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Dec 12 2021 03:49pm
Quote (WereWolf12345 @ Dec 12 2021 01:12pm)
id like to share some of my opinions with the build:

1) putting a hard point into foh gives you access to Zeal, and even as a 1-pointer, itll be very useful in some matchups (charge v charge). chargers tend to not like being still, they prefer doing in-and-outs. this offers you pretty much a free dmg tool right after you connect with someone, before charging away. you could also surprise a tele ww barb stomp with it.

2) you can sacrifice 3 point in Might to put a hard point into fanatism and use that as your dmg'ing aura. the ed% from the auras is very similar, except fanat gives you an healthy atk rating boost and increase zeal speed. so all in all, its a better aura to use imo.

3) 450 mana is kind of low on a foher. imo, youd want to be closer to 550-650 through charms. ideally, youd have an honor divine with foh AND medit on it (you cant put a hard point in medit, 1-point prayer is banned).

4) some matchups will not require foh at all (bowzon, charger, kickers) so you should remove your 2 sojs (mdr bug) and equip 5min 90mana rings instead. in contrast, you should remove Peace armor for a spirit shroud in matchups where you mostly foh, like necros/frw ww barbs/hdins.

5) stay away from conviction. first, its very easy to prepare against (60-70 lres stack). second, you could be using medit instead to reduce your out-of-mana downtime. third, staying close to apply conv may be dangerous, especially vs stuff like necros that can bonewall-charge-stuck you and land spears, or a high frw barb that can catch you unaware.

6) like sack said, try to not have several 1h setups, you become too predictable and clunky otherwise. have EVERTHING on a single setup, and switch your auras/atk skill depending on situation. for instance, if you are foh'ing a hammerdin while hes in a hammerfield, often time it will bring them out to come closer to you. when hdins charge, their def=0 and block=25%, so you can literally squeeze in a sneaky charge while theyre not surrounded by hammers and steal wins that way. you cant do that if youre always between 2 scepter swaps.


Dang this some next level info. Wasn't expecting all this tbh! To say I appreciate it all is an understatement. Ty for taking the time to read/write I hope to put this all to practice. ❣️
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Dec 12 2021 06:06pm
1. Do not hard stat foh, that’s a waste of skill points

2. Fana is not better than might on anything except zeal/smite

3. ~ 500 mana is fine, you’re gonna be charging around with insight and medi aura on 90% of the time

4. Foh is never gonna be a main skill, and will always be used as utility to either fhr your opponent or dmg defensive opponents

5. Conviction will be useful, especially in the early days of d2r where ppl getting 150res is hard. Obv don’t hard skill it, but goodluck finding a 3foh/3conv scepter early on in d2r

6. Omg werewolf gave some of the worse advice I’d ever seen. Is this what d2r is now? Lmao.

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