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Jun 7 2013 11:43am
ah, we i didnt know 15/7 mana charms were standard on euro

usually run 4 frw gcs
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Jun 7 2013 11:59am
Quote (spark_peka @ Jun 7 2013 12:39pm)
Please read carrefully, i wrote you are allowed to walk away vs casters only.

bolded part: you can run arround caster , or run after him , its ok
bolded part: you can run away from melee char

EDIT: Im up to TEST any of these rules (I have almost all builds for lvl 18)



wow red bold. chill please


PLAYSTYLE

Caster vs Caster : both players on-screen is must (prefered arena - inner closiner center)
Caster vs Ranged/Melee : Can play offscreen but if you run away and enemy stops running after you , you have to strike back.
Ranged vs Melee : same as above
Ranged vs Caster : walk-away is only allowed (run/charge away is not allowed)
Melee vs ALL : walk-away is only allowed (run/charge away is not allowed)

I'll refer to the 4th line from the top. and please don't get mad because I

was just explaining why I was asking.
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Jun 7 2013 12:23pm
Quote (Valhalls_Sun @ 7 Jun 2013 18:59)
wow red bold. chill please


PLAYSTYLE

Caster vs Caster : both players on-screen is must (prefered arena - inner closiner center)
Caster vs Ranged/Melee : Can play offscreen but if you run away and enemy stops running after you , you have to strike back.
Ranged vs Melee : same as above
Ranged vs Caster : walk-away is only allowed (run/charge away is not allowed)
Melee vs ALL : walk-away is only allowed (run/charge away is not allowed)

I'll refer to the 4th line from the top. and please don't get mad because I

was just explaining why I was asking.


sorry for red bold , I just wanted to make it visible cause i forgot to write this in the first post. Was not being mad, hehe :D

vs casters , yes , you cannot run away, thats because you both have same range and throw barb has more dmg
running away would be definitly BM cause you are stronger in close range and you profit plaing defensive. The only caster can do is play def/middle range and score you.
This rule also applies to ranger vs ranger , cause again , plaing defensive when same range attacks its simply defwhoring (btw this rule makes BF sin rly viable vs ranged chars)

But thats why i wrote im up to test any duel
did not play this way yet all the dools, so if one feels some char is fucked right in the beggining i can try score some frags. If its rly bad then we can fix some rules :)

This post was edited by spark_peka on Jun 7 2013 12:23pm
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Jun 7 2013 05:45pm
I support this idea, would be alot of fun
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Jun 7 2013 05:55pm
Quote (Williamski @ Jun 7 2013 06:45pm)
I support this idea, would be alot of fun



I do too I'm going to have to make some EU. 18's
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Jun 8 2013 04:53am
Quote (Williamski @ 8 Jun 2013 00:45)
I support this idea, would be alot of fun


I am even more glad that I can hear this from paladin player ^^

Quote (Valhalls_Sun @ 8 Jun 2013 00:55)
I do too I'm going to have to make some EU. 18's


if you need some regular good items free , feel free to pm me ^.-
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Jun 8 2013 05:12am
Quote (spark_peka @ Jun 8 2013 05:53am)




if you need some regular good items free , feel free to pm me ^.-


:D

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Jun 9 2013 01:44am
Paladin:
Holy freeze not allowed.
Charge cannot be used as a attack spell, only for mobility.
Bugged spears are not allowed.

I havent seen pala yet who used charge only for mobility.
Its good for me bcz i havent got pala, but i think they will use reflex charge for attack. or no?
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Jun 9 2013 05:07am
Quote (atek555 @ Jun 9 2013 08:44am)
Paladin:
Holy freeze not allowed.
Charge cannot be used as a attack spell, only for mobility.
Bugged spears are not allowed.

I havent seen pala yet who used charge only for mobility.
Its good for me bcz i havent got pala, but i think they will use reflex charge for attack.  or no?


does seem kinda counter logical to charge in order to get into melee and not attack. Likely alot of missclicks will happen when fighting players with fast speed, desynch etc. On top of that it is difficult to hit zeal vs a target running with alot of frw due to angling, desynch etc.
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Jun 9 2013 06:11am
The restriction is not to click hold name and attack charge. Cause when you do this and change into zeal , zeal will not hurt walking/running opponent. Its just an excuse to use charge.

But if you use charge to chase your enemy, then you can zeal catch him running into your sword.

Of course it requires from you ability to aim your enemy after charge, but that is the point to use skills to win , not only superiority of your character.

Charge desync alot , thats enough for the chase+zeal attack to win.
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