Quote (Cadagan @ Aug 28 2011 01:39pm)
That difference really only matters if the ele damage is higher than the mdr, so for this thread, it doesn't mean anything and would just confuse people. Trying to simplify things, not make them harder. And it would actually make it easier if you just switched the )-[ to a )+[
(listed physical damage * 0.17) + [(listed ele dmg * 0.17)-mdr given] = pvp dmg
physical + leftover ele dmg after mdr = pvp dmg
or
physical - - leftover ele dmg after mdr = pvp dmg
I think you are right on this though. And that's probably how the formula was programmed, just that the programmer forgot to add something like this:
IF ele damage < MDR, THEN ignore the whole MDR thing.
And that's the reason why MDR bug exist. Not because some idiot programmed a "leftover" damage somewhere in it.
But since we are trying to explain the mdr BUG and how it has a negative effect on pvp damage, it is probably easier to understand with a "-" instead of "+".