Quote (chum @ 8 Mar 2012 20:26)
Ok after reading through some opinions i think its time for mine, if anyone cares.....
Firstly the rules are built for mainstream chars, these will never work with what ferdi is trying to do for this tour
"In an attempt to attract more builds/players, I am proposing that all players are allowed to enter with two different characters. The hope here is that users will be encouraged to play/compete with a less familiar build in a tournament environment. "
First example
Kicker has its uses in MLD but very under-estimated, when i look at the rules for asn they have trapper written all over them. 80% fr max (kicking with ww boots no thanks) // 75lr max vs light sorc // 100frw (same as trapper) 20replen (same as trapper)
Mage, charge to be only used as a direct attack vs barb/sorcs with foh
Can whoever made the rules which i think was alex, can you please explain this more clearly
What happens if you want to hammer and then foh when sorc comes close, and then hammer again (under quick succession)? Do you have to charge hammer and then walk for rest of duel if you want to foh? Yes sounds stupid, but thats what the rules say to me
Resis rules - no problem at all with the stack resis rules as they are
Alex and Ferdi have tested for several years and i believe there is no problem here.
As for the dr/block issues for libby/mage vs barb
Personally after playing libby and barb for several years, (sad but true)
I think no dr for libby, but i do believe they are entitled to max block. I have been known to die when practicing with Chris for years in 1 ww. Ok i won a hell of alot more then lost but he did very well. Practice was the key here.
However i would say NO REPLEN for libby/mage vs barb and i recommend a barb trying to get as much replen as possible for this duel.
GJ on the rules Ferdi/Alex
even without repl - which would force pala to get different eq - skilled prayer gives pala far more repl. (the idea is good, i would prefer pala wiht hs + 0 repl as well though, but it's hard to realize)
about charge with foh: if you use foh in the duel you can't use charge to move. (not just on foh slot or just when u foh etc. it's all or none here)
Quote (dyl4nd0u @ 8 Mar 2012 21:21)
a barb has good chances beating a lib if hes at low dr. what do you think, harabec, what are your experiences vs. libs? as i went usually pretty fine with the old rules.
ps: ye, make sorc vs. barb "fair"! allow telecharges and mass absorb and have fun playing X hours vs. defensive sorcs. a good barb can easily win vs. bad sorcs (even with 75res and limited stack) but if the sorc is patient the barb can never win, neither with tele not with additional abs/res. result: no fun.
pss: "As Harabec said this rule will nerf just the "stand & make hfield" option" -> not at all! it will - quite the opposite - force hammers to stay in their hammer fields. result: no fun.
i haven't seen you win any ft5 against a good libby.
without hs the def and block will be too low to tank barbs, therefor those rules force paladins to move.
Quote (mld4laif @ 8 Mar 2012 22:21)
i agree, but imo some duels will always be considered boring.
and for the rulechanging: what is the objective: to make rules to fit the community, the lvl of skill we share here?
i dont think thats the best idea. as an example i dont think the rule like juan lam3r said it: blizz vs fb will always be in advance for fb
in classic people do lots of blizz vs fb and it got to a point (with rules ofc) where esfb vs esblizz was kinda 50/50 (a bit in favour for fb, but not really much)
and it can be highly compared to mld (this matchup)
but of course for other builds you need rulechanges, but to be honest: why foster variety when the cost is changing all for some chars that are not used by the vast majority anyway?
i agree with your last point. i prefer to have the rules short and clean, but i've kept some stuff that still makes it possible to play some of the weaker builds since ferdia wanted that.
my goal with rules is to enable each class (not build!) to win with the least amount of rules possible. (hence the teleport on druid)
i agree that it's very hard to make some matches fair but i prefer to have rules for those rather than for weird builds that 1 or 2 people, if any, play.
This post was edited by harabec on Mar 9 2012 04:31am