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Jan 21 2009 03:16pm
id like to point this out, although i remember the thread and the items i missed this comment, or atleast what it ment, back then

"...sometimes extra defense will have no affect on overall chance to hit due to rounding after %block is applied."

Ear has picked out a nuance that escalates my insight into not just the wealth, but the patience and care of his build.


the game does not track decimals and many instances in the game that can become critical, afaik block and miss are seperate dice rolls, but this may not be the case
If cth and block are put into a single dice roll (which i suspect they are) then the interaction with rational amounts of AR and DEF do become critical when perfecting stats.

building regarding those caps, maximizing per particular opponents is above and beyond what most of us ever fathom to do.

(waramp yes, afaik it was only superior items that did that, that must not be the case)

This post was edited by Jerkazoid on Jan 21 2009 03:23pm
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Jan 23 2009 02:37am
i have met some zealers with full 15lifers in inv, and they performed quite well... im not sure how much life a 6max gc must have to beat 3*15life scs...
any of you have counted it out yet?
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Jan 23 2009 02:53am
Quote (minifoot @ Fri, Jan 23 2009, 05:37am)
i have met some zealers with full 15lifers in inv, and they performed quite well... im not sure how much life a 6max gc must have to beat 3*15life scs...
any of you have counted it out yet?


GC -> 20 life (on barbs 6 stats = 24 life)
3x SCs -> 45 life
Its quite a considerable amount of life you lose by using 6 max charms. I've always thought a balanced gc/sc inventory worked the best even though I haven't had the time/knowloge to do tests/calculate the statistics
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Jan 23 2009 03:19am
Quote (Hong10 @ Fri, 23 Jan 2009, 09:53)
GC -> 20 life (on barbs 6 stats = 24 life)
3x SCs -> 45 life
Its quite a considerable amount of life you lose by using 6 max charms. I've always thought a balanced gc/sc inventory worked the best even though I haven't had the time/knowloge to do tests/calculate the statistics


considering that getting 6max 20life GCs takes ages i might use some of my really nice GCs, but i will swap the mediocore ones with plain 15 lifers
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Feb 4 2009 04:16am
thinking about a lvl15 char...
i have a spare azure, but im not sure that the +1 range compensates the 30%ar lost
is it really so important for a zealot / charger?

This post was edited by minifoot on Feb 4 2009 04:16am
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Feb 4 2009 08:39am
Quote (minifoot @ Fri, Jan 23 2009, 08:37am)
i have met some zealers with full 15lifers in inv, and they performed quite well... im not sure how much life a 6max gc must have to beat 3*15life scs...
any of you have counted it out yet?


read the thread.... tongue.gif

it says that 15 lifers are better for a war scepter build and 6max/ar/20lifers are better for clegs.

in regards to at what point the 6/ar/lifers become better. jerkazoid will hopefully follow
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Feb 4 2009 09:26am
Quote (starcreaft453 @ Wed, 4 Feb 2009, 15:39)


in regards to at what point the 6/ar/lifers become better. jerkazoid will hopefully follow


yeah, that would be the most interesting part for me..
as i dont have 20 life on all of my 6max gcs, i would like to know which one to keep and which one to subtitute with 15lifers

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Feb 6 2009 06:00am
jerkazoid!

do the math pls!

clegs zealot
how much life needed on a 6max gc to be better than 3*15life sc?
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Apr 11 2009 05:43pm
2350ar now.

wonder if its even much closer. :( gg thread me!
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Apr 11 2009 05:46pm
gosu

sticky this in help unification thingy
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