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Jan 14 2020 07:29am
Quote (LaochraGael @ Jan 14 2020 02:16pm)
Higher life rep on druids mean they are tankier vs bowas and chargers in team comps. - True they become tankier but Ive always seen duels play out that the druid gets pretty much ignored due to their low damage, the other chars get focused by the pala/ama (or kick/nec etc, whatever you have) and the fissure gets killed off last. Yes they are tankier but I dont think adding life rep to them benefits their team as much as you suggest.

The best anti zon/paladin char is a ph sin. - This I dont agree with. I would be extremely confident of pala/zon, pala/pala or even zon/zon beating phsin + any char. I would say nec (with amp) + pala is your best counter. The problem is your team wil have to 2v1 a char and try to kill it, not always quick and easy, while they have two chars with huge damage that, when you leave one of them alone to focus on one from your team, can easily kill off any character quite quickly if you are not very lucky.

Having 5 mdr + an undefined limit on DR drastically lowers their tvt value. - Their main value is as a stun char I think, not as a damage dealer. Im fine with limiting dr too, as I said outside of a ph sin I dont think it matters and I dont think people have stacked it too much on europe, unlike mdr before it was limited to 5.

Im talking about all of this largely from a 2v2 perspective as once you get to 3v3 and 4v4, you either have mirror duels, in which case the ruleset matters less as there is not a significant advantage, or else you have different teams which can be too challenging to balance with a large variety of chars.


Rpg posted this tvt video from ages ago that is re orded from ClanBK's perspective. Im on chub_toad.
The video is very blurry, but as a "support char" i almost get as many kills as he does on a bowa. I think i die once in the video.
The opposing team had a bowa + a charger. No one stacked DR/MDR.

https://forums.d2jsp.org/topic.php?t=82070363&f=143
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Jan 14 2020 07:33am
Quote (LaochraGael @ Jan 14 2020 02:29pm)
Indeed. But you also have to think, do I really think people are going to rebuild their chars for the sake of buffing ph? The same problems arose in the past when zons like rep was limited and when mdr was introduced and those were changes that had a significantly positive impact. Im always weary of trying to do large nerfs (not just in terms of builds/skill, but also in terms of restricting items) just for the sake of trying to buff fringe builds. I would be far more understanding of having to change my gear or find new gear if you were say, nerfing bowas and chargers.


The problem though is that people always complain about bowas and chargers being op. If both of those builds have 0 reduction, they are manageable in a team comp.
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Jan 14 2020 07:34am
Quote (lld_mayhem @ Jan 14 2020 01:29pm)
Rpg posted this tvt video from ages ago that is re orded from ClanBK's perspective. Im on chub_toad.
The video is very blurry, but as a "support char" i almost get as many kills as he does on a bowa. I think i die once in the video.
The opposing team had a bowa + a charger. No one stacked DR/MDR.

https://forums.d2jsp.org/topic.php?t=82070363&f=143


Well, like you know Im gonna be doing an 18 1v1 tour shortly on euro. TVT always picks up then too. Happy to put you on a trophy ph/bf sin and play around with mdr and see how it goes in practice. Our experiences to date of these matchups seems very different.

Quote (lld_mayhem @ Jan 14 2020 01:33pm)
The problem though is that people always complain about bowas and chargers being op. If both of those builds have 0 reduction, they are manageable in a team comp.


I will put me on a bowa and seby on a pala. You on a ph/bf and take your pick of partner and build. They are op 1v1 and completely broken in tvt if played correctly.

This post was edited by LaochraGael on Jan 14 2020 07:35am
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Jan 14 2020 07:40am
Quote (LaochraGael @ Jan 14 2020 02:34pm)
Well, like you know Im gonna be doing an 18 1v1 tour shortly on euro. TVT always picks up then too. Happy to put you on a trophy ph/bf sin and play around with mdr and see how it goes in practice. Our experiences to date of these matchups seems very different.



I will put me on a bowa and seby on a pala. You on a ph/bf and take your pick of partner and build. They are op 1v1 and completely broken in tvt if played correctly.


You can just do private duels on my 0 DR/MDR bowa vs My hybrid sin. I have charm swaps for you to customize it to your preference.
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Jan 14 2020 07:46am
Quote (lld_mayhem @ Jan 14 2020 01:40pm)
You can just do private duels on my 0 DR/MDR bowa vs My hybrid sin. I have charm swaps for you to customize it to your preference.


I just checked - my own zon setup is 0dr, 0mdr. I have a ring with 2dr when I need to get my rep life below 10 (basically its at 12 usually for fun duels but if i have to conform to a ruleset I can throw on the 2dr 40mana ring to bring it to 9 rep - this was from when the cap on life rep was brought in and people were scrambling for any non-rep rings and settled for shit ones)

Ill grab andy some evening for some duels on various different hyb zons.
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Jan 14 2020 08:01am
MDR 5 is a good limit, idk why you have PDR + MDR cannot exceed 5 and then say that MDR is banned; most rare armors have MDR at this point so you're excluding soooooo many good items by saying this? PH sin does just fine vs 5 mdr

I think zon rep limit is too low, disallow glitched treads and raise rep limit to 15 ish. This lets zons use actual good rings and not just random crap xD; if you're worried lower zons frw limit to 71 or disallow KB

amp needs to be allowed on nec for tvt

Allow hybrid flail for shifter druid

This post was edited by IAmAsylum on Jan 14 2020 08:07am
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Jan 14 2020 08:11am
Taking amp off nec also makes summon necs completely unplayable. and from what ive heard Eu tvt tends to have a few of those from time to time.

Fateful, a few years back, lobbied to get sockets reduced on chargers. they get an extra 2 in their shields, and can boost that even more through ez DS in clegs. requiring a 2 os shield (rare of some kind) and a robo instead of clegs could be an idea. it just comes down to who plays pallys and if they're willing to rebuild them. personally i think if u make chargers have zero frw, zero rep, 2 os shields, and even require rare only weapons, they still kill everything with relative ease. im fairly certain u could limit them to 1 hard pt charge 1 hard pt might, force them to leave all other skills empty, and they'd still win. but that's 1v1 and not tvt.

then the question is how, or can you even, make up for the lack of kit all chars have other than pallys. zons are already close enough, no need for a buff. but then do you nerf them just to make them closer to the pack but further from chargers? and all of your changes need to be, for the most part, without changing char level. complete rebuilds are out in a fairly inactive bracket. ive always found the easiest to be inventory changes. lack of frw, lack of res from charms, etc.

really tho, and a thought ive had for a LONG time, is a mana limit on chargers. if a charger has say 100 mana max, they'll wear angelics and have more ar they already dont need. they'll get more dmg, rep, etc. but they'll oom quickly and be forced to throw more or zeal more, both things that can be dealt with easier than a pally charging then ghosting you. limit mana on chargers i say, angelics are cheap, and less mana charms in inv. see what that does to the meta.
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Jan 14 2020 08:18am
Quote (lld_mayhem @ Jan 14 2020 08:29am)
Rpg posted this tvt video from ages ago that is re orded from ClanBK's perspective. Im on chub_toad.
The video is very blurry, but as a "support char" i almost get as many kills as he does on a bowa. I think i die once in the video.
The opposing team had a bowa + a charger. No one stacked DR/MDR.

https://forums.d2jsp.org/topic.php?t=82070363&f=143


Sammich is such a great name.
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Jan 14 2020 08:24am
I like the idea of limiting mana but if you do it by saying “only 100 mana” then chargers need 15-28 new charms which kinda sucks but they can use 6/xx20’s or plain 15’s instead

Saying something like “chargers can only use Angelics” wipes out 60-120 mana cheaply which I’m on board with, maybe limit to 1 pt might as well

Another option for crippling zons would be to limit to 1 pt crit
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Jan 14 2020 08:27am
Quote (IAmAsylum @ Jan 14 2020 08:24am)
I like the idea of limiting mana but if you do it by saying “only 100 mana” then chargers need 15-28 new charms which kinda sucks but they can use 6/xx20’s or plain 15’s instead

Saying something like “chargers can only use Angelics” wipes out 60-120 mana cheaply which I’m on board with, maybe limit to 1 pt might as well

Another option for crippling zons would be to limit to 1 pt crit


forcing angelics is def the cheaper midrange option. token + angelics = 3 fg. see what that does and maybe work out further limitation.


also i support hyb flail on 18 shaper, they're just so bad otherwise lol. i still remember your old guide which basically ended "yeah they still suck even when fully optimized on single player"

This post was edited by thesnipa on Jan 14 2020 08:29am
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