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Oct 28 2019 10:02am
Quote (endur1ty @ Oct 28 2019 04:15pm)
Didn’t check, just linked it.

But generally, if somebody who doesn’t play the bracket makes the rules I don’t see why they should be followed.

Anyway, I think it’s a shame if people don’t care about any rules in causal gameplay.. or if some does and others don’t. 10 vs 25 repl isn’t peanuts.. so let’s agree on some rules?? :o


Think the rules are the same and that ferdia just copied them, couldn't find any differences at least. Think there were discussions about changing them but think it was decided that they works the way they are.

I think everyone is following the rules but no1 will care if u f.e. would have a few liferep above 10 because of an add on an amulet or something. Pretty much as long as you aren't trying to abuse the rules you should be good.

Been playing 18 for as long as i can remember and never really had any trouble with anyone abusing the rules from what i can remember.

I think being super strict on the rules just makes it more difficult for newer players to build chars, and it won't make a difference in 95% of the duels anyway.

With that said the 18 rules are very forgiving and obvious from my pov at least, so shouldn't be hard for anyone to follow them, pretty sure everyone does anyway.

This post was edited by Skullflower on Oct 28 2019 10:03am
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Oct 28 2019 10:04am
Quote (endur1ty @ Oct 28 2019 04:15pm)
Didn’t check, just linked it.

But generally, if somebody who doesn’t play the bracket makes the rules I don’t see why they should be followed.

Anyway, I think it’s a shame if people don’t care about any rules in causal gameplay.. or if some does and others don’t. 10 vs 25 repl isn’t peanuts.. so let’s agree on some rules?? :o


I think that the problem is that rep life should be a build-specific cap and not just a flat cap.
10 life rep on a fissure druid for example would make the build useless. Tvt-wise, druids are meant to be a tank to soak up damage while still contibuting to team dps.
The less damage a build does (and the less mobility that class has) the more life rep they should be able to have because they are likely soaking up damage. life rep fills a void that other builds make up for in terms of speed or damage.

Conversely, the higher the damage a class has (especially if they have high mobility) the lower the rep they should be allowed.

There should be a balance between these 3 factors (a) Damage output (b) mobility (c) survivability

A classic charger for example scores highly in all of these factors. Because they were so op, auras were banned while charging

I would love to discuss this more with anyone interested. I only play tvts though, so keep that in mind.
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Oct 28 2019 10:05am
Quote (Skullflower @ Oct 28 2019 05:02pm)
Think the rules are the same and that ferdia just copied them, couldn't find any differences at least. Think there were discussions about changing them but think it was decided that they works the way they are.

I think everyone is following the rules but no1 will care if u f.e. would have a few liferep above 10 because of an add on an amulet or something. Pretty much as long as you aren't trying to abuse the rules you should be good.

Been playing 18 for as long as i can remember and never really had any trouble with anyone abusing the rules from what i can remember.

I think being super strict on the rules just makes it more difficult for newer players to build chars, and it won't make a difference in 95% of the duels anyway.

With that said the 18 rules are very forgiving from my pov at least, so shouldn't be hard for anyone to follow them, pretty sure everyone does anyway.


That’s a good point. Also sad for people to put aside trophies.
Repl isn’t all that big a deal, but max FRW should be limited imo, at least for certain builds.

@lld_mayhem: Sounds like a good way to make duels more balanced, but repl is such a pain to limit. Lots of people have perfected their chars for years and would have to change a lot to obey to new repl rules. Limiting certain other aspects might be a better compromise perhaps. You could also ban amp on bow if it’s not already banned.

This post was edited by endur1ty on Oct 28 2019 10:13am
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Oct 28 2019 10:16am
Quote (endur1ty @ Oct 28 2019 05:05pm)
That’s a good point. Also sad for people to put aside trophies.
Repl isn’t all that big a deal, but max FRW should be limited imo.

@lld_mayhem: Sounds like a good way to make duels more balanced, but repl is such a pain to limit. Lots of people have perfected their chars for years and would have to change a lot to obey to new repl rules. Limiting certain other aspects might be a better compromise perhaps


If we are talking in terms of a tvt setting, zons can be locked down by ele kickers, ph sins, wof trappers, fb sorcs and chargers. The key is trying to balance a diverse team composition.
The problem is that everyone wants to be a dps char and no one fills the crowd control role.

This post was edited by lld_mayhem on Oct 28 2019 10:16am
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Oct 28 2019 10:17am
Yeah i agree with u both.

I think the only topics that has been up for discussion really are:

Life rep
Frw
Use of dupes (like frank said, not a part of the official rules, but has always been a policy in 18 from what i can remember at least)

The community has tried to balance the rules a lot of times before, i don't mind trying again tho. Like you said we can try to tinker with build specific lrep caps, i don't think it will make a big difference in most match ups tho.

I'll just point out that i think the majority of people agreed that 18 isn't really as competive as 30/49 has been over the years, and i think that's the biggest reason to why not a lot of people has had an interest in messing with the rules too much. Nothing is super unbalanced, of course some classes are super op and some classes aren't viable at all, but i don't think any rule changes will be able to change that fact.
That's just my oppinion tho, i don't mind trying at all.

This post was edited by Skullflower on Oct 28 2019 10:19am
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Oct 28 2019 10:19am
Quote (lld_mayhem @ Oct 28 2019 05:16pm)
If we are talking in terms of a tvt setting, zons can be locked down by ele kickers, ph sins, wof trappers and chargers. The key is trying to balance a diverse team composition.
The problem is that everyone wants to be a dps char and no one fills the crowd control role.


Very true. No easy way around that. People stick to playing the chars the like, I believe.. even if you gimp ama people will still be playing one if they like the char.

@Skull: Off-hand I don’t see what else to fiddle with. FRW is probably the easiest way to balance. Imo kicker should be able to reach a higher amount than ama. Pretty sure it used to be that way. You could also allow more FRW on thrower. Most FRW is found on charms so you avoid the trophy/item problem.

1v1: you could perhaps ban Cthon’s on ama vs thrower

This post was edited by endur1ty on Oct 28 2019 10:30am
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Oct 28 2019 10:26am
Quote (Skullflower @ Oct 28 2019 05:17pm)
Yeah i agree with u both.

I think the only topics that has been up for discussion really are:

Life rep
Frw
Use of dupes (like frank said, not a part of the official rules)

The community has tried to balance the rules a lot of times before, i don't mind trying again tho. Like you said we can try to tinker with build specific lrep caps, i don't think it will make a big difference in most match ups tho.

I'll just point out that i think the majority of people agreed that 18 isn't really as competive as 30/49 has been over the years, and i think that's the biggest reason to why not a lot of people has had an interest in messing with the rules too much. Nothing is super unbalanced, of course some classes are super op and some classes aren't viable at all, but i don't think any rule changes will be able to change that fact.
That's just my oppinion tho, i don't mind trying at all.


As far as 1v1 goes, im not sure what specific changes need to be made for tournaments (perhaps current rules are good enough), but i would be interested in brainstorming new rules and builds for tvts.
Perhaps I could even make some 18s available as shares to known llders for flexibility during tvts. I have a bowa (dps), ph/kicker (crowd control) and a fissure druid (tank) that needs a rush/lvling
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Oct 28 2019 10:37am
A thing to remember tho is that there will always be 2 different camps. People that want to make bad chars a bit more viable (by introducing specific rules) and people that mains palas and amas that don't want them nerfed.



2 rules that could be introduced that would balance gameplay:

Ban bugged cthons on bowas
Nerf paladin build so it nerfs charge and boosts zeal.

These rules has been tried before and they make the gameplay more fair imo (coming from a paladin only player).

Gives the 2 by far most op classes some counters. From my pov everything else is decent in 1v1 as it is, and this is an easy fix.
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Oct 28 2019 10:40am
Quote (Skullflower @ Oct 28 2019 05:37pm)
A thing to remember tho is that there will always be 2 different camps. People that want to make bad chars a bit more viable (by introducing specific rules) and people that mains palas and amas that don't want them nerfed.



2 rules that could be introduced that would balance gameplay:

Ban bugged cthons on bowas
Nerf paladin build so it nerfs charge and boosts zeal.

These rules has been tried before and they make the gameplay more fair imo (coming from a paladin only player).

Gives the 2 by far most op classes some counters. From my pov everything else is decent in 1v1 as it is, and this is an easy fix.


If you just nerf via charms, skills and boots (easily replaced on ama) maybe people would accept it.

Also, cthon’s on bowa isn’t just great due to being str buggable. The slower stamina drain is a big thing

This post was edited by endur1ty on Oct 28 2019 10:42am
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Oct 28 2019 10:51am
Quote (Skullflower @ Oct 28 2019 05:37pm)
A thing to remember tho is that there will always be 2 different camps. People that want to make bad chars a bit more viable (by introducing specific rules) and people that mains palas and amas that don't want them nerfed.



2 rules that could be introduced that would balance gameplay:

Ban bugged cthons on bowas
Nerf paladin build so it nerfs charge and boosts zeal.

These rules has been tried before and they make the gameplay more fair imo (coming from a paladin only player).

Gives the 2 by far most op classes some counters. From my pov everything else is decent in 1v1 as it is, and this is an easy fix.


As a zon player myself, I wouldn't mind de-glitching my boots. That's just a slight stat tweak. But I wouldn't want to give up cthons entirely. That slow stamina drain is much needed on a glass cannon build.

Edit.

I don't expect a trapper for example to be able to compete 1 on 1 with every top build. But I do think that if they had higher rep caps than other classes, they would be more useful in tvts and thus, more frequently played than they currently are (never)

This post was edited by lld_mayhem on Oct 28 2019 10:54am
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