Quote (endur1ty @ Oct 28 2019 04:15pm)
Didn’t check, just linked it.
But generally, if somebody who doesn’t play the bracket makes the rules I don’t see why they should be followed.
Anyway, I think it’s a shame if people don’t care about any rules in causal gameplay.. or if some does and others don’t. 10 vs 25 repl isn’t peanuts.. so let’s agree on some rules?? :o
I think that the problem is that rep life should be a build-specific cap and not just a flat cap.
10 life rep on a fissure druid for example would make the build useless. Tvt-wise, druids are meant to be a tank to soak up damage while still contibuting to team dps.
The less damage a build does (and the less mobility that class has) the more life rep they should be able to have because they are likely soaking up damage. life rep fills a void that other builds make up for in terms of speed or damage.
Conversely, the higher the damage a class has (especially if they have high mobility) the lower the rep they should be allowed.
There should be a balance between these 3 factors
(a) Damage output
(b) mobility
(c) survivability
A classic charger for example scores highly in all of these factors. Because they were so op, auras were banned while charging
I would love to discuss this more with anyone interested. I only play tvts though, so keep that in mind.