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Mar 4 2020 07:01pm
Umi / Vita Blizz
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Mar 6 2020 07:53am
i guess i gotta get in this
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Mar 6 2020 07:58am
why ban wsg? genuinely curious i dont mld

This post was edited by Kapoo on Mar 6 2020 07:58am
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SCG / level49 / Ghost
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Mar 6 2020 01:34pm
Quote (IAmAsylum @ Feb 17 2020 02:30pm)
I’d allow CA just not allow recasting


thats how the rule should have read

Quote (Belarathon @ Feb 17 2020 11:33pm)
Encourage a better DMG:LIFE ratio vs what MLD normally sees, or you will end up with massively L8z duels imo!! If people don't have that life buffer to make mistakes, they will always be overly defensive esp in a tourney setting. Higher life:dmg ratios makes for great duels! Whole reason MLD has failed over the years imo. Lvl 30 has a fucking godly (the best) life:dmg ratio imo

Don't mind me though, I got day drunk


The damage/life ratio at MLD is what makes MLD so interesting, noting most builds can die super fast. lz8'ing players should just be kicked.

Quote (Belarathon @ Feb 18 2020 01:22am)
haha ban skill gcs and facets


Banning skillers makes the builds that dont use these too strong and would require the resistance rules to be modified.

Frank posted the tournament results of 10 years. you will notice that bowazons won alot of those tournaments, I am not denying they are very strong but equally you will notice that each class had a build that could win tournaments. Dan's druid would have won a 49 tournament if he bothered to play a full tournament XD

This post was edited by ferdia on Mar 6 2020 01:42pm
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Mar 6 2020 01:42pm
Quote (ferdia @ Mar 6 2020 01:34pm)
thats how the rule should have read



The damage/life ratio at MLD is what makes MLD so interesting, noting most builds can die super fast. lz8'ing players should just be kicked.



Banning skillers makes the builds that dont use these too strong and would require the resistance rules to be modified.



Miss you
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Mar 6 2020 01:43pm
i gave up on other games, so back for a bit xD

if anyone wants anything to be clarified just ask. I am not here to make friends with my below opinions, i am just outlining my observations.

Briefly: Only Druids can use tele staffs. The idea with the EU MLD Rules was to enable each class to have at least 1 build that could win a tournament (skill required).

Paladins

Libby -> Balanced, provided players dont lz8 (noting medi is allowed to be skilled). players that dont constantly attack should just be banned.
Charger -> The paper/rock/scissors anology means that it did not feature much in tournaments. Balancing was just too hard. it destroys some builds, and is destroyed by others (like, a babr)
FoH -> Overpowered and hated by the EU community, hence completely nerfed, no one wanted to play with or Vs it.
V/T -> Also overpowered, and thus completely nerfed and yet it still won a tournament, played by a HLD expert.
Smiter -> Weak vs certain builds
Zealer -> Weak vs certain builds

Sorc's

ESFB -> Balanced, Can 1 vs 7, just takes forever. Dueling vs a trapper can be cancer, but a vita setup can work. Dueling vs a (remember now, no teleport on barb) Barb can also be frustrating.
ESLight -> Balanced
VitaLight -> Balanced
EsBlizz -> Hard to build, pure facets build with rare orb 2/3/3 does very well in team play, the mana burn in 1v1 is a problem though. Otherwise its all round decent

Assassins

Trapper -> Balanced but serious problems vs bowa
Kicker (49) -> Decent vs some builds (Bowa) but pointless vs other builds (say, libby)
Ghost (59) -> Overpowered vs most builds, could be nerfed more if needed

Druids

Tele (staff) Druid -> Overpowered vs certain builds, could be nerfed more if needed
Shaper (59) -> with Grief Banned this appeas to be balanced

Necro's

Pnb Nec -> balanced

Barbarians

WW Barb -> balanced

Amazons

Java (59) -> Not fully tested. 49 Java is like a 49 Zealer - weak (but it can still kill stuff)
Bowa -> based on the win ratio it is slightly overpowered, however it has hard counters (Paladin class, tele druid) and strong players of other classes can still beat them.

The idea of allowing 59's was to create more build diversity but I introduced this too late in the life of d2.

any east player on f/list that wants to try out any of these builds, just drop me a pm, I still have at least 1 of everything.

This post was edited by ferdia on Mar 6 2020 02:04pm
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Mar 6 2020 01:49pm
Quote (ferdia @ Mar 6 2020 01:43pm)
i gave up on other games, so back for a bit xD



Euro servers are popping lately
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Mar 6 2020 02:18pm
Quote (ferdia @ Mar 6 2020 02:43pm)
i gave up on other games, so back for a bit xD

if anyone wants anything to be clarified just ask. I am not here to make friends with my below opinions, i am just outlining my observations.

Briefly: Only Druids can use tele staffs. The idea with the EU MLD Rules was to enable each class to have at least 1 build that could win a tournament (skill required).

Paladins

Libby -> Balanced, provided players dont lz8 (noting medi is allowed to be skilled). players that dont constantly attack should just be banned.
Charger -> The paper/rock/scissors anology means that it did not feature much in tournaments. Balancing was just too hard. it destroys some builds, and is destroyed by others (like, a babr)
FoH -> Overpowered and hated by the EU community, hence completely nerfed, no one wanted to play with or Vs it.
V/T -> Also overpowered, and thus completely nerfed and yet it still won a tournament, played by a HLD expert.
Smiter -> Weak vs certain builds
Zealer -> Weak vs certain builds

Sorc's

ESFB -> Balanced, Can 1 vs 7, just takes forever. Dueling vs a trapper can be cancer, but a vita setup can work. Dueling vs a (remember now, no teleport on barb) Barb can also be frustrating.
ESLight -> Balanced
VitaLight -> Balanced
EsBlizz -> Hard to build, pure facets build with rare orb 2/3/3 does very well in team play, the mana burn in 1v1 is a problem though. Otherwise its all round decent

Assassins

Trapper -> Balanced but serious problems vs bowa
Kicker (49) -> Decent vs some builds (Bowa) but pointless vs other builds (say, libby)
Ghost (59) -> Overpowered vs most builds, could be nerfed more if needed

Druids

Tele (staff) Druid -> Overpowered vs certain builds, could be nerfed more if needed
Shaper (59) -> with Grief Banned this appeas to be balanced

Necro's

Pnb Nec -> balanced

Barbarians

WW Barb -> balanced

Amazons

Java (59) -> Not fully tested. 49 Java is like a 49 Zealer - weak (but it can still kill stuff)
Bowa -> based on the win ratio it is slightly overpowered, however it has hard counters (Paladin class, tele druid) and strong players of other classes can still beat them.

The idea of allowing 59's was to create more build diversity but I introduced this too late in the life of d2.

any east player on f/list that wants to try out any of these builds, just drop me a pm, I still have at least 1 of everything.


Thanks for cleaning a lot of this up.

Can you explain to your reasoning for WSG nerf so those in the back can hear it. Everyone is under the impression it is entirely banned in which case it is not...


Welcome back, glad to see you interested. Have I awakened you?

This post was edited by 00apacolypse on Mar 6 2020 02:22pm
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Mar 6 2020 02:25pm
As so many builds are FRW based, allowing WSG made bowa's simply too strong (they are allready one of the top builds). The results clearly show that WSG is not needed to win duels.
One can be good enough to win vs say, a barb, or a sorc while staying on Bow slot. if you can do that, why allow WSG.

guys, i know you love your frw on east, but the eu rules at 49 re: FRW are there for balancing. its up to you what you do with this. I know there are a tonne of bowa players but you have to decide if you want diversity or not.

This post was edited by ferdia on Mar 6 2020 02:30pm
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