:59am
Quote (Knifer @ Apr 3 2010 01:57pm)
except theres a higher probably that the max damage build will hit the 3600, cant just eliminate it

min damage would be ~46% and max ~61%


yeah, with those numbers, however with the real numbers (said charger doing 5-9k) its not the same at all

i just threw out those numbers off the top of my head
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Apr 3 2010 05:37pm
i see what you're saying break, but my zeal vs weaj's was literally like me on a lvl 18 zealot. it had to hope that i hit more times than paul (who was on the char) simply to give myself more chances to get my big crit. if we went hit for hit, he won every single time.
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Apr 3 2010 05:38pm
link to the trophy topic please
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Apr 3 2010 05:54pm
5k damage is what? roughly 800 pvp damage?
meaning it takes 2 hits to kill a normal average 1.2~ish k life LLD (excluding barbs ofc)

a normal charger have 2k min?
meaning he could either 1 hit someone or 4~5 hits

Its consistency vs statistics imo. In a short period the min would be better, but in an extensive number of duels the max would win.
Am I forgeting something?
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