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Feb 27 2012 05:20am
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I have done alot of work recently (in the background) reviewing the results over the last 16 tournaments, and some of the numbers really jumped out. While it was great to see that several builds have now won tournaments (Barb, Blizz, Bowa, ESFB, EsLight, Libby, Nec & V/T), it is clear that the rules in their current form have hindered alot of builds from succeeding (in particular: Trapper, Plague, Smite, Charger, Rabies/Fury, Java, Vita Sorc's, Windy's, Kicker etc.)

Im thinking of different ways to make the tournaments more competitive and to get more builds involved. I'm looking both at the rules and the structure of the tournament(s). There will be some rule changes at the end of this tournament (reducing the FRW limits for alot of builds amoungst other things) but as well as that, I am contemplating splitting the tournament into 2, with a Premier Tournament (for want of a better description) with the top 10 players build(s), and a Championship Tournament with every other player (build). Im conscious that the community is small so with 2 different tournaments Players can use different 2 characters and enter both Tournaments. I dont know yet if or how this will work, I contemplate at the end of each tournament the bottom 3~4 of the Premier Tournament will be transferred to the Championship Tournament and the Top 3~4 of the Championship Tournament will be promoted to the Premier Tournament, but nothing is definite at the moment.

all new players would start in the Championship Tournament and fight for a place in the Premier Tournament. I am thinking of several ways of making this work, and I would appreciate all positive, constructive feedback. If you dont think its a good idea, then try to be descriptive about it.

This is all just still in the air, nothing is definite, and it would need a good base of players in order for this to work. The idea here is to allow for more builds to compete and different matchups to be tested.

as an aside i will probably host an end of year tournament with a fg prize (at least 5k), details will come later in the year, it would be invite only with preconditions such as having competed in 3 previous championship/premier tournaments, The distribution of the prize pool would be based on final result with a bonus for players that used less common builds, anyway, just something to think about, I'll host that tournament but again, nothing is final.

ps BUMP, COMPLETE UR DUELS, HF GL.

This post was edited by ferdia on Feb 27 2012 05:30am
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Feb 27 2012 07:09am
Quote (ferdia @ Feb 27 2012 12:20pm)
More Info...

I have done alot of work recently (in the background) reviewing the results over the last 16 tournaments, and some of the numbers really jumped out. While it was great to see that several builds have now won tournaments (Barb, Blizz, Bowa, ESFB, EsLight, Libby, Nec & V/T), it is clear that the rules in their current form have hindered alot of builds from succeeding (in particular: Trapper, Plague, Smite, Charger, Rabies/Fury, Java, Vita Sorc's, Windy's, Kicker etc.)

Im thinking of different ways to make the tournaments more competitive and to get more builds involved. I'm looking both at the rules and the structure of the tournament(s). There will be some rule changes at the end of this tournament (reducing the FRW limits for alot of builds amoungst other things) but as well as that, I am contemplating splitting the tournament into 2, with a Premier Tournament (for want of a better description) with the top 10 players build(s), and a Championship Tournament with every other player (build). Im conscious that the community is small so with 2 different tournaments Players can use different 2 characters and enter both Tournaments. I dont know yet if or how this will work, I contemplate at the end of each tournament the bottom 3~4 of the Premier Tournament will be transferred to the Championship Tournament and the Top 3~4 of the Championship Tournament will be promoted to the Premier Tournament, but nothing is definite at the moment.

[...]


bolded part: i wouldnt just look at the tournaments, but also at the activity of players regarding their char choice (eg: i dont see many trappers around (except for harabec and some times tc-members, no one plays vita sorcs really (dr on vita could make it viable) and windies should be allowed to use telestaffs imo.

italic part: really nice idea, i like it a lot (though i wouldnt mix those two leagues too much). why not allow players who have the main goal to win (and not to play) a tournament play with non-cookie cutter builds? but your way is new and refreshing as well.

generally: i really love that you are putting so much effort into this :)
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Feb 27 2012 07:28am
to clarify, something like "if you have made the semi finals of a previous tournament (KO stage 16) or the finals of a previous tournament (KO stage 8) you will make the premier league. everyone else will fall into the championship league (until promoted).

In the past amazons destroyed assassins too easily for assassins to be Tier 1 (consistently winning). Since there were so many amazons, people usually thought twice before using an assassin.

Giving teleport charges to druids ~ im still on the fence here. I dont want people to use this as an argument to allow teleport charges on barbarians (vs say, sorc's). If teleport charges are allowed on a build, then they would need to be allowed vs every class. Im open to changing things, so we will have to wait and see. (im focusing on other things at the moment, but I have not forgotten about the druid class, i have 4 druids...)

This post was edited by ferdia on Feb 27 2012 07:29am
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Feb 27 2012 07:28am
What you need to consider is to change rules :

- Instead of making strong builds weaker, try to make weak builds stronger.
- Allow tele on druids
- Allow manual fc on java ?

Otherwise :

Quote (mld4laif @ Feb 27 2012 02:09pm)
italic part: really nice idea, i like it a lot (though i wouldnt mix those two leagues too much). why not allow players who have the main goal to win (and not to play) a tournament play with non-cookie cutter builds? but your way is new and refreshing as well.

generally: i really love that you are putting so much effort into this :)



Pretty much this.

Quote (ferdia @ Feb 27 2012 02:28pm)
In the past amazons destroyed assassins too easily for assassins to be Tier 1 (consistently winning). Since there were so many amazons, people usually thought twice before using an assassin.

Giving teleport charges to druids ~ im still on the fence here. I dont want people to use this as an argument to allow teleport charges on barbarians (vs say, sorc's). If teleport charges are allowed on a build, then they would need to be allowed vs every class. Im open to changing things, so we will have to wait and see. (im focusing on other things at the moment, but I have not forgotten about the druid class, i have 4 druids...


I remember beating Horag's bowy with ls assa !

"If teleport charges are allowed on a build, then they would need to be allowed vs every class" : why ? It is not the case @ 30, I can't see why it would be the case @49.

This post was edited by Certes on Feb 27 2012 07:32am
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Feb 27 2012 07:36am
If anyone wants to demonstrate how I can make weak builds stronger, and im giving examples below, then by all means, let me here your suggestions.

The FRW limits are already under review.

Rabies (would need to be Rabies/Fury I guess to stand a chance (shift/fury vs sorcs). (increase resistances?)
VitaFB (how to encourage this build (apart from DR)
VitaLight (how to encourage this build (apart from DR)
VitaBlizz (how to encourage this build (apart from DR)
Charge/Smite (increase resistances?)
(+every other build that has never reached the semi finals of a tournament).

I am very wary of allowing manual FarCasting as there are people already that are known to use cheats etc, and it would be messy as soon as one person is accused of FarCasting. I am conscious that this really hinders javs's (vs say, sorc's) but short of allowing teleport charges im not sure how else to balance the scales.

giving a barbarian teleport would change it from a Tier2 (already winning tournaments) class to a Tier1 Class which would throw away the whole need for FRW and fundamentally change one of the strongest builds. a barb teleporting in TvT with a 2 handed weapon would need serious nerf's in order for alot of builds to stand a chance. If you want to teleport lvl your character and wear enigma (i.e. play HLD).

druids on the other hand have not featured whatsoever, hence, im open to the idea. please think these things through before posting/suggesting them.

i stand over my comment, if your allowed teleport in any duel, it should be allowed vs all your opponents. lets move away from teleport charges now, this is an issue that i have gotten into too many arguments with certain ppl with already.

This post was edited by ferdia on Feb 27 2012 07:48am
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Feb 27 2012 07:38am
fc is bugabuse
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Feb 27 2012 07:54am
Quote (ferdia @ Feb 27 2012 02:36pm)
If anyone wants to demonstrate how I can make weak builds stronger, and im giving examples below, then by all means, let me here your suggestions.


It depends on builds. About Druid & Java I already mentionned my opinion. ;)

In general weaker builds could not be frw limited, we all know frw is the key @ mld, so this would be fundamental.
You can allow the use of harmony for certain builds.

To encourage the use of vita sorcs you could reduce the res allowed vs them. For example a bow is allowed to use 85 fr vs esfb, they could be allowed to only use 80 vs vita fb or 75+dwarf or simply 75. It needs tests I guess. etc.

Barb is already a strong class, they don't need tele. Tele should only be allowed for weak classes, i.e windy, pure smite, zeal, wc barb, psn dagger or w/e^^

Quote (Srn1 @ Feb 27 2012 02:38pm)
fc is bugabuse


So is desynch, wsg etc

This post was edited by Certes on Feb 27 2012 07:56am
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Feb 27 2012 08:01am
To encourage the use of vita sorcs you could reduce the res allowed vs them. For example a bow is allowed to use 85 fr vs esfb, they could be allowed to only use 80 vs vita fb or 75+dwarf or simply 75. It needs tests I guess. etc.

really nice suggestion. thanks.
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Feb 27 2012 08:02am
Quote (Certes @ 27 Feb 2012 14:54)
It depends on builds. About Druid & Java I already mentionned my opinion. ;)

In general weaker builds could not be frw limited, we all know frw is the key @ mld, so this would be fundamental.
You can allow the use of harmony for certain builds.

To encourage the use of vita sorcs you could reduce the res allowed vs them. For example a bow is allowed to use 85 fr vs esfb, they could be allowed to only use 80 vs vita fb or 75+dwarf or simply 75. It needs tests I guess. etc.

Barb is already a strong class, they don't need tele. Tele should only be allowed for weak classes, i.e windy, pure smite, zeal, wc barb, psn dagger or w/e^^



So is desynch, wsg etc


i know?
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