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Mar 9 2021 11:01pm
Quote (herpesfreesince03 @ 9 Mar 2021 21:59)
I’ve never seen the reason to not allow mana pots.

All it ever did was hurt players who couldn’t afford better gear so basically people with 100’s of more mana than you would be an advantage if you ran out before them.

Early lld I always used mana pots cause it made no sense I had to be crippled since you could afford the pricey items and I couldn’t.

Literally the only thing it should have been banned on is es sorcs.

I obviously don’t need them anymore as I use characters that don’t have mana issues now but in the beginning I always thought it was the dumbest rule


The reason behind it I believe was that it helps some characters a lot more than others. Allows say bowa to spam GA without a second thought, whereas a barb may only need 1 mana pot per duel if that.

This post was edited by Belarathon on Mar 9 2021 11:02pm
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Mar 9 2021 11:03pm
Quote (Belarathon @ Mar 9 2021 11:01pm)
The reason behind it I believe was that it helps some characters a lot more than others. Allows say bowa to spam GA without a second thought, whereas a barb may only need 1 mana pot per duel if that.



I could see that yeah unintentional spamming just cause you’re never going to run out of mana
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Mar 9 2021 11:09pm
Quote (Belarathon @ Mar 10 2021 12:01am)
The reason behind it I believe was that it helps some characters a lot more than others. Allows say bowa to spam GA without a second thought, whereas a barb may only need 1 mana pot per duel if that.

I was going to say it gives phys characters a disadvantage because they have to sacrifice max dmg sc's for 15/12s, but the only characters using such charms are barbs, charge-variant palys, bowa and fury druid (maybe throw barb?).
Practically everything else is a caster :S So it's only a nerf to these 4.

This post was edited by WereWolf12345 on Mar 9 2021 11:11pm
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Mar 9 2021 11:11pm
Quote (herpesfreesince03 @ 9 Mar 2021 22:03)
I could see that yeah unintentional spamming just cause you’re never going to run out of mana


I think bowa would benefit from mana pots more than anyone, esp since it's so easy to get 250-300 mana without even trying which is more than enough to last multiple tvts with a belt full of pots. Assassin would come second I guess? I personally wouldn't even care as long as it wasn't on ES sorc. Even with 458 mana I could easily run through full mana orb 3x per tvt if I was playing the way I wanted to on hyb zon haha. Psn jav + 7 mana cost ga is so mana intensive I hate it!
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Mar 9 2021 11:11pm
You also have insight now, so its not much of a problem.

Mana pots and ES Sorcs are still annoying.
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Mar 9 2021 11:13pm
Quote (WereWolf12345 @ 9 Mar 2021 22:09)
I was going to say it gives phys characters a disadvantage because they have to sacrifice max dmg sc's for 15/12s, but the only characters using such charms are barbs, charge-variant palys, bowa and fury druid.
Practically everything else is a caster :S So it's only a nerf to these 4.


I can't think of any physical chars who really would ever need to use 15/12s. You don't need to have amazing gear to get enough mana that you don't need mana pots with proper conservation. The way d2 is now, 9-10/10 items can be worth a ton, but like 7-8/10 items are super cheap and certainly enough to make any gear gap obsolete if you are the more skiller player in the m/u.
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Mar 9 2021 11:14pm
Quote (Belarathon @ Mar 10 2021 12:13am)
I can't think of any physical chars who really would ever need to use 15/12s. You don't need to have amazing gear to get enough mana that you don't need mana pots with proper conservation. The way d2 is now, 9-10/10 items can be worth a ton, but like 7-8/10 items are super cheap and certainly enough to make any gear gap obsolete if you are the more skiller player in the m/u.

Are pskulls allowed?
Actually, could you just link me to a full gm rule list please. my boomer eyes cannot find any :P
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Mar 9 2021 11:18pm
Most GM rules are obvious, but here are some that may be less obvious

No potions
No hybrids
30 rep is gm limit however this is one of the more contested rules I believe, with an apathetic majority preferring a lower cap especially for es sorc and hdin but nobody caring enough to make a stink etc
No insight with ES
No WW namelock
No recast BA/CA - CA recast is debated
Max 3 bonewalls per screen and no creating a complete enclosure
No slow % from items or skills

That's pretty much it as far as the potentially non-obvious ones go. The rest is just stuff like say go, no hacks, no +max res items, no shrines, etc. Someone correct me if I've forgotten any.
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Mar 9 2021 11:21pm
Quote (Belarathon @ Mar 10 2021 12:18am)
Most GM rules are obvious, but here are some that may be less obvious

No potions
No hybrids
30 rep is gm limit however this is one of the more contested rules I believe, with an apathetic majority preferring a lower cap especially for es sorc and hdin but nobody caring enough to make a stink etc
No insight with ES
No WW namelock
No recast BA/CA - CA recast is debated
Max 3 bonewalls per screen and no creating a complete enclosure
No slow % from items or skills

That's pretty much it as far as the potentially non-obvious ones go. The rest is just stuff like say go, no hacks, no +max res items, no shrines, etc. Someone correct me if I've forgotten any.

im a papadin scrub and plan to use medit with this mana restriction. i can get 30rep with medit on if prayer is only at 1 point?
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Mar 9 2021 11:24pm
Quote (WereWolf12345 @ 9 Mar 2021 22:21)
im a papadin scrub and plan to use medit with this mana restriction. i can get 30rep with medit on if prayer is only at 1 point?


so this is one of the most hotly debated rule probably.

There is a spectrum here and I think most people would call the middle ground true, but who knows. Here is the spectrum:

Ban hard stat prayer and force Tearhaunch for Vigor + Insight and/or Honor for medi -------- Max 15 rep life + max 1 pt prayer -------- Prayer + 30 rep life is fine.

I personally am far left here but I think a majority vote would go to the middle!!
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