Quote (thesnipa @ Jun 4 2019 10:52am)
if you're making a fireclaws you might as well skip max damage and instead go the utility route.
any build you choose will likely use sojs for max fire claw dmg and mana pool, as half or more of the time in tvt you'll be casting summons to try and boost your team with HoW or save someone with a well placed bear/doggy
Otherwise you could go full (or close to it) max dmg inv (as compared to fire dmg chars w/ frw charms) and skip sojs. bit lower fire claw dmg but far more dmg overall with added phys. similar to how I use a 3 os 20 lifer hat on shocker rather than 2off/80 life circ. u could even use something like angelics ammy + ring + wep w/ Shael. shit range but 50 ias scimtar. plus the bonuses are lowkey good, 1 skill, 75 life, 50 mana, dex, ar/lvl.
if i was building it, i'd go with 2x sojs. khalim's flail + whitstans on one side, spirit + whit on the other. frw/mana scs, frw/res scs, fire dmg scs as u can find them. spend most of hte game casting pets and HoW/oak, maul stun people, and khalims FC when u can lock them down. Run like 30 replife or more. Bear mode engaged. WSG constantly, break the spirit to like 5 duri so u can see which is which.
They actually do dmg, build it the exact same way you build a fury Druid except change the helm... you can also swap peace for vmagi. 24 max everything