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Nov 7 2013 06:15am
Quote (addesmile @ Nov 7 2013 01:10pm)
ft5 can be played for max 30min!


That would only be feasible on Venus :(
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Nov 7 2013 06:21am
Quote (Jeebus666 @ 7 Nov 2013 14:08)
imo..

tele charges would suck, if you just have a finite amount of teleports then that just encourages the sorc to play more def to run you outta teleports and we're back to square 1.

EoP might change the matchup a lot, but then you'd need block on sorc and then if EoP was GM it might raise the price of the hybrid runewords and I guess its kinna bad to have a hybrid runeword as a " staple " item in a build.

I don't really see what the huuge problem is with defensive play by sorcs tho, barbs can get life rep whereas a sorc can only have up to 5 ( mine had 0 ). If the sorc has no rep in the matchup, it doesn't benefit them to snipe when the barb is mid/low HP as the barb can then rep more life over time than the sorc's damage from sniping ( es fb's dont do that much damage to barbs with 85% res ). So that would force a sorc to rush, and when a sorc rushes they can die really fast with only 40% block.


like adde said. the limit is 30 minutes and that is ok/good. let the sorc play def but then he wont hit the barb.
at least start with charges. i really think eop would be to op in this matchup.

This post was edited by i_ecca on Nov 7 2013 06:22am
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Nov 7 2013 06:24am
Quote (i_ecca @ Nov 7 2013 01:21pm)
like adde said. the limit is 30 minutes and that is ok/good. let the sorc play def but then he wont hit the barb.
at least start with charges. i really think eop would be to op in this matchup.


I thought he was joking.

How does a 30 min rule work? If its 0-0 after 30 mins, is it a tie? If its 3-2 after 30 mins is the person that's leading the victor?

If so, a sorc could theoretically take a 1-0 lead then just teleport in circles somewhere near the barb ( so that he cant be called on for defensive play ) to run down the clock -.-
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Nov 7 2013 06:28am
Quote (Jeebus666 @ Nov 7 2013 12:24pm)


How does a 30 min rule work? If its 0-0 after 30 mins, is it a tie? If its 3-2 after 30 mins is the person that's leading the victor?

I


yes
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Nov 7 2013 06:29am
Quote (Jeebus666 @ 7 Nov 2013 14:24)
I thought he was joking.

How does a 30 min rule work? If its 0-0 after 30 mins, is it a tie? If its 3-2 after 30 mins is the person that's leading the victor?

If so, a sorc could theoretically take a 1-0 lead then just teleport in circles somewhere near the barb ( so that he cant be called on for defensive play ) to run down the clock -.-


after 0-0 i guess its sudden death. rules also says sorc must play in barbs screen. but it doesnt happen in reality.
you can call a judge so he can force the sorc to do that thou. which ends in the fun = gone etc.!

i really belive tele charges could do much good.

This post was edited by i_ecca on Nov 7 2013 06:29am
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Nov 7 2013 06:35am
Quote (Jeebus666 @ Nov 7 2013 12:24pm)
I thought he was joking.

How does a 30 min rule work? If its 0-0 after 30 mins, is it a tie? If its 3-2 after 30 mins is the person that's leading the victor?

If so, a sorc could theoretically take a 1-0 lead then just teleport in circles somewhere near the barb ( so that he cant be called on for defensive play ) to run down the clock -.-


call ferdia if someone play over defensive play. 30 min is 2 little, no time req and ft3 is okej or sth like 2 hours limit

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Nov 7 2013 06:37am
Quote (i_ecca @ Nov 7 2013 01:29pm)
after 0-0 i guess its sudden death. rules also says sorc must play in barbs screen. but it doesnt happen in reality.
you can call a judge so he can force the sorc to do that thou. which ends in the fun = gone! i really belive tele charges could do much good.


I just think its best to just ban rep on sorcs in that matchup and have high rep on barb builds that forces them to come on screen, you could slightly raise the block allowed on sorcs too if you want to further encourage them to play onscreen.

Rather than calling a ref to stop defensive play, I think its just better to tailor the rules such that defensive play isn't the best option for the sorc and if barbs has high rep and sorcs have 0 rep then a sorc cant really win the duel solely being overly defensive.

Anytime a ref makes a decision that affects the course of a duel, the decision is going to be unpopular with someone so its kinna bad if the duels need to be judged imo.
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Nov 7 2013 06:38am
Quote (Jeebus666 @ Nov 7 2013 12:37pm)
I just think its best to just ban rep on sorcs in that matchup and have high rep on barb builds that forces them to come on screen, you could slightly raise the block allowed on sorcs too if you want to further encourage them to play onscreen.

Rather than calling a ref to stop defensive play, I think its just better to tailor the rules such that defensive play isn't the best option for the sorc and if barbs has high rep and sorcs have 0 rep then a sorc cant really win the duel solely being overly defensive.

Anytime a ref makes a decision that affects the course of a duel, the decision is going to be unpopular with someone so its kinna bad if the duels need to be judged imo.


you can always use Maxblock if you dont cast ES
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Nov 7 2013 06:40am
Since those duels are popular at the moment. Some good improvements on rules + some tours should be lounged before people go back to HLD.
I don't got any experience on MLD except this 1v1 tour from Ferdia, but I played EP for a few years.
I would suggest those improvements based on that, and that only sorcs and amas join the 1v1 tour :

To improve SVS (non ES will make that sorcs don't need to wait for mana = faster duels)
Sorc can use 85 fire resist if no ES
Sorc can use 80 (against pala/light sorc if no ES)

To improve ama vs fb (I see no good FB win vs good ama)
Ama can have 80fire res

To improve Nec vs blizz
necro can have more cold resist
maybe also mana pots so he can spam more BS

100 frw limit on ranged chars (ama necro pala sorc)
120 frw on rush char Assa
unlimited frw on rush chars w/o range: barb druid

Too improve assa vs ama
1v1 assa vs ama is played in bridge map
Assa can buy mana pots in 1v1 vs ama (always low mana in middle of a rush vs ama and since you have no bo you probably only get 1 chance to do a proper rush)
+ frw edit


Ferdia:
Harabec was very clear on the sorc rules, I accomdated where I could, I would suggest you field these limits with him (I previously had what you are suggesting here).
In ama Vs FB, good Fb'ers win. the problem is that there are not many very good fb'ers. Harabec can kill amazons when he plays FB vs Ama.
I agree with Nec being allowed more Res, i will change that, next tournament. I dont know what you mean re: Nova.
Assassin and Barb both have skill FRW which is not part of the FRW limits. Druid I mentioned can have 150 FRW and I will be revisiting Dudu vs Sorc matchup with a view to allowing harmony in addition to the existing limits.
I would have no problem increasing the FRW limit to the assassin, but I honestly do not believe it will change ama vs assa matchup.




This post was edited by Mathijs on Nov 7 2013 07:06am
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Nov 7 2013 06:40am
Quote (addesmile @ Nov 7 2013 01:38pm)
you can always use Maxblock  if you dont cast ES


Yea, but I dunno personally how different the damage taken is with block without es vs es with block.
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