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d2jsp Forums > Diablo II > Diablo 2 Discussion > Low Level Dueling > Attacker Takes Damage Change In D2r
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Oct 18 2021 06:43am
Good thing 30 is the way to go
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Oct 18 2021 06:45am
Quote (starcreaft453 @ Oct 18 2021 01:38pm)
Thorns still doesn’t return enough dmg. Amn runes in everything would be the play but pretty much not worth it at a high level. Might work if recast bone armor vs melees only lol


pskull shields everywhere!
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Oct 18 2021 12:12pm
Quote (Belarathon @ Oct 17 2021 11:07pm)
God damn, I literally thought that's the way it has been since the og game came out. I thought it was always on weapon swing not land? Learn something new everyday - I no longer trust my own brain.


Nope. It used to be reflected when damage was taken. That’s why older vllds that didn’t have 2str/2dex rings often had double nagelring in stash to kill smiters

This post was edited by Doggyfood on Oct 18 2021 12:13pm
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Oct 18 2021 02:27pm
Quote (starcreaft453 @ Oct 18 2021 07:38am)
Thorns still doesn’t return enough dmg. Amn runes in everything would be the play but pretty much not worth it at a high level. Might work if recast bone armor vs melees only lol


This could make weird melee builds like zeal sorc op af lol.
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Oct 18 2021 02:29pm
Quote (mike_roch @ Oct 18 2021 04:27pm)
This could make weird melee builds like zeal sorc op af lol.


Why? Shiver armor already functioned like that. It was the regular ATD mod that got changed.
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