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Mar 4 2019 09:31pm
Quote (danzeva @ 4 Mar 2019 21:04)



lmao
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Mar 4 2019 10:12pm
Lol I don’t understand when we was v/t vs v/t u said no meditation...now u say it’s ok to use v/t vs v/t
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Mar 4 2019 10:18pm
Quote (bonnerf2 @ Mar 4 2019 08:30pm)
Thanks! Another euro question, no hard point prayer means either vigor on scepter (and thus no medi), vigor from tearhaunch (bye bye cb) or just charge without vigor and synch less. Thoughts? Im guessing it has to be the last of them.

Also, to elaborate on your str bug setup, is there much of a point? To get any kind of full bug Im guessing you need to str bug a scepter and dex bug a knout, not to mention shields (im on a phone so dont want to look up all str reqs)? Seems like you would sacrifice quite a bit if you want to maintain gear flexibility. If you only bug one side then it becomes quite easy to tell what swap they are on?

As for divine, personally I find it worth it for sure but then again my char has benefited from being able to gather gear for a few years so can get a lot of stats from gear. Probably not as viable for a new build.


Rattlecage could provide 25% cb since you're using tearhaunch in conniabtion with cb gloves. You'll be able to reach 35% cb still have access to vigor and if you have the medi scepter you'll be in a better position at a 70 str build.

My str bug set up allows me to use any equipment shown in this guide at 1k+ life with mb , but I do not use knout or devine. Str bug must be done properly so both switch will not show the gear. Try 5x 5+str lc, some with res or mana. The str bug is mostly beneficial vs other V/T ,it doesn't break the class or make it OP. Its just small way to provide a element of surprise , some times it's all you need.

Knowing is half the battle the rest is violence.

I'll be testing out charge variants once I find the proper weapon, I could go with a robo devine/war scepter of some sort.

This post was edited by danzeva on Mar 4 2019 10:22pm
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Mar 4 2019 10:19pm
Quote (Co99020 @ Mar 4 2019 10:12pm)
Lol I don’t understand when we was v/t vs v/t u said no meditation...now u say it’s ok to use v/t vs v/t


You were right, and thus I made this guide. Hopefully we get more active V/T players. I'd be down to start a club.

Also I was confused with the rulings for EU and NA.

This post was edited by danzeva on Mar 4 2019 10:23pm
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Mar 4 2019 10:26pm
Come 9-30 duels smite v smite
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Mar 4 2019 11:42pm
That’s a godly layout and I love the presentation 10/10. Nice guide too thanks for the write up and time/effort put in to refine the build and share :thumbsup:
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Mar 4 2019 11:48pm
Quote (Scipi @ Mar 4 2019 09:42pm)
That’s a godly layout and I love the presentation 10/10. Nice guide too thanks for the write up and time/effort put in to refine the build and share :thumbsup:


Where u been bro
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Mar 5 2019 02:59am
Quote (yeawhatup @ Mar 4 2019 10:48pm)
Where u been bro



Dying to me in 9-30 duels

Was np
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Mar 5 2019 03:48am


Astiron's/10

I thought you said you wanted to use hybrids on your smiter? But here you do not list them.
You should list your dueling strategies so we can compare what you think your paladin should be able to do with what you actually do.
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Mar 5 2019 04:24am
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Thanks for your feedback I appreciate it ,regarding your question for EU you must rely in gear to provide the medi, it's sad. V/T vs V/T there should be some flexibility regarding that format.

afaik it's the same on east regarding prayer. at least it was the last time someone posted rules: https://forums.d2jsp.org/topic.php?t=80374595&f=143


Quote
The foh/conv scepter with low strength requirements is better for me , having to stat for a devine is costly and not as rewarding as people imagine it to be. You get plenty of damage from charge with 35% crushing blow in my opinion.


since there is no cap on stacked res on east, why bother with conv? i'd rather get a scepter with FOH+ either of medi/fana/vigor/charge

Quote
if you get a cast on amp aggro them as much as possible with out over extending. Most opponents will flee/run once amp'd. Take this time to punish them with foh/conv or recover some mana with meditation.

when your opponent runs away with amp it's time to foh? xD
that's when you take out your charge weapon and charge them down. if they stop, you smite. when they have the swirl from smite, you foh to stun them.
repeat for success.


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I enjoy V/T vs V/T it's similar to chess.

lol xD



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